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"KueChael;c-1208789" wrote:
"Gavstar;c-1208460" wrote:
As everyone else is making wild guesses, I will add my opinions too:
1. Refreshing change... The only pain point here was the Arena battle refreshes to get the maximum hops. I hope that they implemented a sliding selection for all teams. This would be a great QOL addition.
2. Old difficulties... This indicated that in the past, this game mode was difficult, and now has become easy, or easier. I rule out Challenges as old difficulties as they're SIM'able. All Cantina, Hard and normal nodes are SIM'able too. GW difficulties in my opinion was calculated based on your roster power. You could have an easy GW, or a really hard GW. The Devs could easily adjust the formula to change the difficulty.
3. My favourite predication is that they will work something into the Pit raid. Way too many individual players are solo'ing the raid. Based on the intent of the raid, it was suppose to be a guild effort. The combination of power creep, level cap increase to 85, has made Pit raid trivial. The introduction of Commander Luke will make Pit raid a joke (tenacity down, speed down, defence down and TM reduction all in a single toon). They have to change the Pit to make it playable.
I think pit raid will stay, only because newer players struggle till they develop a few really good teams. It may take them 8-9 months th get the heroic pit won. But the HAAT has given most guilds a troublesome time completing, if a refresh was added, guilds wouldn't be losing some of thier top guildmates to super guilds only to get the minimum on a whales coattail.
I think pit remains the same as well. There are toons that have come out that are perfect for rancor and tm removal- cls , jyn. Best haat cheat sheet I can see - phx and res. I see the "refreshes" and "challenges" as puns"KueChael;c-1208789" wrote:
"Gavstar;c-1208460" wrote:
As everyone else is making wild guesses, I will add my opinions too:
1. Refreshing change... The only pain point here was the Arena battle refreshes to get the maximum hops. I hope that they implemented a sliding selection for all teams. This would be a great QOL addition.
2. Old difficulties... This indicated that in the past, this game mode was difficult, and now has become easy, or easier. I rule out Challenges as old difficulties as they're SIM'able. All Cantina, Hard and normal nodes are SIM'able too. GW difficulties in my opinion was calculated based on your roster power. You could have an easy GW, or a really hard GW. The Devs could easily adjust the formula to change the difficulty.
3. My favourite predication is that they will work something into the Pit raid. Way too many individual players are solo'ing the raid. Based on the intent of the raid, it was suppose to be a guild effort. The combination of power creep, level cap increase to 85, has made Pit raid trivial. The introduction of Commander Luke will make Pit raid a joke (tenacity down, speed down, defence down and TM reduction all in a single toon). They have to change the Pit to make it playable.
I think pit raid will stay, only because newer players struggle till they develop a few really good teams. It may take them 8-9 months th get the heroic pit won. But the HAAT has given most guilds a troublesome time completing, if a refresh was added, guilds wouldn't be losing some of thier top guildmates to super guilds only to get the minimum on a whales coattail.
I think anyone hoping for raid changes are going to be disappointed.- refreshing change comes to old difficulties...
They are going to let us refresh challenges? "Woodroward;c-1208874" wrote:
refreshing change comes to old difficulties...
They are going to let us refresh challenges?
My only issue with that is how challenges are considered "difficult""Jamesm;c-1208883" wrote:
"Woodroward;c-1208874" wrote:
refreshing change comes to old difficulties...
They are going to let us refresh challenges?
My only issue with that is how challenges are considered "difficult"
Difficult and challenging are words that share the same meaning...- Or the 'refreshing' (energy spent on refreshes) will be changed back to old difficulties (50,50,100,100,200 for holotable energy, and 100,100,200, 200 for cantina).
Yes, please "theHejiN;c-1209024" wrote:
Or the 'refreshing' (energy spent on refreshes) will be changed back to old difficulties (50,50,100,100,200 for holotable energy, and 100,100,200, 200 for cantina).
Yes, please
Why would they tease a regression?"Jamesm;c-1209026" wrote:
"theHejiN;c-1209024" wrote:
Or the 'refreshing' (energy spent on refreshes) will be changed back to old difficulties (50,50,100,100,200 for holotable energy, and 100,100,200, 200 for cantina).
Yes, please
Why would they tease a regression?
Same. Don't see them doing that. I think an extra or 2 extra cantina bonus refreshes. And challenge gear updated.- The ability to refresh challenges at a rate that ends up being cheaper than shipments plus adding a useful piece of gear to the STR challenge (cuffs or guns?) would be extremely popular.
"Vinny_Vader_Vedi;c-1209032" wrote:
"Jamesm;c-1209026" wrote:
"theHejiN;c-1209024" wrote:
Or the 'refreshing' (energy spent on refreshes) will be changed back to old difficulties (50,50,100,100,200 for holotable energy, and 100,100,200, 200 for cantina).
Yes, please
Why would they tease a regression?
Same. Don't see them doing that. I think an extra or 2 extra cantina bonus refreshes. And challenge gear updated.
Yes plz.. the drama about mk3 sienar n stun cuff/gun should end :joy:
And remove challenge gear from raid reward
:relieved:
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