3 years ago
Stances
I have Jedi Survivor on PS5, it's running fairly well but has frame dips around running water, resolution drops in Rambler's Reach, and a couple of crashes when traveling between planets, but that ha...
Hiya, could we get an update to have Jedi Survivor include all stances during gameplay?
The two-stance limit makes everything feel really stale pretty quickly no matter which two you have. I know some people are concerned about balance, which I don't think is an actual problem, but perhaps the development team could make the stance limit dependent on difficulty or put a slider where you can choose your amount of stances in the accessibility options. Possibly introduce more stance slots as perks so it's a trade-off with other advantages that you could forgo in exchange for them. But again I don't believe the limit balances the game in any way and if people like the limitation, they could just personally choose to limit themselves.
It would really help replayability too, it was a pretty deflating experience to be stuck with two stances for the first run, and it eats up a lot of your time going to save points if you want to use them all. It would definitely be a smoother experience replaying the game if you don't have to do that just to have fun with the combat.
I would love to hear any updates at all about improvements to the stance system or at least some kind of definitive statement from EA/Respawn about them so we can at least know to stop asking.
Ok see you tomorrow 👋
@Taiya_Dordalai've felt the opposite over my experience. honestly each time i got a new stance and was forced to put another away it felt like having to choose which limb leave behind and I'm already at the wall where running any pairing gets stale in like 5 minutes prompting another trip to the save point.
The 5 stances may be lacking individually, but they complement each other so well. Each one already has its own drawbacks that balance them out with the others, and you can only use one at time, so balance wouldn't be an issue either. Not sure what you mean about requiring slow mode to maintain the stances, there are plenty of games where you can switch to several weapons/stances/modes without the use of a slowdown, way harder games too.
You do not need to defend the two-stance limit. It mostly seems to only exist to avoid having to make a new stance-swapping method for a game whose control scheme originally only accounted for two and resetting those two at a save point was a quick workaround for the development team get it out the door, that is the only benefit it seems to have provided anyone. But the stance switching already exists in the debug menu from its testing phases, so this is a very patchable problem, all they need is a minimal UI adjustment to go along with the mapping, change the wording of some tutorial boxes, and smooth out any bugs it might cause from adding it. but even buggy, access to all the stances would improve the game across the board. we just have to stop arbitrarily defending the stance limit and acting like we need to wait for a third game to fix it. If people really like the limitation, they can limit themselves, and I would never say a word to convince them not to, but it's ruined the game for me and other people that just wanted an immersive all-in-one lightsaber simulator and I'd prefer to turn it off and finally play the game I thought I was buying. I think the rest of the game is a good sequel to the previous game, i just want a good sequel to the previous lightsaber too. and the old one didn't make me go to save point to use it how it would just logically work.
@Taiya_Dordalai get having sympathy for the devs, i do as well with all of the flak the game's been getting for performance, but changes to games even several months after release isn't rare, game devs end up doing it both to fix issues with the game and to give their players little treats; the 5-stance update is kinda both of those things in one.
Technically the 2-stance limit isn't really gameplay anyway let alone core gameplay, it's not like Resident Evil where you're managing the space in an invisible suitcase, it's closer to just choosing a preference like a class in an RPG, that's even how people end up talking about it, they make "builds" around the stance they're "maining" and no one gets to just play as Cal Kestis with his 5 stances available at all times like they are in the cutscenes.
Not to mention there are a number of various accessibility options and difficulty settings that actually affect the gameplay to a drastic degree already in the game. There's not much need to worry about balance in enemy encounters either because the Force already makes you pretty much unstoppable so you aren't all of a sudden going to be mowing down everything in your sight any more than the game already lets you.
If part of the concern is not being able to switch between all of those stances, you don't have to, if they increase options for everyone people can still stick to two or even one of those options like they seem to already do.
In terms of control scheme for it, I would personally love a weapon wheel that just stops everything to let you grab what you want, but i think there's a way to preserve a two-stance focus for people that like it or are concerned about the balance: they have each dpad button cycle the available stances when you hold the focus button and set to that button when you release; you still have two stances that you can quickly switch between and if you want the others you have to strategize on how you're going to make enough space to swap them quickly. And if people would prefer quicker or easier access then it could activate slow mode, the game already has that to turn on at any time. I know people are getting sick of the comparison, but you can toggle slow for the stance and weapon switching in Ghost of Tshushima, I think you can even make it stop completely.
Because at the end of the day, the biggest reason I and many others want all 5 stances that we're not saying out loud is essentially for accessibility purposes. Personally, I have obsessive-compulsive tendencies and ADHD, so returning to the save points just to experience the stances has added hours to my game and the incongruency between the all-in-one design of the lightsaber and having 3/5 of it disabled at all times is a constant grating especially when you're looking at the lightsaber hanging off his belt everywhere you go and you can clearly see that it should be capable of those 4 configurations plus your blaster. And if those changes are just completely unacceptable to people that are used to two, I don't see why there can't be a toggle for "classic" mode. Or hell it could be its own difficulty mode alongside Jedi Grandmaster, call it "Jedi Survivor". Or I think I've mentioned this, the stance limit could just be a slider in accessibility that ranges from 1-5 so even people who like just one stance can really challenge themselves by cutting off the others.
There are so many options for options, I don't get why people are clinging to having only two and insisting that anything more than that would somehow be impossible.