@Ptiwhisky wrote:
The test you've just show that the engine is not using properly a CPU.
Even at low settings, an i7 4930K or 5960X with overclock on it will always have more instructions power than an FX4100.
That's the problem, the game don't use all components power, CPU and GPU and with multiple cards it 's worse.
Exactly. The game is not using the CPU properly. And that's why the CPU is the bottleneck.
Ofc those i7s are far better than the crappy FX. I was just giving an example with my current build.
Why would you want to use SLI anyway when a single GPU is more than enough and SLI is unable to further increase FPS?
Yes the game doesn't use everything that a modern PC can offer and the things that it actually uses are not used perfectly well.
Problem with that is that BW would have to rewrite most of the games code to make it 64bit, multi-threaded, SLI-optimised and what not and currently it's not worth the effort for them.