Forum Discussion
9 years ago
"l3end3r;96466" wrote:
Thx for taking the time to look at this. My first thought whenever I read these kind of balance posts is, what does this do to the meta? PVP matches are only 5 minutes, and if we go back to tripple heal teams with defensive setups, is that really a step forward? It might be refreshing for a couple days, but I think the design of this game is pretty good.
If anything is to be adjusted, I think it should be speed. If the high damage characters were as slow as most tanks, then you would have several character turns to prep for the big hitters. To me, this sounds more strategic than making everyone have more hp/ less dmg. Characters like R Piolet have never been complained about, because he can't drop a character before they've had a chance to move. My 2 cents anyway
If you look at what I'm suggesting, and the actual amount of damage done by high- damage attackers, triple heal teams will still struggle against high damage teams.
Rey, as an extreme example, will still land criticals over 10k with O Up, and high damage assists with O Up will land over 10k.
Health pools will be around 13k - 20k, reducing 1st round OHK chance, and Multi-AoE Round 1 teamwipes
Normal Healers will heal for about 5-6k, making Healing Immunity a valuable debuff, but not necessary if you're bringing enough pain to land a kill with focus, or have ability block to prevent the heal.
Tanks will take far less damage from Attackers, making Armor Penetration buffs valuable and Taunts more effective.
Obviously, everything requires rebalancing from character to character occasionally. Poe and Han especially would benefit from Armor changes by having Armor in their gear (both gain about +40 Armor from Gear right now. Shows how useful of a stat it is.)
But overall, I think this metric would allow for actual team diversity, especially if you will be able to view team comp in the upcoming patch.
See a team with 3 Healers? Bring Block or Heal Immune, but then you know at the most you have 2 high damage attackers, so plan accordingly.
See a team of 4 Tanks? Bring characters with Defense Pen buff.
3 Attackers? Bring a Tank and a healer to cover your attackers, or Support to stun.
Sounds way more fun to me than Star Wars: Arena of Cannons.
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