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So you want to introduce a mechanic that disincentivises spending by removing one of the principle benefits of spending? I’m sure the devs will get right on that.
I quite like the new Era system in this respect. If a player is going to spend to the extent that it makes a big difference to where they’d end up if they spent nothing at all, they’d have to spend a pretty sizeable chunk of change (or blow through a significant amount of stashed crystals). This makes the decision very easy for me and I’m sure many others.
Except it’s another punishment for free to play. There’s a crucial difference between rewarding those who spend and punishing those who don’t.
- DarjeloSalas1 month agoSeasoned Ace
Please explain how this p2p / f2p differential is any different to those that already exist in the game?
And if you could also explain how grouping spenders together in Coliseum leaderboards would be good for the long term future of the game, I’d be grateful.
- prettyfly4quiguy1 month agoSeasoned Ace
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