Forum Discussion
9 years ago
Good points, OP. But.. hmm....
1. Maybe this one reason why EA's goal is to make GW not 100% beatable. It has been suggested time and again that GW is designed so that focusing on arena should make GW more difficult? (I don't think it is working, though. Only two of my top arena players have a lower than normal GW completion rate!)
2. Crystal to credit exchange rate. 300 extra crystals is not as much when converted to credits. A F2P player can save max like 100 crystals a day. But makes 700k a day with GW and raids. So 300 more crystals is 400% more cyrstals for the top arena player to buy raid gear or shards. But it only translates to 30% more credits, if converted. Since mods require credits, this is not so bad of an additional grind. Also buying shards for crystals is very expensive. It has a built in winners tax.
3. Gear is still a bottleneck, and you do not need to be high rank in arena to join and be productive in a high level guild. Yes, top arena player can buy more raid gear, but raid gear seems to drop only once every two weeks? Also most of the best raid teams need marginal PvP toons.
4. Devs know what's coming next way before we do. And every thing they add, they are using it to rebalance the game, overall. They can't make things better for everyone. By necessity, each new content hurts some folks. This is why devs have a thankless job.
This just might be why so many people complain. Because they are focusing on one thing, but they don't realize why those checks are placed.
EA has metrics. They design and make tweaks to keep the game balanced, whether we are complaining or not. When we complain they do not test their patches, we might be jumping the gun. We may be the experts on what constitutes fun for us, personally. But they are the only ones that can see the entire game, accurately, by the metrics. They are looking at resources and balance and longterm stability. When they tweak GW by 73,547 credits, it is not a random number.
1. Maybe this one reason why EA's goal is to make GW not 100% beatable. It has been suggested time and again that GW is designed so that focusing on arena should make GW more difficult? (I don't think it is working, though. Only two of my top arena players have a lower than normal GW completion rate!)
2. Crystal to credit exchange rate. 300 extra crystals is not as much when converted to credits. A F2P player can save max like 100 crystals a day. But makes 700k a day with GW and raids. So 300 more crystals is 400% more cyrstals for the top arena player to buy raid gear or shards. But it only translates to 30% more credits, if converted. Since mods require credits, this is not so bad of an additional grind. Also buying shards for crystals is very expensive. It has a built in winners tax.
3. Gear is still a bottleneck, and you do not need to be high rank in arena to join and be productive in a high level guild. Yes, top arena player can buy more raid gear, but raid gear seems to drop only once every two weeks? Also most of the best raid teams need marginal PvP toons.
4. Devs know what's coming next way before we do. And every thing they add, they are using it to rebalance the game, overall. They can't make things better for everyone. By necessity, each new content hurts some folks. This is why devs have a thankless job.
This just might be why so many people complain. Because they are focusing on one thing, but they don't realize why those checks are placed.
EA has metrics. They design and make tweaks to keep the game balanced, whether we are complaining or not. When we complain they do not test their patches, we might be jumping the gun. We may be the experts on what constitutes fun for us, personally. But they are the only ones that can see the entire game, accurately, by the metrics. They are looking at resources and balance and longterm stability. When they tweak GW by 73,547 credits, it is not a random number.
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