Re: Jedi survivor stuttering
Where does it stutter, and is the stuttering reproducible?
There are several potential causes for stuttering, with the most common being related to Animation Quality, which tends to be CPU bound.
The Intel i7-8700 is a 6-Core / 12 Thread CPU, with a base clock of 3.2GHz, and a Turbo clock of 4.6GHz. According to user consensus, this CPU is below the minimum requirements of a 6GHz 6-Core / 12 Thread CPU to eliminate stuttering in high A.I. population areas.
Be advised that there appears to be an issue with Intel motherboards for the higher clocked CPUs, which is reported to be causing crashing and degradation of the silicon. I'd recommend referring to YouTuber JazTwoCents for the latest information regarding affected Intel motherboards.
Upgrading your Intel CPU to fix stuttering is not advisable at this time.
If you can provide more specific descriptions and locations for the stuttering, additional members may be able to investigate further to attempt to identify the exact cause of the stuttering.
Animation Quality / A.I. Population CPU bottleneck stuttering seems to be most reproducible in Rambler's Reach on Koboh, as depicted in reviews by Digital Foundry. This seems to be similar to issues in cities Dragon's Dogma 2 as reviewed by Gamer's Nexus. A night time portion of Koboh also seems particularly affected.
There is a bug when activating the holomap which causes stuttering while the map is open, which is believed to be VRAM related. Otherwise reports of VRAM related issues are typically cited as outright crashing during the delay when Windows has to increase the page file. 16GB of RAM is a bit low, so you may need to reduce your graphical details or exit and restart the game to flush the VRAM and RAM for optimal performance.
Despite the shader compilation routine at every startup, it is believed that there are shaders that are not being pre-compiled at launch, resulting in lingering shader stutter. However, this is understandably more difficult to confirm.
The game no doubt has known traversal stutter, the most obvious of which, and most reproducible, is when entering Pyloon's Saloon. This is not a common report.
Users may report stuttering, particularly when using Frame Generation such as AMD's Fluid Motion Frames technology, when entering and exiting "cutscenes" within the game. Cutscenes seem to be capped to a specific frame rate in a manner similar to the ones in Warner Bros. Injustice 2.
Entirely unrelated, but documenting for completeness sake, there were reports a couple of years ago that AMD's implementation of TPM (fTPM) was causing some stuttering. If you are running Windows 11, which requires a TPM module, a defective TPM module may cause some stuttering that other users may not be able to reproduce.