6 years ago
Terrible internet routing
Dear Electronic Arts Overlords, Please for the love of sanity or maybe insanity Contact your ISP and get them off of ZAYO's Network. Tracing route to 159.153.65.233 over a maximum of 30 hops 1 <1 ...
@proxos666 wrote:Does the discussion at this link seem what you are experiencing ?
No I am talking about NPCs and players jumping around on screen. I can loot mobs before they are even dead on my screen because the comp kills them while I am still fighting them and if I click on them I get loot while still fighting them and then they suddenly just show up dead.
99.9999999999999% sure its because of the craptastic routers dropping packets.
three months (August) ago I was getting 20-40 ms latency.
Now (well since I came back in October) I get 73 ms latency with random spikes to 300 or 500 ms latency and then get the lovely 8000 to infinity latency and disconnects.
See if the trial version of www.wtfast.com has any affect on this or shows anything it has a graph which monitors any changes.
but based on the ping-plots you have posted with the path you are using, it is actually stable and shows nil issues.
the hops you mentioned earlier are not an issue.
i'm not saying you do not have an issue, just the pingplots/tracert do not have any evidence as being the cause.
remove and re- add exceptions for launcher.exe to both the firewall and antivirus too for good measure, they can fail after a patch.
have you also done a game repair per this link in case something funky is occurring with the game files ?
maybe a dxdiag per this guide link is worthwhile too at present
@proxos666 wrote:See if the trial version of www.wtfast.com has any affect on this or shows anything it has a graph which monitors any changes.
but based on the ping-plots you have posted with the path you are using, it is actually stable and shows nil issues.
the hops you mentioned earlier are not an issue.
i'm not saying you do not have an issue, just the pingplots/tracert do not have any evidence as being the cause.
remove and re- add exceptions for launcher.exe to both the firewall and antivirus too for good measure, they can fail after a patch.
have you also done a game repair per this link in case something funky is occurring with the game files ?
maybe a dxdiag per this guide link is worthwhile too at present
yes with ^^ the game is a thousand times better. about the same ping but stuff is happening when I press the button and not having to press it 3 to 20 times to get something to happen.
Now am I going to pay for the WTFast service? NO.
Strange thing is it is only showing a 1% spike for your default internet and that aligns with your other results
if there is an improvement with wtfast, it is likely there is something going on closer to you then the servers, if the issue is as bad as you say and isnt related to what i linked earlier then i have not come across anyone with the same issue.
the odds of just you being affected on a backbone provider (zayo) would be near impossible.
I gather you have rebooted your router/modem recently etc , wtfast apart from routing differently i would imagine they could be using UTP (havent checked) instead of TCP and can have different priorities with/through local firewalls.
I guess an easy way to narrow this down is if you can test playing with a different system on the same internet connection and see if it has the same issues
Seeing lots of people here that are having all sorts of connection issues.
They just don't have the technical knowledge to run tracert or pathping or ping plotter when they can not connect or get disconnected.
Now yes most of the time it is something on the users end I get that, but after a couple months of me diagnosing my stuff it comes down to the data -it isn't getting to the server or I am not getting data from server.
Which is the packet drops on these three routers -
ae2.cs3.ord2.us.eth.zayo.com [64.125.29.27] Overloaded/Dying router
ae3.cs1.lga5.us.eth.zayo.com [64.125.29.208] Overloaded/Dying router
ae4.cs1.dca2.us.eth.zayo.com [64.125.29.203] Overloaded/Dying router
- is causing my problems and probably most of the 208 connection errors.
But you would actually have to collect tracert pathping pingplotter data from the people having the connection issues and correlate that data. which no wants to do.
And as you helped prove this by having me use WTFast and all the problems magically disappear by the routing being changed avoiding Zayo's backbone network.
I stand by my Title.
Also it wouldn't be closer to me cause My ISP infrastructure gets used more by using WTFast and then WTFast's network which is obscured under their tunneling protocol.