Forum Discussion
crzydroid
6 years agoHero (Retired)
But for every battle that happens in the game, which is a lot, you have to find some other user to send the data to, maybe multiple users so you don't land on another cheater, and intrusively run this thing in the background no matter what that person may be running or what battle they're in or whatever. I know with older devices or devices with RAM issues task switching can cause the game to crash and lose battles, etc. So I can't imagine what this would do. It just seems incredibly impractical.
Again, it also assumes running battle simulations is the best method for flagging potential cheaters, which I also think is impractical. It's going to be probability based, so investigation will be required regardless. Surely there are other metrics that can be used, whether they are more face value or technical.
Again, it also assumes running battle simulations is the best method for flagging potential cheaters, which I also think is impractical. It's going to be probability based, so investigation will be required regardless. Surely there are other metrics that can be used, whether they are more face value or technical.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 3 hours agoCommunity Highlights
- CG_Meathead10 months ago
Capital Games Team