Forum Discussion
3 years ago
This is a ridiculous change. If you could at least try to justify it, the community might not be as outraged, but to only have a post that says "the change happening" is extremely tone-deaf to player needs. These are a couple of my complaints.
We don't have Fleet Loadouts.
Loadouts would at least give us a chance to organize and plan on what fleets to take into battle. Do you even play the game? Has no one felt it would be much more convenient to have a pre-set fleet that can load in 2 clicks, rather than swiping a dozen times?
Not enough ships / gear
Sure, there are 47 ships and divided among the, minimum, 6 Capital Ships there are enough for the 3 defense and 3 attack (42 ships, 6 Capital Ships). But if you lose an attack, you don't have enough for a full fleet to try again. Fleets like the Resistance and First Order don't even have a full 7 ships. There are 7 Empire ships to divide among the other 2 Empire Capital Ships (obviously Executor will use the Bounty Hunter faction). Shoot, Ebon Hawk doesn't even have a Capital Ship, he just gets plugged into a team for a slight bit of utility. This is also assuming that all of our pilots are geared and reliced. Guess what... they're not! And that's not by choice. I spent much of my early gameplay improving my ships. I was new, and I guess hoping that ships would become a bigger deal in the game. They haven't, and increasing the required number for GAC doesn't really change it. IF ships had a higher purpose in other parts of the game it would be more acceptable, but the players can't be expected to use our limited resources to only slightly benefit in GAC and no where else.
Please reconsider this change, or at least do something to improve the player experience.
Loadouts would at least give us a chance to organize and plan on what fleets to take into battle. Do you even play the game? Has no one felt it would be much more convenient to have a pre-set fleet that can load in 2 clicks, rather than swiping a dozen times?
Sure, there are 47 ships and divided among the, minimum, 6 Capital Ships there are enough for the 3 defense and 3 attack (42 ships, 6 Capital Ships). But if you lose an attack, you don't have enough for a full fleet to try again. Fleets like the Resistance and First Order don't even have a full 7 ships. There are 7 Empire ships to divide among the other 2 Empire Capital Ships (obviously Executor will use the Bounty Hunter faction). Shoot, Ebon Hawk doesn't even have a Capital Ship, he just gets plugged into a team for a slight bit of utility. This is also assuming that all of our pilots are geared and reliced. Guess what... they're not! And that's not by choice. I spent much of my early gameplay improving my ships. I was new, and I guess hoping that ships would become a bigger deal in the game. They haven't, and increasing the required number for GAC doesn't really change it. IF ships had a higher purpose in other parts of the game it would be more acceptable, but the players can't be expected to use our limited resources to only slightly benefit in GAC and no where else.
Please reconsider this change, or at least do something to improve the player experience.
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