Forum Discussion
10 years ago
"Elyndria;46815" wrote:"WhipiT;46802" wrote:"Elyndria;45808" wrote:"Mace;45788" wrote:
Nerfing strong players like FOTP is stu pid, he has very little armour if you fear him get a fast team get his arse out of there THATS ALL he has got is a hit. If all characters were same or similar imagine how boring the game would be!!! I like seeing a FOTP makes me shutter a bit, I have FOTP Maul, Ren, Who are you targeting?? Makes it more fun :).. Tank up with a healer and a couple of hitters you now have a longer played out game esp if they are speedy!! So many out comes.. I'm running Han as a leader for his leader skills, his defence allows my back row get going Hans like a big punching bag!.. Nerfing characters is just stu pid.... Build a team to cope not all teams will be effective against all opposition
His damage is simply way too high. Consistent 8.5k crits without offense up/expose/assist bonus/leader skill isn't fair. HP at 10.5k is just gravy.
Normally I'd agree about nerfing but if there's one character who needs it it's FOTP.
Ok I'll bite. What use would FOTP if you nerfed his damage? He doesn't heal. He doesnt buff his team. He doesn't debuff...what good would he be? You don't think about that do you? I can tell you for a FACT they won't nerf him. So my advice to you would be instead of trying to justify making every character balanced with easily attainable characters spend that energy farming FOTP or buy a lot of chrono cards. If neither of those are a option for you I guess tough luck my friend.
If they don't nerf his damage to a reasonable amount whales like you will have an advantage for a while, I guess. You come off as a pompous jerk in almost every post. :*
He'll still be very viable if they lower his damage output by 15% or his double attack chance. He's one of the highest damage characters in swgoh...
TIE is so one-dimensional though. He's also slow. I think he's much less of a concern than the Poe topic here. FOTP's lack of speed means you can put effects on him or kill him. Damage down TIE with Old Ben or some other toon and he's really a non-factor. Given that he's one-dimensional, if his one skill is nerfed much at all he loses value incredibly fast. He has no leader skill, no ailment effects, he can't heal, he has no aoe...he's just a high damage toon with moderate to below average speed. Once you have more of the roster he's actually pretty easy to gameplan for because he only has one way to impact the match.
Contrast that with QGJ - Jinn can impact the match a lot even if he is damage down. He has an ally assist that does 75% more damage. He also has a dispel ability that does big damage and then gives the team offense up...and the guy is pretty darned fast too - he's hard to just kill outright unless you are dooku stunning him or a very few other options. He has various dimensions and depth that adds to his value. If they pull the Barriss level nerf sledge-hammer on TIE he will be no good...especially considering that he gets no additional gear in the level cap raise, so he's already going to come back to the pack on a relative basis. That + a nerf and this one-dimensional guy could very quickly be zero dimensional.
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