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- "Cannot be resisted" effects will always bypass tenacity up.
"Nebulous;c-1144144" wrote:
"Cannot be resisted" effects will always bypass tenacity up.
INTERESTING.
So Zeb in an R1 team could Staggering Sweep someone with Ten Up, get a guaranteed stagger, and also a 50% change to expose them (unresistable as well) with zJyn leadership ability.
TAKE THAT TRIPLE CLEANSE TEAM ... before those two debuffs get immediately wiped out the next turn. :)- Bounty Hunters resolve says it cannot be dispelled or resisted, until execute is executed
- Debuffs are normally a two roll system. The first roll to see if the debuff is triggered, the second is to see if it's resisted or not. "60% chance to stun" means that there's a 60% chance to even do that second roll. (This is why you don't see RESISTED every time you make an attack and a debuff isn't applied)
What happens with Tenacity Up is it sets the second roll to 100% resist chance. If something can't be resisted, it bypasses that roll and just goes straight to a success.
The same method applies to Foresight and attacks that can't be dodged. - Yep exactly. Always fun seeing Vader hit and Ability Block Jedi through Foresight & Tenacity Up.
- I liked it even more when his basic worked just a tiny bit differently and instead turned a miss against Jedi into a hit. What would happen then is he would attack, Foresight would turn it into a miss, then his ability would turn it into a hit. Since Foresight did its job, it would then expire.
But they fixed it... So now it works like Greivous' basic, or any attack against a stunned character with Foresight. The attack hits, Foresight stays. "NicWester;c-1144588" wrote:
I liked it even more when his basic worked just a tiny bit differently and instead turned a miss against Jedi into a hit. What would happen then is he would attack, Foresight would turn it into a miss, then his ability would turn it into a hit. Since Foresight did its job, it would then expire.
But they fixed it... So now it works like Greivous' basic, or any attack against a stunned character with Foresight. The attack hits, Foresight stays.
interesting...stun blocks foresight?- Stun prevents dodging, so yes.
- crzydroid9 years agoHero (Retired)
"NicWester;c-1144494" wrote:
Debuffs are normally a two roll system. The first roll to see if the debuff is triggered, the second is to see if it's resisted or not. "60% chance to stun" means that there's a 60% chance to even do that second roll. (This is why you don't see RESISTED every time you make an attack and a debuff isn't applied)
What happens with Tenacity Up is it sets the second roll to 100% resist chance. If something can't be resisted, it bypasses that roll and just goes straight to a success.
The same method applies to Foresight and attacks that can't be dodged.
Tenacity up gives 99990% tenacity, which usually translates into 100% resist chance, but in theory there are circumstances that could get around that. Currently, tenacity down is one. But yes, "Can't be resisted" does bypass."CryGonJinn;c-1144155" wrote:
Bounty Hunters resolve says it cannot be dispelled or resisted, until execute is executed
Execute does not dispell BHR. It prevents revive. "UltimateSeaDog;c-1144654" wrote:
"NicWester;c-1144588" wrote:
I liked it even more when his basic worked just a tiny bit differently and instead turned a miss against Jedi into a hit. What would happen then is he would attack, Foresight would turn it into a miss, then his ability would turn it into a hit. Since Foresight did its job, it would then expire.
But they fixed it... So now it works like Greivous' basic, or any attack against a stunned character with Foresight. The attack hits, Foresight stays.
interesting...stun blocks foresight?
Well, not technically "block," but yes.
Stunned characters can't dodge attacks. Foresight can be applied to them still (most likely from Qui-Gon' or Yoda's zetas) but attacks will still hit them. But since they didn't dodge, the Foresight will remain on them and once the stun clears they'll dodge the next attack.
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