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CaptainAhen's avatar
CaptainAhen
Seasoned Vanguard
3 years ago

Spamel disappeared, can't go back for one but can't trigger cutscene without it

Product: STAR WARS Jedi: Survivor
Platform:PlayStation 5 Digital Edition
Summarize your bug Spamel disappeared causing the sandstorm cutscene to skip
How often does the bug occur? Rarely (0% - 9%)
Steps: How can we find the bug ourselves? Ride a spamel with Merrin When arriving across the skinny bridge (statue hand or downed obelisk) toward the Tradeway (before the first section with the zip line) walk close to the edge At this point the spamel may disappear before or while crossing the bridge, and you can't run back for another one due to the terrain Continue forward on foot - noting some of the conversation includes asking the spamel to move faster even though you aren't on one Continue until the scorpion thing jumps out of the ground
What happens when the bug occurs? No cutscene triggers since it is based on the spamel being scared Able to continue walking, but unable to access any area forward, while Cal covers his head and says he can't find Merrin (without cutscene it's unsure why she's gone) At some points was able to walk outside of the map boundaries and even though rocks/dunes
What do you expect to see? When I ran into this issue i didn't expect a cutscene triggered and never saw it trigger, so I expected to be able to go further and jump down into an area with what looked like a building in the desert

After unsuccessfully being able to jump down the area (again, didn't get a cutscene or expect one) i ran all the way back to see if i could find a spamel but none existed. Due to terrain I was not able to go back to the spamel oasis. My solution to fix this was to restart my game - which caused me to have to replay about 20+ minutes, this time possibly missing a collectible or two, and ensure i didn't lose the spamel. 

My suggestion would be to add some spamels along the road so a person doesn't have to run back as far, and so they can trigger the cutscene. Or allow triggering the cutscene even if a spamel isn't being used.

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