Forum Discussion
"TVF;c-1850449" wrote:
What's the worst that could happen? You get 2 zetas instead of 3.
I promise it will be ok.
This 3 vs 3 is fun and different stop moaning, we can’t have fun anymore because you TW officers don’t wanna have to spend some time thinking of new strategies.. then don’t do it, you chose to be TW officer.
3 vs 3 is fun."Reptillor;c-1850584" wrote:
Ok people complaining about the competetiveness. Your opponent is in the same boat as you are in.this is new water for us all. A learning curve is needed.
"Wahhhh we want new stuff," "wahhhh I dont want new stuff ever" are things we hear from the same people.
At a very basic level, you are right: 3v3 TW is new and thus ticks the box of "new stuff". The problem is that it replaces old stuff that we know and enjoy, and isn't actually that new in the first place.
The reason we don't like 3v3 is because you very obviously can't prepare well for it. So saying the opponent has the same problem is disingenuous to guilds that usually do prepare very thoroughly, compared to guilds that just yolo whatever. And people like Yohann or Skylicus lead guilds that aim to be competitive at TW, and they put in a TON of work to do this preparation. Buff Wars are bad enough to prepare for, but the change to 3v3 is even larger and there is absolutely nowhere to test anything, nor is the game ever balanced around 3v3 teams, leading to stuff like DR, BSF, Malak bring pretty much unbeatable except in a mirror or by severely outmodding your opponent. That isn't "fun and playful".
Speaking of "fun and playful", you could argue that the top TW guilds take TW too seriously. CG said it was a light-hearted game mode where they'd give us fun new mechanics (like ban wars, yay), so making a big deal out of this is on us doing it wrong. To which I counter:
1) TW is the only skill-based guild ranking in the game. Competitive people play to be the best, it's one of the common player archetypes. And currently the only way to show your prowess is in TW. So yes, TW is not a "fool around and do whatever" game mode, it's a competitive one where some guilds will put in a lot of effort to beat their opponents (just as some individuals will do that in GA and others sign up and let the AI autofill their defenses). It can be "fun and playful" all CG likes, but as long as it's the only meaningful guild v guild competition, top guilds will take it seriously.
2) It's one of the main sources of zetas in the game. There are 4 TWs a month, and that translates to 4 extra zeta mats per month for guilds that consistently win over guilds that consistently lose. That is over 2 full zetas a year, and that's a big deal with repercussions in GA, arena and the speed you can prepare for pve content. The game has small rich get richer compound rewards all over the place and thus is one of them. It isn't "fun and playful" as long as it has serious rewards.- In my opinion 3v3 is just not fun.
- Terrible idea and not fun even for a game which has lost its way with buffs which are not skill based but rely on rng.
"Vos_Landeck;c-1850354" wrote:
"Firebrigade;c-1850340" wrote:
I’m completely in favor of this. It’s not *that* out of the blue, we’ve had tons of 3v3 GA to figure it out.
GA is individual. Planning out a TW is nothing like GA. You have to take into account your entire guild's roster inventory and scout out the same for your opponent. You're setting entire zones of a couple dozen teams. Clearly you are not in charge of TWs for your guild.
Is anyone forcing you to run a guild? If it's too stressful, don't do it."Mzee;c-1850467" wrote:
Terrible idea in my opinion. I already foresee a bunch of my guild not signing up for it or not participating if they do.
So your guild is full of people who can't be bothered to play the game. Well, that's their loss. Good news to the rest of us.- This is a terrible idea, as is 3v3 generally.
We get reworks and nerf all the time because a character is not 'working as intended' but the majority of characters are designed to work in squads of 5 not 3. The whole premise of 3v3 it to create a mode where character synergies are not working as intended, so why do it?
Furthermore, opportunities to plan and practice 3v3 teams are limited only to those GAs which are 3v3. Nowhere else in the game can you seriously use a 3v3 team to see how it fairs against a team you might be facing. I know some people have friendly arena shards where people will set teams so people can practice. But that's not realistic and I'm sure hardly ever happens, nor should it need to happen.
All the people saying, 'don't stress, just don't join', don't know what being in a competitive TW guild is about. It's not about an extra zeta mat, it's about competing in the guild ranks for your guild.
Not only will this change create hours more work for TW leadership but it also flushes the many hours of work already undertaken in planning down the toilet, as well as the entire guild in general planning their roster around certain strategies.
Further reducing the vanilla wars, the war people actually enjoy, for this is just adding insult to injury. If you really feel you need to do this do it instead of one of the stupid bonus wars, not vanilla. "Arus;c-1850667" wrote:
Now is a 3v3 tw going to benefit anyone? Players need to put in more time and efforts to figure it out without having more rewards, and CG is not going to make more money out of it, it benefits no-one, so what's the point of doing this?
This is a strategy game. Problem solving and theorycrafting is the whole point of it. That's what most people like about such games, and what keeps them interested. Anyone who considers it boring and too time-consuming should probably invest less time/effort or consider finding a new hobby, because they're not doing their current hobby right. Hobbies are meant to be fun and enjoyable after all."plindboe;c-1850679" wrote:
"Arus;c-1850667" wrote:
Now is a 3v3 tw going to benefit anyone? Players need to put in more time and efforts to figure it out without having more rewards, and CG is not going to make more money out of it, it benefits no-one, so what's the point of doing this?
This is a strategy game. Problem solving and theorycrafting is the whole point of it. That's what most people like about such games, and what keeps them interested. Anyone who considers it boring and too time-consuming should probably invest less time/effort or consider finding a new hobby, because they're not doing their current hobby right. Hobbies are meant to be fun and enjoyable after all.
How do you theorycraft or problem solve for a guild as a whole when there's only 2 opportunities to do that per month, and that only on your personal account.- Why do they need to mess up competitive formats as TW for the sake of casual players that love to take the piss of the ones trying a bit harder?
So you will get a few that don't care about TW to join and play for once while the ones that try as hard they can every single TW complain.
Great move, in the mean time every guild keep losing players that were focus and spending, let's hope the casuals start enjoying it....
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