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It kind of makes sense, the Empire was always about numbers. Perhaps the rebel pilots need to be outnumbered. Hopefully they can find a way to balance things out.
- 5 years ago
I hear you...lets hope. And I agree that is always the way its been. But that isnt really feasable for a competitive 5v5 game. Im not sure what the answer is really. Make some unique superior components? All the meanuverability doesnt mean much in a wide open 5v5. After a full few hours in dogfights its really getting to me and others have mirrored the frustrations.
- 5 years ago
@kloberinAnd here we see the problem. They made a mistake making the battles symmetrical when they were never supposed to be. This fits in with how the TTK is like 3 times higher than what it is in star wars media, another reason the game feels off.
- 5 years ago
The easiest solution would be some form of approach like Battlefield has done, in that one side has tons of tickets to burn through, the other has goals. I'm not sure how to best apply that to Squadrons, though. But, the basic fact of why the Empire's ships were such a threat is that they had hundreds of ships to toss out in each fight, and the Rebels only had dozens (at best).
They need to implement some form of mass approach, so that the Imps can show their sheer overwhelming numbers. Maybe start off by making it 30 kills for Imps to win, but 45 for the Rebels? Or something in that line? Not sure... we'll all get to see if the game balances itself out in the next few weeks, we might not have seen how it all goes as players get better at the game. But, for now, I think they need to show the numbers difference in the goalposts for each match.- 5 years ago
I dont know why but every quick game I'm usually Empire and I pound away at a Rebellion ship and they don't die. They usually end up killing me. I'm the high scorer of most deaths...YAY
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