5 years ago
TIE Bomber needs a nerf
Limit the number of bombers available, decrease their hull value, ANYTHING. Right now every game looks like this - 4 TIE Bombers doing suicide runs and 1 other player who isn't it on the joke. With...
Right now, Tie Bombers are literal battering rams with guided long range lasers. I always laugh after I've unloaded my fully charged rapid fire laser bar (as an A-Wing) on a Tie Bomber in a head-to-head approach, and the Bomber rams through me like it is a Bulk Cruiser or something, and comes out of all that with like 50% damage only. It could almost do all that one more time.
@Metric-SINISTER , you are not *supposed* to be able to kill a T/B on the HTH with an Awing - not if he is aiming and shooting at you. That's just how this game works. There are meant to be 4 very *different* classes with different capabilities. You can certainly get behind / beside him and make him pay though.
Personally, I would prefer *everything* be easier to kill, like in XvT / XWA. But if it is going to be a "modern" type game, where things have more health in general, then the "tank character" does indeed need to be "tankey," or else it just becomes useless.
That's why I suggest a *slight* nerf to the T/B. Trim its hull, and especially trim the reinforced hull.
Or, slightly buff all the weapons of fighers, interceptors, and support.
But please do not nerf the Rotary Cannon! (The unguided one.)
I would love to see all guided laser weapons go away though - rotary and burst - just keep the unguided versions.