Forum Discussion
8 years ago
"Gavstar;c-1208460" wrote:
As everyone else is making wild guesses, I will add my opinions too:
1. Refreshing change... The only pain point here was the Arena battle refreshes to get the maximum hops. I hope that they implemented a sliding selection for all teams. This would be a great QOL addition.
2. Old difficulties... This indicated that in the past, this game mode was difficult, and now has become easy, or easier. I rule out Challenges as old difficulties as they're SIM'able. All Cantina, Hard and normal nodes are SIM'able too. GW difficulties in my opinion was calculated based on your roster power. You could have an easy GW, or a really hard GW. The Devs could easily adjust the formula to change the difficulty.
3. My favourite predication is that they will work something into the Pit raid. Way too many individual players are solo'ing the raid. Based on the intent of the raid, it was suppose to be a guild effort. The combination of power creep, level cap increase to 85, has made Pit raid trivial. The introduction of Commander Luke will make Pit raid a joke (tenacity down, speed down, defence down and TM reduction all in a single toon). They have to change the Pit to make it playable.
I think pit raid will stay, only because newer players struggle till they develop a few really good teams. It may take them 8-9 months th get the heroic pit won. But the HAAT has given most guilds a troublesome time completing, if a refresh was added, guilds wouldn't be losing some of thier top guildmates to super guilds only to get the minimum on a whales coattail.
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