Forum Discussion
9 years ago
Yes because the change you stated is nothing more than spare change...it wont really make a small difference even. Its like getting cheese on a plain hamburger, now if they added bacon to that and put it on a bun....
We could also condem the poor performers in our guilds to moisture farming on tatooine and turn there hard labour into credits for top ten daily achievers in guild. Lets say (hypothetically) member doesn't do daily activities goal of 600 AND doesnt contribute to daily challenge...then they compensate 250k of there own credits to be distributed to top ten performers of daily guild activities.
If they have no credits...there banished to moisture farming (no guild rewards from raid or activities) and forced to do a moisture farming event before ANY other activities when they log back on. The moisture farming gives a very large sum of credits 1 million, but also gives half to top 5 (100k each) daily activity performers of guild and other half to be distributed evenly among the rest of active guildies. This way everyone gains and inactives are put to use when they come back. And quiters are ID'd so they can be booted.
And of course the rich get richer and the poor get poorer...as it should be. :p
We could also condem the poor performers in our guilds to moisture farming on tatooine and turn there hard labour into credits for top ten daily achievers in guild. Lets say (hypothetically) member doesn't do daily activities goal of 600 AND doesnt contribute to daily challenge...then they compensate 250k of there own credits to be distributed to top ten performers of daily guild activities.
If they have no credits...there banished to moisture farming (no guild rewards from raid or activities) and forced to do a moisture farming event before ANY other activities when they log back on. The moisture farming gives a very large sum of credits 1 million, but also gives half to top 5 (100k each) daily activity performers of guild and other half to be distributed evenly among the rest of active guildies. This way everyone gains and inactives are put to use when they come back. And quiters are ID'd so they can be booted.
And of course the rich get richer and the poor get poorer...as it should be. :p
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