Forum Discussion
I've applied the latest patch, but unfortunately the 10 minute stutters are still there.
damn, really feel like im missing out on this game, i was looking forward to playing, bought it on release specifically to play in VR. Its really fun for the 5 minutes that I can play at a time.. but then its awful. Can only just about stumble through story mode, no way would i attempt multiplayer.. i'm totally useless because I cant play it! Pretty frustrating.
- 5 years ago
Went into Squadrons last night to play the campaign. After about 15 minutes the stuttering returned. However, after adjusting some of the graphics settings, I was able to achieve smooth VR performance without the lag when moving my head. I adjusted the in-game graphics settings to low, turned off V-Sync, have the game in windowed mode and set my VR graphics settings to medium.
From there, I exited to the main menu and played a single player fleet battle against AI and dogfight against human opponents without experiencing a single VR lag. I am running an Oculus Quest through Link and made sure to set the Application priority to high. I would suggest fidgeting with the visual settings in-game. Unfortunately it appears that the NVIDIA automatic optimization settings as well as in-game automatic detection settings try to crank things up to Ultra. I believe shadows in particular are having a huge impact on performance, so you may want to tweak those.
Laptop Specs:
CPU: i7-10750H
GPU: RTX2070 Max-Q (drivers up to date)
Ram: 16GB DDR4-2933 MHz
Operating System: Windows 10 (fully updated)
VR: Oculus Quest using Link w/Anker cable (USB-C to USB 3.0)
- 5 years ago
Just testing and looks promising so far!
https://steamcommunity.com/app/1222730/discussions/0/3003298578160041521/
- 5 years ago
Will give them a go later let’s hope it’s fixed.
- 5 years ago
It gotten better but it's still there. It seems to be worse in campaign compared to multiplayer. Just updated to newest drivers. Didn't notice an improvement. I'm running on medium settings currently and have bumped the normal visuals all the way to low. Running a 2070 Max-Q. So I think there is some optimization that still needs to be worked out. Maybe another 1-2 updates? Just hoping to keep this topic at the top of the list of Bug Reports so EA keeps pressing on it. I appreciate the support thus far. When this game is running smoothly in VR it is the best and most immersive experience available.
- 5 years ago
Also having this issue and echo previous poster's thoughts.
Am playing via Virtual Desktop for now but would really love to have the full quality experience via Link.
Love this game and having this issue fixed would be even more perfect!
Cheers
- 5 years ago
Somehow I'm able to prevent the 10 minute stutter by either arbitrarily changing steam VR settings, the ship I'm flying, starting the game with the headset off my head, or several other combinations of things. It only lasts until I restart the PC
- 5 years ago
Have noticed the cockpit stuttering / unrendered edges affects both Steam and Origin versions. Since the Origin version is much more performant I think it’s something extrinsic to performance/load. It seems to happen less in the Origin version and had an hour stretch without it last night. Will kick the tyres a bit more tonight.
- 5 years ago
faffing with settings doesn't make for a great user experience, I dont have time to sit there working out how to make a game work. To be honest I just want what i paid for and I think if they say it will work on oculus link with my hardware, basically it should just work... I understand things are complicated, I can wait for an update but they have made no comment if they are aware of the problem. With the resources that the star wars franchise have, there's no real excuse.
- 5 years ago
It runs for me now.
I played the game today over 100minutes. With a stable view and with no Headtracking Problems.
Last week I was fighting with the same problem. Headtracking Problems after max of 5 to 7 minutes (100% reproducible) .
I found a fix what worked 100% for me.
Experience is really good now.
I used the steam version and the Oculus Quest with Oculus Link version 21.
I changes two things.
The problem is and I know, that the first thing I do is not a usual way to fix a bug in a AAA game.
Don't flame me. I only write it down in the hope that some on read it and fix it in the game.
Ok I try to explain what I did and what happened after.
Step one
I changed my GPU
Form a1070ti to a 3070gtx
Step two
I changed the VR graphic settings from auto to ultra. Maybe that change to ultra fixed the problem.
There is one thing happened after the GPU change in Oculus link.
Link gives me a warning that my Hardware is not fit anymore to the minimum system requirements.
Maybe there is the bug located.
Even with that warning the system and the game runs really good.
I hope the hind helped someone. But at the moment it looks like a GPU type problem.
- 5 years ago
They really need to optimize the VR part of this game. That's the first game I have to lower graphics at max and it still not reaching my 90Hz headset (CV1). With those low settings I feel like I have 2 gameboy color taped to my eyes...
- 5 years ago
The latest patch fixed my issues with headtracking stuttering after 10 minutes. Now I can fully enjoy the experience. Thanks EA!
- 5 years ago
really? i just spent the evening updating everything i could think, and even faffed around with the settings again following the advice above, switch my graphics card over... nothing i do makes any difference
- 5 years ago
Did you try to change the "vr graphic" settings away from AUTO ??
- 5 years ago
yeah i set it to ultra like you said, I have a quadro RTX 6000 i use for work so I'm pretty sure its not a performance issue. Its not current generation and its a bit of a weird card to have i guess. But it behaves the exact same way as my 1080ti gtx. I didn't try dropping all the settings to low, might try that at lunch time if i get a chance
- 5 years ago
Still got the 12 minute stutters here. I haven't been able to stop them again for the last 24 hours.
- 5 years ago
After some more tinkering I gave up on the Link connection and instead opted to go the Virtual Desktop route. The experience for me is MUCH better. However, I know this option is not viable for the majority of folks based on router location, internet speeds, bandwidth, etc.
If you have a powerful gaming PC/Laptop, 5 GHz frequency gigabit network, have good signal and minimal WIFI traffic, then Virtual Desktop runs perfect. I do not get any input lag or headtracking stuttering. There is no difference in graphics quality between the Link and Virtual Desktop experience. The only limiting factor is your wireless network which will have an impact on latency.
All of that being said, this issue is still persistent when hardwired via Quest Link. I believe some of the developers said Version 2.0 is on the horizon next week or so. I know they haven't formally addressed the issue, but fingers crossed they have been looking at the forums and are working on this.
- 5 years ago
I've been testing v2 for a while. Unfortunately the headtracking stutters are still there and they are now starting at about 8 minutes into a game.
- 5 years ago
Played last night after latest update - still a thing on the Origin version (Quest1 via Link). Performance/smoothness outside the cockpit is fine though.
- 5 years ago
Yes the same for me - outside of cockpit animation is smooth, it's just the head movement that become slow and stuttery (Quest 1 + Link)
- 5 years ago
Just checking in again, has there been any developments? I havent bee able to try for a couple weeks while I wait for a replacement controller
- 5 years ago
No improvement yet, even with the following and the latest squadrons patches. Still starts around 8-12 mins into flight.
I'm now using the Quest 1 with USB 3 (confirmed in Oculus device settings as USB 3) and have upgraded to Link v23 on headset and PC.
For quest 1 users reading this, the above has improved FPS and clarity in all games I've tried. Even with the VR rendering at 5408 x 2976 the performance is better than prior Link versions, so it's worth doing. It needs USB 3 to function though.
- 5 years ago
The commonality was indeed Quest1 over link... will try the update. Interestingly I have 2 friends with Quest2’s and they havent had a problem. Thanks!
- 5 years ago
Just tried v3. The 10 minute stuttering is still there unfortunately
- 5 years ago@danface15 Have the quest 2, stutter is still an issue for me as well.
- 5 years ago
Just tried v4 and the stutter still occurs at the 10 minute mark (Quest 1 + Link)
Out of the 6 VR games I play, this is the only one I've ever experienced this in