6 years ago
TrackIR support?
If SQUADRONS wants to move away from arcade push button Gamepad flying, it NEEDS to offer Flight stick/HOTAS support and TrackIR/VR support. Not to mention the shown micro management, we all loved i...
Ya I think its bs they VR has head tracking but no Trackir support is lame as , they need to sort there XXX out and add this.
I wonder whether EA is checking this discussionplattform. As lots of you said before, this game will get an additional boost if Track IR is implemented. I am sure EA would like to sell a lot of copies, cause the game itself is really good in my opinion.
I say it again: EA please create a patch to support TRACK IR.
Thanks in advance.
While I would love to see TrackIR implemented, I think the reason we might not see it is that it offers too much of an advantage over console players, who can at most have PSVR.
It's the same reason why the game will only run at most at 60fps: more fps would give an advantage to PC players, and PSVR only needs 60fps + ASW to reach 120Hz.
@BimHellbender wrote:While I would love to see TrackIR implemented, I think the reason we might not see it is that it offers too much of an advantage over console players, who can at most have PSVR.
It's the same reason why the game will only run at most at 60fps: more fps would give an advantage to PC players, and PSVR only needs 60fps + ASW to reach 120Hz.
Crossplay is optional and I own a PC for obvious reasons. To limit the performance of my hardware for such reasons would not be very clever from a developers as well as the distributors side. If you decided to be a consolero (incl. the additional rip off by Sony for example who wants to get paid for every little * ) you have to deal with the consequences...🙂
+1 for Track IR support!