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Boba_The_Fetter's avatar
6 years ago

3v3 DR badstilla, malak

Pretty simple how do I beat this without Darth revan or malak?

My opponent took 2/3/4 attempts on most of my GA defence and I managed to one shot all his.
All that's left is his Darth revan, malak team. Videos on YouTube show it seems to be unbeatable without Darth revan. Gee guess the 'better player' won this time.
  • Once you feed tm to that trio its over.....period....unless the trio is g7 with no Zetas lol.....I have not had a single DR team go down in GA yet and that is going up against opponents who have every theoretical counter possible
  • Mine was 5* too, yet the opponent got stuck on it. In the burn down with multiple teams approach it seems irrelevant whether Malak is 5 or 7*. It matters when you want to 1 shot the team.

    There are not too many 7* Malaks running around anyway, so if the unbeatable DR-Malak teams that people keep complaining about require a 7* Malak, those complaints have even less relevance.
  • FWIW, in a previous GA, I had terrible RNG and lost in a mirror match to that team, but did take out DR and Badstila. They're bearable, but Malak is nasty, even alone. So I IPD'd him.

    I'd throw whatever you have at DR and Badstila and save an Empire team inc IPD for Malak. And pray.
  • Just use any team to survive:
    - dr fear
    - bast fear
    - malak special
    - dr storm (with basic along)
    and get killed on bast lightning.
    Then they have all specials used and you can send in a better team. I used thrawn lead with chewie and han. Kill bast, fracture malak, kill revan, kill malak.
  • I'd bet that bh could do something... Jango or aurra seems to be good options
    Aurra with boba and nest, nest can take the hits, while boba and aurra stay stealthed, boba could execute someone with some ferocities stacked... Aurra would lose her 1st turn but on the next could hit quite hard someone else...
    With jango maybe boba and bossk, bossk going first to get taunt, then boba to execute bastila (surely wont kill her as she would just have foresight) then bossk could do multiassist and finish her off with jango... ?
  • "Kailen;c-1854607" wrote:
    "Jarvind;c-1853963" wrote:
    "Kailen;c-1853957" wrote:
    "Vos_Landeck;c-1853943" wrote:
    "Boba_The_Fetter;d-203252" wrote:
    Gee guess the 'better player' won this time.


    If the best trio in the game can be cheesed by lesser teams, then the game doesn't have much point.


    There shouldn't be a "best trio". There should always be R-P-S style multiple teams with strengths and weaknesses against each other. Having one specific "unbeatable team" is just poor design, especially in a game with so many characters and team combinations.


    Has this ever been the case? Except for a very brief period where CLS, Traya and Jedi Revan were all somewhat in balance (and even then, Revan had the clear advantage) I don't remember arena ever reaching this hallowed "Rock Paper Scissors" state that people love to talk about.

    There was some variety way back in the pre-mod, pre-zeta days, but that was mostly because synergy barely existed and matches were largely decided by RNG. I ran Phasma lead with Stick Rey, Princess Leia, Qui-Gon and Royal Guard (lol), and my whole strategy was "hope Rey crits and Leia triple taps." It worked pretty well, actually.


    Just because EA/CG are incompetent at reaching a goal doesn't mean it shouldn't be a goal.


    Incompetent? Yet here you are still playing.
  • It is rediculous and poor design on their part. Mine took 7 or 8 attempts by my opponent in the final round to beat. I couldn't beat his even though mine was better modded. I was much more efficient on the rest of his teams than he was on mine, but because of this dumb team I lost.
  • "Jarvind;c-1853963" wrote:
    "Kailen;c-1853957" wrote:
    "Vos_Landeck;c-1853943" wrote:
    "Boba_The_Fetter;d-203252" wrote:
    Gee guess the 'better player' won this time.


    If the best trio in the game can be cheesed by lesser teams, then the game doesn't have much point.


    There shouldn't be a "best trio". There should always be R-P-S style multiple teams with strengths and weaknesses against each other. Having one specific "unbeatable team" is just poor design, especially in a game with so many characters and team combinations.


    The fact there is a "best trio" is a direct result of CG designing new characters to be overpowered and then even meddling in the meta after release of those characters to make sure they stay on top.

    It is not and has never been their intention to have a balanced game. You only need to look at malak and the nerf palpatine got vs him for very recent proof of that point.

    Has this ever been the case? Except for a very brief period where CLS, Traya and Jedi Revan were all somewhat in balance (and even then, Revan had the clear advantage) I don't remember arena ever reaching this hallowed "Rock Paper Scissors" state that people love to talk about.

    There was some variety way back in the pre-mod, pre-zeta days, but that was mostly because synergy barely existed and matches were largely decided by RNG. I ran Phasma lead with Stick Rey, Princess Leia, Qui-Gon and Royal Guard (lol), and my whole strategy was "hope Rey crits and Leia triple taps." It worked pretty well, actually.

    Palpatine (scissors) beat DR (paper) who beats JKR (rock) who beats palp again...

    is your memory really that short?

    That was the new meta that was emerging after malak was released. CG quashed that on purpose because emp palp wasnt going to make them more money.

    Before you start thinking im someone with palp at 12+ with an axe to grind: https://swgoh.gg/p/831892594/characters/emperor-palpatine
    My palpatine is g8... i have 35 zetas and none spent on him.

    The fact is they have decided to take a (shortsighted imho) direction in the way they monetize their product and the people in charge think having a "best trio" in a game with this many characters is somehow a good idea..

    Honestly after all this time you would think they would have some faith in the longevity of their own game.