The new bonus drops 28/3/2025
Honestly if you’re here then you know what I’m talking about. The bonus shards that came out on the 28/3/2025 its not that the shards aren’t valuable but it’s more-soe that they are useless to 90% of players, who do character shards that are exclusive to proving grounds ? they’re useless to new players, they’re useless to late players and to those in-between. The only time I find these character drops to be useful is to those people who have 3 starred proving grounds… have that influx of regular shards and are wanting these specific characters to those who don’t or can’t do proving grounds consistently we’re talking 330 shards, unless your hitting that number of shards in this event it’s useless because you cannot get the rest that fill it up (making it basically useless) bonus events used to make sense, they’d throw out niche characters that people used to forget and rewarded those who had them with omegas and zetas, now idk wtf cg is doing .. nobody’s gonna buy theses characters or get them on one event, they’re not going to get the zetas without being a veteran of the game .. just why?612Views2likes10CommentsCharacter idea: Ahsoka (Dark Side Vision)
A horrifying version of Ahsoka Tano if she chose to embrace the dark side of the force. Unit name: Ahsoka (Dark Side Vision) Relic Amplifier: Lightsabers Affiliation/Tags: Dark Side Support Unaligned Force User Double-bladed lightsaber Attacks and Abilities Basic: You Lack Conviction Deal physical damage to target enemy. Attack a 2nd time if the target was buffed, attack a 3rd time if they were debuffed or any buffs were dispelled. Light side enemies gain ability block for 1 turn. Special: Crush Opposition Deal special damage to target enemy with a 30% chance to call an ally to assist. If the assisting ally is dark side, they both gain defense penetration up, health steal up, and evasion up for 2 turns, reduce the cooldown of Drinker Of Light by 1. Special: Drinker Of Light Deal true damage to target enemy while dealing special damage to all enemies. Remove 25% turn meter and recover health equal to 25% of Ahsokas max health, doubled against light side enemies. Gain 1 stack of Dark Side Corruption(max 3) +35% offense and critical chance, -15% tenacity per stack. At max stacks these values are doubled, basic attacks then inflict tenacity down and healing immunity for 2 turns. This ability starts on cooldown. Unique: What Pride Had Wrought Ahsoka and the ally in the leader slot have +20% mastery and health(excluding Galactic Legends) When she assists dark side allies, she gains Ferocity and tenacity up for 1 turn. If she assists light side allies, she deals 30% less damage and is inflicted with expose for 1 turn. Unique: Live....Or Die If Lord Vader is in the leader slot, Ahsoka gains the Empire tag for the rest of the battle, and assists him whenever he attacks. If Darth Vader is an ally and there are no Galactic Legend allies, she instead gains the Sith tag for the rest of the battle. While Vader is alive; he and Ahsoka are immune to health percentage based attacks, and damage they receive is reduced by 1% from enemies with stacks of damage over time.274Views0likes1CommentCan we please...
Some of my thoughts based on my first year of playing this game as a dolphin: In Shipments: Weekly shipments, why do I see all the characters here that are already maxed out? Why would I spend 800-2800+ crystals for character shards on a maxed out character? can we get rid of this clutter please? Just really clogs up what is already a very clogged up section even more. Episode shipments, same thing here, why are you trying to sell me character shards for characters that are already maxed? lets tidy this up shall we? Cantina battle: again ... maxed character shards & honestly very little else. I would REALLY appreciate more things to do with Cantina points besides just buying ship building materials with them (which honestly feels like a waste of the points imo). These parts are quite rare & I would like to see them used for something more productive like helping us out with relic levels, kyro crunch, G12 mats, basically a lot of the stuff we see in the episode shipments. With the character shards reserved for cantina characters like the great mothers or stap as 2 examples of newer characters that should be rotated in eventually. Guild activity, again... maxed out character shards that just clutter up the interface for no reason. the shipments here are at least locked so you can't waste currency on a mis-click, but why just this odd bandaid? why not just give us the option to hide them altogether please?. I also feel like a lot of stuff in this sections prices are ... ambitious (to be kind) & should be reviewed. For example, 200 Mk 1s for 10 character shards, great value. 4500-4525 for 125 mats ... not so much. These should only be 1625 max imo. I feel all the MK2 & Mk3 stuff is wildly overpriced. Guild tokens aren't bad, a few overpriced materials (840 for 20...), but otherwise ok. Squad arena, nothing but prestige to buy here. The credits are wildly overpriced & everything else is just maxed out character shards that we have no reason to purchase. The handful of mats on offer are mediocre at best. I feel like this is another wasted/neglected section much like Cantina is. We should be able to buy newer 'normal' character shards as they are rotated into the game with the older maxed out ones hidden, so the interface isn't so cluttered. Galactic war, this is honestly the only place I want to see maxed out character & ship shards, so I can convert this into shards for the shard shop. Ultimately tho, I feel like this is yet more bloat that we don't need to see. If we're just going to convert everything we get into shard shop currency, why not just give us the shard shop currency directly & be done with it?. Once you have everything from this section, the entire point of galactic wars becomes moot. Its just something you 1 button sim & I feel these extra steps of converting galactic tokens into ship tokens into shard shop tokens ... is frankly a bit silly. We can do better!, we have the technology =) Mods, everything is absurdly overpriced. I understand that this is more of a end game thing for people with everything maxed out to gamble on improving their characters in minute ways, but it sure would be nice to participate once in awhile if we see specific things that would help us without feeling like we got ripped off. Fleet arena, again, pointless maxed out shards for characters & ships that we already have. hide all of this please & rotate newer stuff in that we don't have. We should eventually be able to see most normal characters here, like marrok, shin, visas, huyang, etc etc. give us something to do with these points besides just spend them on overpriced zetas please. Guild events, a lot of stuff is ok here, but I feel strongly that the all the character & ship shard prices are pretty absurd. None of this currency is terribly common, there should be more value. Minus the 400 Mk1 shards for 10 character shards; but the 1350, 1750, 2125, 2700, 3800 ... c'mon, you're just being silly at this point imo. I think all of those could be reduced by a magnitude or several. Also, more maxed out characters / ships cluttering the UI for no reason. These should be here. Let's tidy these up too please =) Grand arena, only a few small notes really. the prices aren't bad for some things, some of the g12 mats are a tiny bit stingy, I feel like if earned more points overall, this would alleviate some of those feelings (especially for the lower ranks to incentivize & help people to get into it more). I'd also like to see the stock freshened up a bit. Maybe more relic mats here please? Shard shop, all the maxed out stuff here? again, no reason to be here, its all locked too!. Let's tidy these up & declutter the interface a lot, so we can actually find stuff we want to buy. I'd like to see more ships & special characters rotated into this section much like we have grievous & vader & all the capitol ships. Why not let us buy like master qui-gon, or death/night trooper shards here? or star fortress, emp shuttle, comeuppance, tie echelon, etc for ship shards? like the point of shard shop currency is like a pity system (imo) you get a bunch of doubles that you don't need, which eventually leads to you being able to buy something you DO need ... except y'all aren't holding up your end of the deal hehe, cause no new stock ever gets rotated in (or is entirely too slow to be rotated in. I'm sure some updates had to have happened at some point right?....right? hehe) Conquest, don't have a lot of notes here. Except to say the 475 for 5 shards feels bad. Why not keep it at 10? that currency is super rare, it's not like we get much of it & it just artificially drags out the wait time for new content, which is honestly this games biggest issue. No one should have to wait literal years to do something in any game. Events: It's nice to see you update this section a bit & breathe some life into the game. More of this please. Really the entire point of this post! - keep doing more of what you did here in this section .. just in all the other sections too lol. I do have a couple of nitpicks tho ... like Stuff that is maxed out, such as the fleet mastery events (or maxed out characters especially!), these events should be hidden by default once you're done, you're done!. There is no reason for these to clutter up the interface any longer. We never need to click on them, so why have them there? seems extremely unnecessary. Galactic legend events can I see both sides, so I'd like to have the option to hide them if we choose & not just have them hidden by default. So you can see what you need to work on in order to do the events you're missing...but once you know, there's really very little reason to have them clutter up this interface as well. Finally, I'd like to be able to see more info in the event section for upcoming events (the grey'd out events). Let me see what the required units are so I know what to work on to maximize my rewards from these events. Seeing the rewards is nice & all, but it would be more helpful if we could see what is required to earn said rewards hehe. Guild Raids & Events Much like in the events section, I would like to be able to see more info about what is required for each raid / event. The characters, ships, relic levels, all that good stuff. STORE: Again, why are you trying to sell me stuff that is already maxed out .. & this time for crystals? That just seems shady imo. There is absolutely zero reason why ANYTHING that we have MAXED out should be shown to us in this section for sale. examples are the fleet ships, character shards, squadron packs etc. This goes for the constant spam of pop-ups that are constantly trying to sell me packs of stuff that I already own! Lastly, the materials ... why are they all so absurdly priced? I understand this is whale bait, but isn't the whole reason you put stuff here, is for us to give you real money for it? so why not make them more affordable & get more of us to willingly give you money. I know I'm a dolphin myself. I will spend money almost exclusively on LSBs & that's it though. I feel like I get value for my dollar there & this is how I choose to support a game I enjoy. There are months when I would like to support you more, but I feel like you take advantage of me with your prices & this in turn sours the entire experience & makes me want to give you less money in the future. The episode pass at $30 (CAD) per month is too much. That's literally two triple A MMO monthly subs for quite frankly not very much in return. Certainly far less than what I would get for subbing to a triple A MMO for 2 months, or if I bought multiple DLC for a game. Again, I would like to support you, but not if you're mugging me in the process. Especially when you factor in the Conquest pass on top of this, which even at the base level is another 13.99 (CAD) bringing the total to $45 per month on top of anything else you might need such as calendars, or LSBs, material packs, etc. Like we enjoy the game, but it shouldn't cost 100s of dollars either. I know I don't have to buy anything, but then the game literally becomes unbearably slow, with team advancement taking literally multiple years to complete. No one has time for this. There is way too much competition for our time these days. What I'm trying to say in a long winded way is, help us help you. Make things more affordable & more people would give you money, which in turn would boost your overall profits, because far more people would take advantage of what you have for sale, vs only a tiny amount of whales that can afford it. Thanks for coming to my TED talk based on my first year playing this game. Please don't yell at me =)365Views3likes12Commentscharacter idea: Galactic Legend Exar Kun
Inspiration: Ancient sith lord of old who becomes a nightmare to face in battle while also boosting his double bladed lightsaber allies Unit name: Exar Kun Relic Amplifier: Freedon Nadds holicron Affiliation: dark side, Tank Tags: Galactic Legend, leader, Sith, Sith Empire Attacks and Abilities Ultimate: Force Malstrom(requires 100% Ultimate Charge) Instantly defeat the weakest enemy while dealing true damage to all enemies. All allies cooldowns are reset.Defeated enemies cannot be revived. Every time Exar Kun or an ally gains We Have Returned or whenever an enemy is inflicted with Fear he gains 2% Ultimate Charge. Basic: Slaughter To Prevail Deal physical damage to target enemy with a 30% chance to call an ally to assist,increased to 50% if they weild a double-bladed lightsaber.Infict ability block, tenacity down, and healing immunity for 1 turn. Special:Unhinged Agression Deal special damage to all enemies with a 50% chance to inflict stun, call all double-bladed lightsaber allies to assist, if any enemy was stunned, inflict Fear on them for 1 turn. Leader:Far Beyond Driven All allies have 25% health, mastery and potency; doubled for Sith, tripled for Sith Empire. Sith allies gain We Have Returned whenever Fear expires on an enemy. The first time an ally is defeated, Exar Kun gains taunt and damage immunity for 2 turns. Unique: Twin blade mastery Exar Kun has 150% defense penetration. Allies that weild double bladed lightsabers also gain this effect. If they are Sith, they gain Ferocity. If they are Sith Empire, they start the battle with max stacks(15) of Ferocity. While Exar Kun is alive, these allies start their turns with potency up. Unique: Sith Alchemy Light Side enemies have -40% critical avoidance and -50% defense. Whenever a Sith ally attacks out of turn, they gain heal over time for 3 turns. The first time an enemy falls below 50% health they are inflicted with Fear for 1 turn. Galactic Legend This unit takes reduced damage from percent damage effects and massive damage effects. They take massive damage from destroying effects( excludes raid bosses) and are immune to stun effects.This unit has 10% max health and max protection per Amplifier level and damage they receive is decreased by 30%.340Views3likes0CommentsCharacter idea: Ahsoka(Dark Side Vision)
Inspiration: What a shame she chose the light, she could have been so much more.... Unit name: Ahsoka (Dark Side Vision) Relic Amplifier: lightsaber(s) Affiliation: Dark Side Support Tags: Unaligned Force User Double-bladed lightsaber Attacks and Abilities Basic: You Lack Conviction Deal physical damage to target enemy. Attack a 2nd time if they were buffed. Attack a 3rd time if any buffs were dispelled or a debuff was applied. Special: Crush Opposition Deal special damage to target enemy. Remove 50% turn meter from them and reduce the cooldown of Harvester Of Sorrow by 1. Special: Harvester Of Sorrow Deal true damage to target enemy while dealing special damage to all enemies; gain 1 stack of Dark Infusion(+35% offense per stack,max 3).At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.This ability starts on cooldown. Unique: Dark Side Corruption Ahsoka gains additional abilities throughout the course of battle. Whenever she assists a dark side ally, she gains Ferocity and tenacity up for 1 turn. If she assists a light side ally, she deals 20% less damage, and is inflicted with expose and healing immunity for 1 turn. Unique: What Pride Had Wrought Ahsoka and the character in the leader slot have +20% mastery and speed(excludes Galactic Legends) If any version of Maul is in the leader slot:Maul and Ahsoka have +20% accuracy and tenacity, and assists whenever Maul attacks. If Lord Vader or Darth Vader is in the leader slot and not the ally slot: Vader and Ahsoka have +20% health and defense, and cannot be damaged by health percentage based attacks. If Jedi Knight Anakin Skywalker or General Anakin Skywalker is on the enemy team, they can't assist or attack again if their attack is targeting Ahsoka.8Views0likes0CommentsRaddus light speed bundle not received
I bought both rogue one packs but I only got one of them. The raddus pack is nowhere to be seen and I already tried contacting the support. They just closed both tickets saying "resolved" but I still do not have the characters. I would appreciate getting what I paid for. Thanks in advance numéro de commande du pack 1: 1007255923656 (reçu) numéro de commande du pack 2: 1007254923656 (non reçu)37Views0likes1CommentTIE/IN INTERCEPTOR LIGHTSPEED BUNDLE bug
I bought the TIE/IN INTERCEPTOR LIGHTSPEED BUNDLE but i didnt recive the contents of it. I instead recived what i belive to be 2115 Crystals instead. I have claimed them already but havent spent them. I can still buy the Bundle. I want to know if i can somehow recive the contents of the Bundle without having to buy it again. My ally code is: 755-866-777Solved225Views0likes10CommentsUpdated conquest
New updates has secret updates and this is getting too bad honestly for creative and minor (mid game) accounts this update weak point data disks got nerfed too much other update first conquest of jocasta Nu data disks is already bad because of the most played data disks are gone in conquest we need damage mostly because of overprepared overprepared is making to kill impossible I agree to changing to data disks each conquest cycle but this update is straight up murder for conquest we don’t have data disks to progress removed data disks was the bests : Thermal Exhaust , Caustic Emissions , Ruthless: Debilitation , Volatile Accelerator , Amplify Agony … even to conquest in full gain 630 is not possible if you don’t have new or expensive teams70Views0likes0CommentsNaboo Raid ending.... why isn't Bombad General event every other Tuesday?
Many f2p players couldn't get their Gungans 7*/13 till now. Tuesday's a great day to put that event in there cause there's nothing to do in there on that day. Especially over the fact that you guys are moving on to the next Raid. Some newer Guilds some players wanted to get JarJar right away so they can help their Guild which as soon as that happens now it's ending 🤕.180Views0likes3Comments