Forum Discussion
10 years ago
"EwokRampage;47832" wrote:
I have been reading all of your posts and I think there is a real problem in this game, it probably won't be balanced even with my aforementioned buffs/nerfs. What really needs to be fixed/countered is speed. Since so much of the game has been balanced around speed when the game hits this level cap a full team of characters can go before another team that aren't those same exact characters. This is a big issue, especially to team diversity. My idea for a fix is keep damage and speed what they are at, but give everyone double the health. Anyone who has a % health base skill gets that skill reduced by half. What does this do? Even with a full speed team you can counter it by have higher health slower characters that won't die turn 1. If the speed team gets lucky they may kill off the weakest character but that is a much much smaller chance. It is allows slower picks with niche skills to become viable opening the breadth of useful picks to the entire speed range.
Before you had my curiosity...now you have my attention sir :) This is spot on 100% the problem and why it goes way beyond Poe / TIE.
Too much deadly stuff has been pushed up in early rounds. Meter control, ally assist attacks, and team buffs are way too early in battles. They are too powerful to be on leading toons. Look at the top 15 fastest toons at g8 / lvl 70 and who / what skills they include:
Poe (meter / expose)
Sid (leader ability that boosts crit % and damage)
Leia (even when fixed, has good team crit up chance early for team and has multi attack)
Rey (6k+ damage on her special, >12k attack with offense up on her multi hit)
Poggle (offense up for all allies - 50% damage boost)
Geon Soldier (multi attack - basically 2 hits in one)
QGJ (multi-attack with ally getting 75% more damage boost - that's ALMOST like 3 hits from QGJ...lol)
FOO (meter control)
This list doesn't even get to TIE who's slow. What you have here are too many toons early on that have abilities that are too powerful. This pushes all matches up to be so fast and blocks out most other skills / abilities / toons.
Meter control (Poe / FOO) is way too powerful and should be a skill that lags the battle, not leads it. I'd say same for assist (Jinn / GS) and multi-attacks (Leia / Rey) and lastly team offense up buffs like Leia's 2x crit ability and Poggle's O up ability and Sid's leader ability. Battles shouldn't lead off with powerful offensive skills. This is what will continue to push speed to be the most key in PVP. That's too many deadly / fast options for players to put together and create super fast offensive powerhouses.
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