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@evidee64 For my mind Oculus SDK only in Origin version (not in steam ) is marketing issue.
Why I think this ?
See here https://partner.steamgames.com/doc/features/steamvr/settings
So steamworks open for developers choose to open or to not open Oculus SDK for each steam game which use SteamVR via OpenVR interface.
I think EA developers open SDK only for OpenVR configure for nonSteam Origin Game and “forgot” about Squadrons steam game.
For support open SDK for steam games they need just to check corresponding checkbox in Steamworks !!!! Nothing else !!!
So for my mind it is marketing issue , nothing more .
I don’t know how they made support Oculus SDK for nonSteam origin game. I don’t know how to configure OpenVR for nonsteam game. Do they need to open SteamWorks for it. But I think no. I think in origin game they just use OpenVR API and configure Oculus SDK use via API.
but for steam game they need to open SteamWorks or even shop page and make his developers settings for oculus SDK via checkbox.
- 5 years ago
Neither Steam nor Origin use the Oculus SDK, both versions use openvr. Steam applies supersampling on top, which origin does not.
- 5 years ago
There’s no difference between steam and oculus api, someone tested it in Reddit by refunding and trying them both. He said only difference was SteamVR tries to auto supersample, so unless you know how to check your pixel density, you might think it performs worse.
also links into people saying the steamVR version looks better.
so yeah don’t worry about it
- 5 years ago@Jackrabbit710 Do you know weather epic games version uses openVR as well?
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