"Liath;c-1846396" wrote:
"Nikoms565;c-1846387" wrote:
"Liath;c-1846376" wrote:
Are you talking about overall GP or just character GP?
Character as measured by the Discord bot. The other DR/Malak guy I'm facing this round has double the number of 6 dot mods and 24 speed mods 20+ to my 10.
Just curious why you are looking at the discord bot instead of in the game? My understanding is that the discord bot sometimes hasn't updated for certain people for a while. And did you look when the GA started? It's also possible some people have done a lot of gearing in the last few days, but that won't impact the GA.
It seems odd to me because everybody in my grouping is within a few thousand difference in character GP. I could see there being such a big difference at the top GP levels because there might not be enough people to group together too closely, but otherwise that sounds fairly unusual.
That's a fair point. The in game ones are closer - but there has also been debate about whether or not the in game displays (and even mods) are accurately "locked" at the start of GA as they are intended.
Part of my point was not simply overall GP - but those other factors as well (including DR/Malak). Just as an example (and why I prefer the Discord comparison) - here is what it lists for my current match (I'm the one on the left)
G12+5 :: 7 vs 17
6 dot Mods :: 56 vs 107
Speed+10 :: 160 vs 262
Speed+15 :: 45 vs 91
Speed+20 :: 10 vs 24
Off+100 :: 21 vs 33
While I wasn't trying to turn this into a complaint thread (more of a request to simply tighten it up in 3v3) - clearly, the person with 14 more 20+ speed mods has a big advantage. In 3v3 that's 4 entire team's worth. And 50 more 6 dot mods is enough to completely mod out 3 more teams. That's all I'm suggesting. Those differences in 5v5 are at least a little easier to overcome, as they tend to be spread out more and can be "strategized" around through good synergy/planning better.
Again, all of this operates under the assumption that GA is intended to be a relatively even match. The numbers above - along with the addition of DR+Malak (and the characters required to get it) suggest that if that is indeed the intention, its execution is a little off - and specifically only in 3v3. In 5v5, it's all good.
The reason for the thread is simply to suggest that CG look into tweaking the 3v3 algorithm, if all they did was "copy/paste" the 5v5 one into a different format.