Forum Discussion
New Subscriber Reward: Nautolan Species
Currently the Star Wars™: The Old Republic™ team is hard at work building the upcoming ‘Onslaught’ Expansion coming out October 22nd, 2019. To coincide with this release, a new playable species will be added to the game - Nautolans! As a special thank you to our Subscribers, any player who is a Subscriber leading up the Onslaught’s launch, will receive Nautolans at no additional cost on launch day!
To ensure you get Nautolans unlocked at no additional cost, read on for details:
- To unlock the playable Nautolan species, be a Subscriber at any time between September 1st at 12:01AM GMT and October 22nd at 11:59PM GMT.
- The Nautolan species will be available to all qualified accounts once the servers are live with the ‘Onslaught’ Expansion.
- If your subscription lapses before the expansion launches, but was active at any point within the above time frame, you will still gain access to the new playable species, Nautolans, free of charge.
- Are you worried about not meeting the criteria for this promotion? Fear not! If you miss this promotional window, the Nautolan species will still be available for unlock as a purchase via the Cartel Market. This will go into effect after the expansion launches.
Are you curious what subscribing will grant you before the ‘Onslaught’ Expansion launches? For starters, you’ll have access to a wide spectrum of character species in the game. Along with that are all of the past expansions, including Rise of the Hutt Cartel, Shadow of Revan, Knights of the Fallen Empire and Knights of the Eternal Throne are included with your subscription! What can you do once you’re done with all that story content? You’ll also have full access to PvP Warzones, Flashpoints, Uprisings, and Operations. On top of that, you’ll also receive a monthly Cartel Coin grant that you can trade in for that fancy armor set that you’ve been eyeing.
The ‘Onslaught’ Expansion will be free to all Subscribers once it launches. Included in this expansion are:
- A New Storyline - The armies of the Galactic Republic rally to fend off the overwhelming forces of the Sith Empire as conflict reignites. Both sides are desperate to achieve victory. How far will you go to change the fate of the galaxy?
- New Planet: Onderon - On the ancient world of Onderon, untamed jungles and savage beasts hide a conspiracy that could shatter this planet's ancient allegiance to the Republic forever.
- New Planet: Mek-Sha - Built in a mined-out asteroid once controlled by the Hutts, Mek-Sha has become a crossroads for the entire galaxy: a lawless den of smugglers, pirates, mercenaries, traders, and refugees where opportunity and danger can be found in equal measure.
- Corellia Flashpoint - The dramatic finale of the expansion storyline takes place in an all-new area on the classic SWTOR planet Corellia, where the Sith Empire and Galactic Republic are engaged in a brutal struggle around a key shipyard facility. Join the battle and explore this deadly battleground alone or as part of a group!
- Dxun Operation - Dxun, Onderon’s largest moon, is teeming with wild and vicious predators, drawing the attention of the unscrupulous Czerka Corporation as well as a band of fanatical Trandoshan hunters. Gather your friends and prepare for one of the galaxy’s greatest challenges!
- … and more!
What kind of legacy will you create with your first Nautolan character?
*Expect a larger than standard download for Onslaught.
Highlights
- New Storyline - The armies of the Galactic Republic rally to fend off the overwhelming forces of the Sith Empire as conflict reignites. Both sides are desperate to achieve victory. How far will you go to change the fate of the galaxy?
- New Planet: Onderon - On the ancient world of Onderon, untamed jungles and savage beasts hide a conspiracy that could shatter this planet's ancient allegiance to the Republic forever.
- New Planet: Mek-sha - Built in a mined-out asteroid once controlled by the Hutts, Mek-Sha has become a crossroads for the entire galaxy: a lawless den of smugglers, pirates, mercenaries, traders, and refugees where opportunity and danger can be found in equal measure.
- New Flashpoint: Corellia - The dramatic finale of the expansion storyline takes place in an all-new area on the classic SWTOR planet Corellia, where the Sith Empire and Galactic Republic are engaged in a brutal struggle around a key shipyard facility. Join the battle and explore this deadly battleground alone or as part of a group!
- New Operation: Dxun - Dxun, Onderon’s largest moon, is teeming with wild and vicious predators, drawing the attention of the unscrupulous Czerka Corporation as well as a band of fanatical Trandoshan hunters. Gather your friends and prepare for one of the galaxy’s greatest challenges!
- Spoils of War - Play your way with the most exciting and diverse selection of gear yet! With all-new Tactical items, new Set Bonuses, and more, you can pick the gear that enhances your personal playstyle and truly make your character your own.
- Increased Level Cap – Increased level cap to 75 for all players in Onslaught, including new or expanded abilities for every Advanced Class!
- New Playable Species: Nautolan – Nautolans are available as a playable species, available now on the Cartel Market. Any active subscriber between September 1st, 2019 and October 22nd now has Nautolan unlocked automatically at no additional charge.
Cartel Market
- The Outlander Token can no longer be used to start a level 65 character at the start of Knights of the Eternal Throne. This has been replaced by a new entry point with a level 70 character at the start of the Jedi Under Siege storyline.
- The Outlander Token has been renamed to the Commander’s Token.
General
- Guilds will now remain as conquering a planet until a new Guild Conquers it.
- Preferred Status players at level 75 can now earn Renown XP at a 25% rate.
- Galactic Command has been renamed to Galactic Renown.
- Existing Command Crates can still be opened via the Command Stash but they can no longer be disintegrated.
- All players have been set to Renown Rank 0.
- Players will be able to start earning Renown XP beginning at character level 75.
- All Renown Ranks are now equal in value, they have the same Renown XP requirements to level and all Crates award gear relevant to your character’s currently selected Discipline and average item rating.
- There have been visual updates to the icons for vendors, mailboxes, storage, taxis, crew skill trainers, missions, and quick travel terminals.
- Each section of the fleet has had their signage color and VFX updated to be able to more easily determine which quarter the player is in at a glance.
- Mouse-over tooltips have been added to each quarter’s signs on the fleet.
- All types of storage (Cargo Hold, Legacy Storage, Guild Bank) have been added to various sections of the fleet.
- A Jawa Scrap vendor has been added to the Cartel Bazaar.
- Taxis have been added to the Fleet which will take you between each quarter.
- New Spoils of War vendors have been added to the Supplies quarter of the fleet.
- An Appearance Modification terminal has been added to the fleet.
- The first time a player boots SWTOR it will now default to their current monitor resolution.
- The Manaan stronghold’s default entry point can now be set as a player’s arrival point.
- Free to play players now have access to Rise of the Hutt Cartel and Shadow of Revan. This means the new F2P level cap is 60 (up from 50).
- Free to play players can now play 10 Warzones per week (up from 5).
- Free to play players can now receive rewards from 10 Flashpoints per week (up from 3).
- Free to play players can now play 10 space PvE Missions per week (up from 5).
- 6 years ago
Classes +Combat
General
- Discipline Utilities are now in 3 tiers of 8 utilities (previously 4 tiers of 6 utilities).
- Due to the Spoils of War changes in Onslaught, all Utility points have been refunded.
- Corrected an issue where in some situations Companions using “charge” abilities would just appear next to their target.
- Removed all absorb shield abilities from Companions in healing mode. This has been replaced by a new ability: Kolto Shell or Trauma Probe. This direct heal restores health to the player when damage is taken.
- A new passive ability has been added for Companions in the healer role. This passive will cause the companion to leap to a friendly target when they are nearing max range to be healed.
- Channeled healing abilities for Companions in the healer role have had their cooldown increased to 8 seconds (up from 0).
- Single target direct healing abilities for Companions in the healer role have had their cooldown increased to 10 seconds (up from 8).
- Companions in the healer role will now only cast their large single target heal on the player once they go below 80% health.
- Companion abilities that use a Tech Blade or Tech Staff will now us Tech Spell Damage as intended (previously used Force Damage).
- Abilities can now have ability charges. This allows an ability to be used a number of times before going on cooldown. Once an ability charge is spent they will begin recharging at a pace equal to the abilities cooldown time.
- Below you will find all of the new Set Bonuses introduced in Onslaught. Here is the format they are presented and what it means:
- <SET NAME>
- 🏈 The bonus acquired by wearing 2 gear pieces from this set.
- (4) The bonus acquired by wearing 4 gear pieces from this set.
- 👿 The bonus acquired by wearing 6 gear pieces from this set.
- Source: This shows where you can work specifically on acquiring this set. Note that all sets can technically drop anywhere in the game, this section covers specific places that it drops as well. All sets can be purchased on the fleet for Tech Fragments unless otherwise noted in their source below.
- A new item type has been added, Tacticals. These items can change how abilities work, allowing players to customize their personal playstyle. Below you will find all of the Tacticals being introduced in Onslaught. Here is the format they are presented and what it means:
- <TACTICAL NAME>
- The effect granted to the player when this Tactical is equipped.
- Source: This shows where you can work specifically on acquiring this Tactical. Note that all Tacticals can technically drop anywhere in the game, this section covers specific places that it drops as well. All Tacticals can be purchased on the fleet for Tech Fragments unless otherwise noted in their source below.
General Set Bonuses
The following set bonuses have been added to the game at level 75, available for all characters:
- Amplified Champion
- This set contains an additional Primary Amplifier on each piece’s shell. These Amplifiers have lower than standard rolls.
- Source: Increased drop chance from Conquest Equipment Crates.
- Avenger
- 🏈 +2% Power
- (4) Increases your damage dealt by 3% while you Guard an ally.
- Source: Increased drop chance from PvP Equipment Crates.
- Berserker
- 🏈 +2% Critical Rating
- (4) Increases all damage dealt by 3% and all damage taken by 6%.
- Source: Increased drop chance from defeating Operation bosses.
- Dying Precision
- 🏈 Increase Critical Rating by 112 while health is below 50%.
- (4) Increase Critical Rating by 230 while health is below 50%.
- 👿 Increase Critical Rating 10% while health is below 50%.
- Source: Purchasable from the Onderon Reputation Vendor. Not available on the Tech Fragment vendor.
- Preserver
- 🏈 +2% Shield Rating
- (4) Passively regenerate 1% of maximum health every 10 seconds.
- Source: Increased drop chance from Corellia Flashpoint bosses. Not available on the Tech Fragment vendor.
- Rapid Response
- 🏈 Increases Alacrity Rating by 3% while health is below 50%
- (4) Increases Alacrity Rating by 5% while health is below 50%
- 👿 Increases Alacrity Rating by 10% while health is below 50%
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Stationary Grit
- 🏈 +2% Alacrity Rating
- (4) Increases damage dealt by 3% while not moving or increases Armor Rating by 10% while moving.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Stimulated
- 🏈 +2% Alacrity Rating
- (4) Increases Mastery by 5% while under the effects of a stimpack.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Taskmaster
- 🏈 +2% Alacrity Rating
- (4) Significantly increases the attack and activation speed of your Companion.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- The Entertainer
- 🏈 +2% Endurance
- (4) Entering combat improves nearby allies, increasing their Mastery, Endurance, and rate of Experience Point gain. This effect is removed when combat ends.
- Source: Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- The Final Breath
- 🏈 Reduces damage taken by 2% while health is below 50%.
- (4) Reduces damage taken by 3% while health is below 50%.
- 👿 Reduces damage taken by 10% while health is below 50%.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- The Victor
- 🏈 +2% Defense Rating
- (4) Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds.
- 👿 Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
General Tacticals
The following Tacticals have been added to the game at level 75, available for all characters:
- A Breath of Fresh Air
- Every third activation of your basic attack restores 10% of your Class Resource.
- Source: Purchasable from the Onderon Reputation Vendor. Not available on the Tech Fragment vendor.
- Biorhythm
- Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.
- Source: Purchasable from the Onderon Reputation Vendor. Not available on the Tech Fragment vendor.
- Durasteel Wall
- Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Krall’s Accord
- Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.
- Source: Guaranteed drop from completing Onslaught's main story. Not available on the Tech Fragment vendor.
- Luck Always Changes
- Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.
- Source: Increased drop chance from Corellia Flashpoint bosses. Not available on the Tech Fragment vendor.
- Overwhelming Offense
- Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Reliquary of Time
- Reduces the cooldown of on use Relics by 5%.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Rolling Boil
- Increases Mastery by 5% for 5 seconds when a Relic triggers.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- The Life Warden
- Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.
- Source: Increased drop chance from Conquest Equipment Crates.
- 6 years ago
Jedi Knight
Jedi Knight Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Jedi Knights:
- Descent of the Fearless
- 🏈 +2% Mastery
- (4) Whenever you gain or use a Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds.
- 👿 Dealing damage has a 10% chance to build a Force Clarity ability charge. Can only occur once every 5 seconds.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Force Bound
- 🏈 +2% Accuracy Rating
- (4) Enemies affected by Awe have greatly reduced accuracy for 6 seconds after Awe wears off.
- Source: Crafted by Synthweaving. Not available on the Tech Fragment vendor.
- Nimble Master
- 🏈 +2% Alacrity Rating
- (4) Force Leap gets two charges.
- Source: Increased drop chance from PvP Equipment Crates.
- Perfect Form
- 🏈 +2% Mastery
- (4) Slash and Blade Rush deal 5% more damage.
- 👿 Slash, Blade Rush, and Cyclone Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.
- Source: Increased drop chance from PvP Equipment Crates.
- The Undying
- 🏈 +2% Endurance
- (4) After executing Blade Blitz, you can 20% damage reduction for 6 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Tormented
- 🏈 +2% Power
- (4) After Force Stasis’s stun effect finishes, it slows its target and every target nearby it for 6 seconds.
- Source: Increased drop chance from PvP Equipment Crates.
Sentinel
- At level 72 Sentinel players will receive a new ability, Force Clarity. Activating this ability consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds.
Sentinel Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Sentinels:
- Culling Blade
- 🏈 +2% Mastery
- (4) Activating Twin Saber Throw grants Dispatcher's Challenge making your next Dispatch critically hit. This effect can't occur more than once every minute.
- 👿 Using Twin Saber Throw with Force Clarity grants Dispatcher, finishing the cooldown of Force Leap and making your next Dispatch usable on any target.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Dashing Blademaster
- 🏈 +2% Alacrity Rating
- (4) Blade Blitz’s cooldown is reduced by 10 seconds.
- 👿 Activating Blade Blitz while under Force Camouflage makes it critically hit and slows any targets its damage.
- Source: Increased drop chance from defeating Operation bosses.
Sentinel Tacticals
The following Tacticals have been added to the game at level 75, available for all Sentinels:
- Defel Spliced Genes
- Activating Transcendence finishes the cooldown of Force Camouflage.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Grievous Wounds
- Leg Slash’s trauma and slow effects last twice as long.
- Source: Increased drop chance from PvP Equipment Crates.
- Hidden Power
- Force Camouflage generates 2 focus per second.
- Source: Increased drop chance from Conquest Equipment Crates.
- Undying Cloak
- Taking damage while Rebuke is active reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds.
- Source: Crafted by Cybertech. Not available on the Tech Fragment vendor.
Combat
Combat Tacticals
The following Tacticals have been added to the game at level 75, available for all Combat Sentinels:
- Andeddu’s Malevolence
- Precision is always active but only gives a 50% armor penetration.
- Source: Increased drop chance from defeating Operation bosses.
- Fanged God Form
- Using Blade Rush adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Blade Rush by 1 focus per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Blade Rush is used.
- Source: Increased drop chance from defeating Flashpoint bosses.
- The Prosecution
- Clashing Blast is now affected by Force Clarity.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Tome of Unyielding Blades
- Force Sweep causes your next Blade Rush to do damage to up to 8 enemies near the primary target.
- Source: Increased drop chance from defeating Flashpoint bosses.
Watchman
Watchman Tacticals
The following Tacticals have been added to the game at level 75, available for all Watchman Sentinels:
- Malmourral Mask
- When Merciless Slash deals damage to an enemy affected by Force Melt, it triggers a burst of damage to up to 8 targets around them.
- Source: Increased drop chance from defeating Flashpoint bosses.
- No Time for Fools
- Merciless Slash automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Merciless Slash.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Spiteful Saber
- Slash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize’s burn effect and ticks its damage.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Thirsty Blade
- Blade Barrage deals 5% more damage for each burn stacked on the target, up to 25%.
- Source: Increased drop chance from defeating Flashpoint bosses.
Concentration
Concentration Tacticals
The following Tacticals have been added to the game at level 75, available for all Concentration Sentinels:
- Cauterized Coronary
- Concentrated Slice causes its target to burn.
- Source: Increased drop chance from defeating Operation bosses.
- Enrage Crush
- Focused Burst and Force Sweep detonate Force Sweep, dealing Force Exhaustion’s remaining damage to up to 8 enemies in an area around the primary target.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Force Barter
- Concentrated Slice refunds one additional focus after it hits but refunds all its focus if you have fallen to zero.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Perseverance
- Using Zealous Leap with Force Clarity causes it to critically hit.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Guardian
- At level 72 Guardian players will receive a new ability, Force Clarity. Activating this ability consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds.
Guardian Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Guardians:
- Flawless Riposte
- 🏈 +2% Mastery
- (4) Riposte has no cooldown.
- 👿 Taking damage during Endure grants Retaliator stacks, increasing the damage of your next Riposte by 10% per stack.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Lord of Pain
- 🏈 +2% Endurance
- (4) Reduces the cooldown of Challenging Call by 5 seconds.
- 👿 Challenging Call increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds.
- Source: Increased drop chance from defeating Operation bosses.
Guardian Tacticals
The following Tacticals have been added to the game at level 75, available for all Guardians:
- Embrace the Pain
- The cooldown of Focused Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.
- Source: Crafted by BioChem. Not available on the Tech Fragment vendor.
- Higher Focus
- Combat Focus builds one Force Clarity ability charge.
- Source: Increased drop chance from Conquest Equipment Crates.
- Rancor’s Tail
- Activating Saber Ward finishes the cooldown of Force Push.
- Source: Increased drop chance from PvP Equipment Crates.
- Throwing Arm
- Saber Throw lowers the targets accuracy by 70% for 6 seconds.
- Source: Increased drop chance from PvP Equipment Crates.
Vigilance
Vigilance Tacticals
The following Tacticals have been added to the game at level 75, available for all Vigilance Guardians:
- A Vicious Cycle
- Whirling Blade triggers a Riposte that does 30% more damage.
- Source: Increased drop chance from defeating Operation bosses.
- Cut to Pieces
- When a burn tick critically hits it reduces the cooldown of Vigilant Thrust by 1 second.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Hemophilic Slash
- Slash refreshes the duration of Blade Storm, Overhead Slash, and Plasma Brand’s burns on the target and ticks their damage.
- Source: Increased drop chance from defeating Flashpoint bosses.
Defense
Defense Tacticals
The following Tacticals have been added to the game at level 75, available for all Defense Guardians:
- Hord’s Makashi Strike
- Riposte consumes Warding Strike’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Jaw Breaker
- Using Hilt Bash while Warding Call is active extends the duration of Warding Call by 5 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Leviathan’s Hide
- Guardian Slash generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Focus
Focus Tacticals
The following Tacticals have been added to the game at level 75, available for all Focus Guardians:
- Joiner’s Pressure
- Activating Force Push on a target affected by Force Exhaustion grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Syn’s Second Amulet
- Riposte refunds one focus and finishes the cooldown of Concentrated Slice.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Unknowing Ancient Text
- Force Crush builds a Furious Power ability charge.
- Source: Increased drop chance from defeating Operation bosses.
Sith Warrior
Sith Warrior Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Sith Warriors:
- Descent of the Fearless
- 🏈 +2% Mastery
- (4) Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds.
- 👿 Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Force Bound
- 🏈 +2% Accuracy Rating
- (4) Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off.
- Source: Crafted by Synthweaving. Not available on the Tech Fragment vendor.
- Nimble Master
- 🏈 +2% Alacrity Rating
- (4) Force Charge gets two charges.
- Source: Increased drop chance from PvP Equipment Crates.
- Perfect Form
- 🏈 +2% Mastery
- (4) Vicious Slash and Massacre deal 5% more damage.
- 👿 Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.
- Source: Increased drop chance from PvP Equipment Crates.
- The Undying
- 🏈 +2% Endurance
- (4) After executing Mad Dash, you gain 20% damage reduction for 6 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Tormented
- 🏈 +2% Power
- (4) After Force Choke’s stun effect finishes, it slows its target and every target nearby it for 6 seconds.
- Source: Increased drop chance from PvP Equipment Crates.
Marauder
- At level 72 Marauder players will receive a new ability, Furious Power. Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds.
Marauder Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Marauders:
- Culling Blade
- 🏈 +2% Mastery
- (4) Activating Dual Saber Throw grants Dispatcher's Challenge making your next Vicious Throw critically hit. This effect can't occur more than once every minute.
- 👿 Using Dual Saber Throw with Furious Power grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Dashing Blademaster
- 🏈 +2% Alacrity Rating
- (4) Mad Dash’s cooldown is reduced by 10 seconds.
- 👿 Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets its damage.
- Source: Increased drop chance from defeating Operation bosses.
Marauder Tacticals
The following Tacticals have been added to the game at level 75, available for all Marauders:
- Defel Spliced Genes
- Activating Predation finishes the cooldown of Force Camouflage.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Grievous Wounds
- Crippling Slash’s trauma and slow effects last twice as long.
- Source: Increased drop chance from PvP Equipment Crates.
- Hidden Power
- Force Camouflage generates 2 rage per second.
- Source: Increased drop chance from Conquest Equipment Crates.
- Undying Cloak
- Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.
- Source: Crafted by Cybertech. Not available on the Tech Fragment vendor.
Carnage
Carnage Tacticals
The following Tacticals have been added to the game at level 75, available for all Carnage Marauders:
- Andeddu’s Malevolence
- Ferocity is always active but only gives a 50% armor penetration.
- Source: Increased drop chance from defeating Operation bosses.
- Fanged God Form
- Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Massacre is used.
- Source: Increased drop chance from defeating Flashpoint bosses.
- The Prosecution
- Devastating Blast is now affected by Furious Power.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Tome of Unyielding Blades
- Smash causes your next Massacre to do damage to up to 8 enemies near the primary target.
- Source: Increased drop chance from defeating Flashpoint bosses.
Annihilation
Annihilation Tacticals
The following Tacticals have been added to the game at level 75, available for all Annihilation Marauders:
- Malmourral Mask
- When Annihilate deals damage to an enemy affected by Force Rend, it triggers a burst of damage to up to 8 targets around them.
- Source: Increased drop chance from defeating Flashpoint bosses.
- No Time for Fools
- Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Spiteful Saber
- Vicious Slash, Vicious Throw, and Dual Saber Throw refresh the duration of your Rupture’s bleed effect and ticks its damage.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Thirsty Blade
- Ravage deals 5% more damage for each bleed stacked on the target, up to 25%.
- Source: Increased drop chance from defeating Flashpoint bosses.
Fury
Fury Tacticals
The following Tacticals have been added to the game at level 75, available for all Fury Marauders:
- Cauterized Coronary
- Furious Strike causes its target to bleed.
- Source: Increased drop chance from defeating Operation bosses.
- Enrage Crush
- Raging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Force Barter
- Furious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Perseverance
- Using Obliterate with Furious Power causes it to critically hit.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Juggernaut
- At level 72 Juggernaut players will receive a new ability, Furious Power. Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds.
Juggernaut Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Juggernauts:
- Flawless Riposte
- 🏈 +2% Mastery
- (4) Retaliation has no cooldown.
- 👿 Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Lord of Pain
- 🏈 +2% Endurance
- (4) Reduces the cooldown of Threatening Scream by 5 seconds.
- 👿 Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds.
- Source: Increased drop chance from defeating Operation bosses.
Juggernaut Tacticals
The following Tacticals have been added to the game at level 75, available for all Juggernauts:
- Embrace the Pain
- The cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.
- Source: Crafted by BioChem. Not available on the Tech Fragment vendor.
- Higher Focus
- Enrage builds one Furious Power ability charge.
- Source: Increased drop chance from Conquest Equipment Crates.
- Rancor’s Tail
- Activating Saber Ward finishes the cooldown of Force Push.
- Source: Increased drop chance from PvP Equipment Crates.
- Throwing Arm
- Saber Throw lowers the targets accuracy by 70% for 6 seconds.
- Source: Increased drop chance from PvP Equipment Crates.
Vengeance
Vengeance Tacticals
The following Tacticals have been added to the game at level 75, available for all Vengeance Juggernauts:
- A Vicious Cycle
- Hew triggers a Retaliation that does 30% more damage.
- Source: Increased drop chance from defeating Operation bosses.
- Cut to Pieces
- When a bleed tick critically hits it reduces the cooldown of Vengeful Slam by 1 second.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Hemophilic Slash
- Vicious Slash refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage.
- Source: Increased drop chance from defeating Flashpoint bosses.
Immortal
Immortal Tacticals
The following Tacticals have been added to the game at level 75, available for all Immortal Juggernauts:
- Hord’s Makashi Strike
- Retaliation consumes Aegis Assault’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Jaw Breaker
- Using Backhand while Invincible extends the duration of Invincible by 5 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Leviathan’s Hide
- Crushing Blow generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Rage
Rage Tacticals
The following Tacticals have been added to the game at level 75, available for all Rage Juggernauts:
- Joiner’s Pressure
- Activating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.
- Source: Increased drop chance from defeating Operation bosses.
- Syn’s Second Amulet
- Retaliation refunds one rage and finishes the cooldown of Furious Strike.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Unknowing Ancient Text
- Force Crush builds a Furious Power ability charge.
- Source: Increased drop chance from defeating Operation bosses.
- 6 years ago
Jedi Consular
Jedi Consular Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Jedi Consular’s:
- Decelerator
- 🏈 +2% Mastery
- (4) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.
- Source: Increased drop chance from PvP Equipment Crates.
- Dire Retaliation
- 🏈 +2% Endurance
- (4) Force Wave increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Soulbender
- 🏈 +2% Mastery
- (4) Force Stun’s stun lasts an additional 2 seconds.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- The Controller
- 🏈 +2% Endurance
- (4) Killing the enemy affected by Force Lift before its cooldown ends resets the cooldown of Force Lift.
- Source: Crafted by Synthweaving. Not available on the Tech Fragment vendor.
Sage
- At level 72 Sage players will receive a new ability, Telekinetic Blitz. Telekinetic Blitz deals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Telekinetic Blitz damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds.
Sage Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Sage’s:
- Empowered Restorer
- 🏈 +2% Alacrity Rating
- (4) Benevolence’s critical chance is increased by 10%
- 👿 Benevolence heals for 20% more if you have a Vindicate or Amnesty stack and consumes 1 stack upon use.
- Source: Increased drop chance from Conquest Equipment Crates.
- Endless Offensive
- 🏈 +2% Mastery
- (4) Telekinetic Blitz deals 10% more damage
- 👿 Energize now stack up to 3 times. Force Speed immediately recharges one Telekinetic Blitz ability charge.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Gathering Storm
- 🏈 +2% Mastery
- (4) Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Mental Alacrity is active.
- 👿 Activating Force Speed reduces the cooldown of Mental Alacrity by 10 seconds. Using Mental Alacrity immediately after adds 10 seconds to its duration.
- Source: Increased drop chance from defeating Operation bosses.
- Revitalized Mystic
- 🏈 +2% Alacrity Rating
- (4) Reduces the cooldown of Healing Trance by 1.5 seconds.
- 👿 Healing a target with another ability while Rejuvenate is active on them has a chance to cause an extra Rejuvenate tick for half. Refreshing Rejuvenate on a target refunds some force.
- Source: Increased drop chance from Conquest Equipment Crates.
Sage Tacticals
The following Tacticals have been added to the game at level 75, available for all Sages:
- A Healing Hand
- Rescue now heals you and the target and makes your next Rejuvenate free.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- An Explosive Return
- Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.
- Source: Increased drop chance from Conquest Equipment Crates.
- Cleanse the Agony
- Vindicate lowers the cooldown of Restoration by 3 seconds.
- Source: Crafted by Artifice. Not available on the Tech Fragment vendor.
- Endless Barrier
- Activating Force Mend removes Force Armor’s Force-imbalanced effect from you.
- Source: Increased drop chance from PvP Equipment Crates.
Seer
Seer Tacticals
The following Tacticals have been added to the game at level 75, available for all Seer Sages:
- All for One
- Salvation heals more the less allies it heals.
- Source: Increased drop chance from defeating Operation bosses.
- One for All
- Salvation heals more for each ally it affects.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Storm’s Succor
- Damaging an enemy with Telekinetic Blitz causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Telekinetics
Telekinetics Tacticals
The following Tacticals have been added to the game at level 75, available for all Telekinetics Sages:
- Elemental Convection
- Telekinetic Blitz triggers Tidal Force when activated. Telekinetic Wave gives you Telekinetic Flux, causing your next Telekinetic Blitz to arc to multiple targets for the next 10 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Eyrin’s Haste
- Force Speed grants an additional Clamoring Force stack. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active.
- Source: Increased drop chance from defeating Operation bosses.
- Stormwatch
- Telekinetic Gust applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Ticking Force-Bomb
- Mental Momentum now has a greater chance to activate on Mind Crush and Mind Crush deals more damage each time it ticks.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Balance
Balance Tacticals
The following Tacticals have been added to the game at level 75, available for all Balance Sages:
- Mystic’s Ruthless Blade
- Vanquish deals 20% more damage on initial hit. Additionally, under Mental Alacrity, Vanquish resets the cooldown of Force Serenity and causes the next Force Serenity to activate instantly.
- Source: Increased drop chance from defeating Operation bosses.
- Slow Mercy
- Force In Balance spreads Force Slow’s effect. Vanquish hits all nearby targets affected by your Force Suppression and Forcequake does 15% more damage to targets affected by your Force Suppression.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Tempest of Rho
- Disturbance has a 100% chance and Telekinetic Throw has 50% chance to cause Sever Force to tick an additional time whenever they deal damage.
- Source: Increased drop chance from defeating Flashpoint bosses.
- The Rushdown
- When Telekinetic Throw generates 4 stacks of Presence of Mind you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Telekinetic Blitz consumes all stacks of Presence of Mind.
- Source: Increased drop chance from defeating Flashpoint bosses.
Shadow
- At level 72 Shadow players will receive a new ability, Cleaving Cut. Cleaving Cut strikes targets in a cone, dealing weapon damage and slowing their movement speed by 50% for 3 seconds.
Shadow Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Shadows:
- Death Knell
- 🏈 +2% Mastery
- (4) The cooldown of Force Potency is reduced by 15 seconds. Whenever you consume a charge of Force Potency you gain a stack of Potent Critical, making your next Spinning Strike or Shadow Strike critically hit. Stacks up to 3 times.
- 👿 Whenever you consume a charge of Force Potency you gain a stack of Audacious Potency, increasing melee damage done by 10% for 30 seconds. Stacks up to 3 times.
- Source: Increased drop chance from Conquest Equipment Crates.
- Efficient Termination
- 🏈 +2% Endurance
- (4) Spinning Kick’s stun and slow effects last for an additional second.
- 👿 Using Spinning Kick grants you 10% damage reduction for 6 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Murderous Revelation
- 🏈 +2% Mastery
- (4) Battle Readiness and Force Cloak reset the cooldown of Shadow Stride.
- 👿 Using Shadow Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds.
- Source: Increased drop chance from PvP Equipment Crates.
- Rebuking Assault
- 🏈 +2% Endurance
- (4) Each target hit by Cleaving Cut grants 1% Damage Reduction for 10 seconds
- 👿 Each target hit by Cleaving Cut extends Deflection's duration by 1 second.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Saber Master
- 🏈 +2% Endurance
- (4) Reduces the cooldown Battle Readiness by 20 seconds.
- 👿 Killing an enemy during Battle Readiness refreshes the duration of Battle Readiness. Can occur up to 5 times during one Battle Readiness.
- Source: Increased drop chance from Conquest Equipment Crates.
- Shadow Purger
- 🏈 +2% Endurance
- (4) Cleaving Cut immobilizes the target for 2 seconds.
- 👿 Using Cleaving Cut while under Resilience lowers the targets accuracy and extends the duration of Resilience by 2 seconds.
- Source: Increased drop chance from defeating Operation bosses.
Shadow Tacticals
The following Tacticals have been added to the game at level 75, available for all Shadows:
- Chant of Regeneration
- Force Potency increases your Force regeneration greatly for a short time.
- Source: Increased drop chance from Conquest Equipment Crates.
- Friend of the Force
- Resilience also applies to any ally you are guarding.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Jerra’s Persistence
- Shadow Stride gains 2 charges.
- Source: Crafted by Armstech. Not available on the Tech Fragment vendor.
- Traumatizer
- Shadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.
- Source: Increased drop chance from PvP Equipment Crates.
- Two Cloaks
- Force Cloak has 2 charges.
- Source: Increased drop chance from PvP Equipment Crates.
Kinetic Combat
- The “One with the Shadows” utility has been changed. Its new effect is:
- Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants One with the Shadows which increases the players Force regeneration rate by 10 for the duration of Force Speed.
Kinetic Combat Tacticals
The following Tacticals have been added to the game at level 75, available for all Kinetic Combat Shadows:
- Ancient Tome of Wrath
- Slow Time generates Redirected Retribution stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Shroud of a Shadow
- Using Resilience while Kinetic Ward is active consumes Kinetic Ward and extends the duration of Resilience by .25 seconds for each Kinetic Ward stack consumed.
- Source: Increased drop chance from defeating Operation bosses.
- Ward of the Continuum
- Kinetic Ward gains 5 additional stacks and Shadow Stride resets its cooldown.
- Source: Increased drop chance from defeating Flashpoint bosses.
Infiltration
- The “One with the Shadows” utility has been changed. Its new effect is:
- Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants One with the Shadows which reduces all damage taken by 25% for the duration of Force Speed.
Infiltration Tacticals
The following Tacticals have been added to the game at level 75, available for all Infiltration Shadows:
- Blade of the Elements
- The critical hit chance of Vaulting Slash is increased by 50% per Clairvoyance stack. Critically hitting with Clairvoyant Strike reduces the cooldown of Vaulting Slash by 1.5 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- May Cause Injury
- Activating Cleaving Cut causes your next Force Breach to arc to multiple targets.
- Source: Increased drop chance from defeating Flashpoint bosses.
- The Awakened Flame
- When Psychokinetic Blast deals damage, it causes its target to take elemental damage over 6 seconds.
- Source: Increased drop chance from defeating Operation bosses.
Serenity
- The “One with the Shadows” utility has been changed. Its new effect is:
- Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants One with the Shadows which reduces all damage taken by 25% for the duration of Force Speed.
Serenity Tacticals
The following Tacticals have been added to the game at level 75, available for all Serenity Shadows:
- Quick Escalation
- The critical chance of Serenity Strike is increased by 10%. Critically hitting with Serenity Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Serenity Strike. Stacks up to 3 times.
- Source: Increased drop chance from defeating Operation bosses.
- Severance Pay
- Force In Balance does more damage to slowed targets and finishes the cooldown of Cleaving Cut.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Two Time Trouble
- Sever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 50% chance to tick an additional time when you deal damage with a melee attack.
- Source: Increased drop chance from defeating Flashpoint bosses.
Sith Inquisitor
Sith Inquisitor Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Sith Inquisitors:
- Decelerator
- 🏈 +2% Mastery
- (4) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.
- Source: Increased drop chance from PvP Equipment Crates.
- Dire Retaliation
- 🏈 +2% Endurance
- (4) Overload increases your defense by 5% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Soulbender
- 🏈 +2% Mastery
- (4) Electrocute’s stun lasts an additional 2 seconds.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- The Controller
- 🏈 +2% Endurance
- (4) Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind.
- Source: Crafted by Synthweaving. Not available on the Tech Fragment vendor.
Sorcerer
- At level 72 Sorcerer players will receive a new ability, Volt Rush. Volt Rush deals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds.
Sorcerer Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Sorcerers:
- Empowered Restorer
- 🏈 +2% Alacrity Rating
- (4) Dark Heal’s critical chance is increased by 10%
- 👿 Dark Heal heals for 20% more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.
- Source: Increased drop chance from Conquest Equipment Crates.
- Endless Offensive
- 🏈 +2% Mastery
- (4) Volt Rush deals 10% more damage
- 👿 Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Gathering Storm
- 🏈 +2% Mastery
- (4) Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active.
- 👿 Activating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration.
- Source: Increased drop chance from defeating Operation bosses.
- Revitalized Mystic
- 🏈 +2% Alacrity Rating
- (4) Reduces the cooldown of Innervate by 1.5 seconds.
- 👿 Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.
- Source: Increased drop chance from Conquest Equipment Crates.
Sorcerer Tacticals
The following Tacticals have been added to the game at level 75, available for all Sorcerers:
- A Healing Hand
- Extrication now heals you and the target and makes your next Resurgence free.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- An Explosive Return
- Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.
- Source: Increased drop chance from Conquest Equipment Crates.
- Cleanse the Agony
- Consuming Darkness lowers the cooldown of Expunge by 3 seconds.
- Source: Crafted by Artifice. Not available on the Tech Fragment vendor.
- Endless Barrier
- Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you.
- Source: Increased drop chance from PvP Equipment Crates.
Corruption
Corruption Tacticals
The following Tacticals have been added to the game at level 75, available for all Corruption Sorcerers:
- All for One
- Revivification heals more the less allies it heals.
- Source: Increased drop chance from defeating Operation bosses.
- One for All
- Revivification heals more for each ally it affects.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Storm’s Succor
- Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Lightning
Lightning Tacticals
The following Tacticals have been added to the game at level 75, available for all Lightning Sorcerers:
- Elemental Convection
- Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your next Volt Rush to arc to multiple targets for the next 10 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Eyrin’s Haste
- Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active.
- Source: Increased drop chance from defeating Operation bosses.
- Stormwatch
- Lightning Flash applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Ticking Force-Bomb
- Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
Madness
Madness Tacticals
The following Tacticals have been added to the game at level 75, available for all Madness Sorcerers:
- Mystic’s Ruthless Blade
- Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly.
- Source: Increased drop chance from defeating Operation bosses.
- Slow Mercy
- Death Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Tempest of Rho
- Lightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage.
- Source: Increased drop chance from defeating Flashpoint bosses.
- The Rushdown
- When Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath.
- Source: Increased drop chance from defeating Flashpoint bosses.
Assassin
- At level 72 Assassin players will receive a new ability, Severing Slash. Severing Slash strikes targets in a cone, dealing weapon damage and slowing their movement speed by 50% for 3 seconds.
Assassin Set Bonuses
The following set bonuses have been added to the game at level 75, available for all Assassins:
- Death Knell
- 🏈 +2% Mastery
- (4) The cooldown of Recklessness is reduced by 15 seconds. Whenever you consume a charge of Recklessness you gain a stack of Reckless Critical, making your next Assassinate or Maul critically hit. Stacks up to 3 times.
- 👿 Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage done by 10% for 30 seconds. Stacks up to 3 times.
- Source: Increased drop chance from Conquest Equipment Crates.
- Efficient Termination
- 🏈 +2% Endurance
- (4) Spike’s stun and slow effects last for an additional second.
- 👿 Using Spike grants you 10% damage reduction for 6 seconds.
- Source: Increased drop chance from Conquest Equipment Crates.
- Murderous Revelation
- 🏈 +2% Mastery
- (4) Overcharge Saber and Force Cloak reset the cooldown of Phantom Stride.
- 👿 Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds.
- Source: Increased drop chance from PvP Equipment Crates.
- Rebuking Assault
- 🏈 +2% Endurance
- (4) Each target hit by Severing Slash grants 1% Damage Reduction for 10 seconds
- 👿 Each target hit by Severing Slash extends Deflection's duration by 1 second.
- Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
- Saber Master
- 🏈 +2% Endurance
- (4) Reduces the cooldown Overcharge Saber by 20 seconds.
- 👿 Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.
- Source: Increased drop chance from Conquest Equipment Crates.
- Shadow Purger
- 🏈 +2% Endurance
- (4) Severing Slash immobilizes the target for 2 seconds.
- 👿 Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.
- Source: Increased drop chance from defeating Operation bosses.
Assassin Tacticals
The following Tacticals have been added to the game at level 75, available for all Assassins:
- Chant of Regeneration
- Recklessness increases your Force regeneration greatly for a short time.
- Source: Increased drop chance from Conquest Equipment Crates.
- Friend of the Force
- Force Shroud also applies to any ally you are guarding.
- Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
- Jerra’s Persistence
- Phantom Stride gains 2 charges.
- Source: Crafted by Armstech. Not available on the Tech Fragment vendor.
- Traumatizer
- Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.
- Source: Increased drop chance from PvP Equipment Crates.
- Two Cloaks
- Force Cloak has 2 charges.
- Source: Increased drop chance from PvP Equipment Crates.
Darkness
- The “Phasing Phantasm” utility has been changed. Its new effect is:
- Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants Phasing Phantasm which increases the players Force regeneration rate by 10 for the duration of Force Speed.
Darkness Tacticals
The following Tacticals have been added to the game at level 75, available for all Darkness Assassins:
- Ancient Tome of Wrath
- Wither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Shroud of a Shadow
- Using Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed.
- Source: Increased drop chance from defeating Operation bosses.
- Ward of the Continuum
- Dark Ward gains 5 additional stacks and Phantom Stride resets its cooldown.
- Source: Increased drop chance from defeating Flashpoint bosses.
Deception
- The “Phasing Phantasm” utility has been changed. Its new effect is:
- Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants Phasing Phantasm which reduces all damage taken by 25% for the duration of Force Speed.
Deception Tacticals
The following Tacticals have been added to the game at level 75, available for all Deception Assassins:
- Blade of the Elements
- The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds.
- Source: Increased drop chance from defeating Flashpoint bosses.
- May Cause Injury
- Activating Severing Slash causes your next Surging Discharge to arc to multiple targets.
- Source: Increased drop chance from defeating Flashpoint bosses.
- The Awakened Flame
- When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds.
- Source: Increased drop chance from defeating Operation bosses.
Hatred
- The “Phasing Phantasm” utility has been changed. Its new effect is:
- Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants Phasing Phantasm which reduces all damage taken by 25% for the duration of Force Speed.
Hatred Tacticals
The following Tacticals have been added to the game at level 75, available for all Hatred Assassins:
- Quick Escalation
- The critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.
- Source: Increased drop chance from defeating Operation bosses.
- Severance Pay
- Death Field does more damage to slowed targets and finishes the cooldown of Severing Slash.
- Source: Increased drop chance from defeating Flashpoint bosses.
- Two Time Trouble
- Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack.
- Source: Increased drop chance from defeating Flashpoint bosses.
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