10 years ago
SLI/Crossfire
Hello, i would like to tell you about a common issue on SWTOR. SLI or Crossfire bring stuttering, less smoth game than 1 card. Is it normal? Is it normal also that this game use about 50% of the g...
SLI and Crossfire is pretty much Video driver driven , swtor is a DirectX 9 game
If your getting stuttering have you tried creating a swtor.exe profile in the NVidia Control Panel and set Pre-Rendered frames to 1 or 2 and see if that eliminates any stutter ?
I already tried it's an old problem unsolved by bioware AND nvidia.
I tried on 780 sli's actually 2x 980Ti kingpin.
Game is working better on 1 card than two but maybe it's time (it's a recommendation) to put more power to this game ^^.
Even with 1 card fps are dropping down when there is more people, more lightning effects etc....
And i'm still impress that the game don't want to use all horse power! Even on little cards like GTX 960 R9 370 etc this game don't want to use 100% of the power.
I don't think that i am bottleneck with a 4930K at 4.8Ghz.
Tried on a 5960X at 4.6Ghz still the same 😉
We all know the game engine could be better and being Directx 9
It is always worthwhile installing this redist for 9Ex files -
http://www.microsoft.com/en-au/download/details.aspx?id=8109
I run a i7 3930K / x79 Sabretooth with a GTX970 @ 2560 x 1440 , no game play issues on ultra , average combat frames is around 70 fps.
This video for example was done on 3.0 release when I was dabbling in videos -
https://www.youtube.com/watch?v=_cT0kZJ9OdY
There are some areas for sure that bring me down to around 45 fps on Rishi for example but doesn't affect gameplay.
I am aware that lots have issues in Warzones and only the devs can improve that.
Yes i know that this is a dev problem but i wanted to recall it on this forum.
With 4.0 coming soon maybe it's an improvement to work on.
(Sorry for my bad english).
Game is fine on ultra actually with 1 card but it might be better with some optimization.
Improvement is always good 🙂 they have been looking and still are apparently
The Lead Game Play Engineer posted this 2 weeks ago -
http://www.swtor.com/community/showpost.php?p=8454759&postcount=263
So there is hope
Edit - The UI does have an impact on the FPS and turning it off is evident. The UI uses Scaleform
@Ptiwhisky wrote:I already tried it's an old problem unsolved by bioware AND nvidia.
I tried on 780 sli's actually 2x 980Ti kingpin.
Game is working better on 1 card than two but maybe it's time (it's a recommendation) to put more power to this game ^^.
Even with 1 card fps are dropping down when there is more people, more lightning effects etc....
And i'm still impress that the game don't want to use all horse power! Even on little cards like GTX 960 R9 370 etc this game don't want to use 100% of the power.
I don't think that i am bottleneck with a 4930K at 4.8Ghz.
Tried on a 5960X at 4.6Ghz still the same 😉
The CPU is the bottleneck.
5960X for SWTOR is a complete waste of money.
SWTOR is CPU-Bound and uses only one core (actually two because it has two separate processes).
You can test it yourself: press CTRL + SHIFT + F ingame. This will show you your current FPS in the bottom left corner. If the number is green the the GPU is the bottleneck, if it's red then the CPU is the bottleneck, if it's yellow then both CPU and GPU are at max.
Then look into the Task Manager/whatever you use to monitor CPU usage. In case of the 5960X (8 Cores 16 Threads) you will see that both swtor.exe*32 use a maximum of 6.25% of the CPU each. That's because SWTOR can only use one (virtual because of hyperthreading) core.
I tell you again the cpu is not bottleneck 😉
If it was all cpus will be.
4930k at 4.8Ghz is fine.