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VertigoBeast
9 years agoSeasoned Ace
"Tactyou;905816" wrote:"Eightys;905799" wrote:"Tactyou;905781" wrote:
Though adding more potency will help of course.
No it won't, you'll just be taking away from other stats he needs. Don't add any potency to Maul for arena, he gets plenty through his unique.
If that's the case, I stand corrected. Anyway I don't put potency mods on maul as it is sufficient enough for daze.
Put a health primary on his circle mod though, his health pool is larger than his protection pool even at g11. That'll bump his starting potency up a little bit and his protection is going to be gone fairly quickly anyways. Other than that focus on crit damage, offense, speed and crit chance. The more damage he does the more his health goes up and the more potency he'll get and the faster he is the more he gets to do damage. Crit chance isn't really that needed as his crit chance is already very high, and with his Zeta lead if you get it, he's pretty much going to have advantage all the time.
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