"MasterSeedy;c-2462771" wrote:
"TVF;c-2462755" wrote:
Weapon tech on SLKR is a bold choice
I thought so, too. Amazing how many people do not realize that +TM% kills SLKR.
Why would I care about SLK's health pool when they can't target him? Even with Hux/FOO getting TM from Advantage the whole fight, they didn't die once, despite their eventual HP pool of 1.
"herd_nerfer;c-2462740" wrote:
"Ragnarok_COTF;c-2462739" wrote:
I tried the Zombie+Acolyte team once, and it did not work well for me. I don't know if it was just the disks I was using, but eventually the B1s could 1-shot my Zombie and run a perfect TM train on me. My next thought was to throw Wat in there and put Weapon Tech on SLK. But the B1 turns don't trigger the Weapon Tech TM gain (nor do they trigger a loss of ET stacks for IT).
My best results came with SLK, Zombie, Asajj, Hux, FOO. But, because of the ET stacks bug(?), I could get pretty good results with IT as well.
Disk loadout for SLKR/Zombie/Acolyte is one or more stacking offense with one or more HOT disks - the rest don't matter, but I think spirited speed messes this up - it gives you 2.5% TM on a buff - but the B1s gain 10% TM whenever you gain any - so they end up out-running you. I got TM trained the first time I tried, but took the spirited speed disks off and didn't have a problem after that.
Hmm... I didn't have any auto-buff disks. All I can think of on the buff front is Advantage/Taunt re-applying on Zombie after she revives. Am I the only one who got stuck behind a permanent TM loop by the enemy team?