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- harvestmouse13 years agoNew RookieWell it should make a difference if I face Phoenixeon. I started Aurodium 3 and I'm now Kyber 4. Yes, I don't work on ships as much as I should..............but I hate them and hate playing this side of the game. I have 6 fleets, so.............it would probably give him a bit more of an advantage if we faced each other.
I feel stretched. However, I think 2 fleets in Chromium is worse. I think a lot of Chromium players don't have more than 4 fleets. Where as most Kyber have more than 6. - perfidius443 years agoRising Newcomer
"WookieWookie;c-2348803" wrote:
"Phoenixeon;c-2348743" wrote:
K4 (was K2 at the start) here.
The result usually decided at the ground stage, rarely comes into ships...
So yes, I dont care.
Maybe ignoring ships is why you went from K2 to K4?
In the higher teirs of kyber the match is often decided by how many attempts it takes to clear (or who fails to clear) Exec. With 3 defensive fleets required this will be exasperated, as you only get two attempts with any kind of real fleet (assuming you have a complete roster of ships and geared crew members) to clear Exec, and with the recent AI changes the former counters are maybe 50% at a one-shot at best, down from 70% or so. This is a problem and to not see it is to continue to be bumped down until you're out of kyber.
If you don’t like to have the match decided by how many attempts it takes to clear Exec and are afraid it will be exasperated, you can keep Exec for offense. - templarphoenix3 years agoNew Spectator
"WookieWookie;c-2348803" wrote:
"Phoenixeon;c-2348743" wrote:
K4 (was K2 at the start) here.
The result usually decided at the ground stage, rarely comes into ships...
So yes, I dont care.
Maybe ignoring ships is why you went from K2 to K4?
In the higher teirs of kyber the match is often decided by how many attempts it takes to clear (or who fails to clear) Exec. With 3 defensive fleets required this will be exasperated, as you only get two attempts with any kind of real fleet (assuming you have a complete roster of ships and geared crew members) to clear Exec, and with the recent AI changes the former counters are maybe 50% at a one-shot at best, down from 70% or so. This is a problem and to not see it is to continue to be bumped down until you're out of kyber.
Ships dont bring me from K2 to K4, a very fat roster with only 2 GLs does. "Ravens1113;c-2348898" wrote:
"DarjeloSalas;c-2348896" wrote:
"Ravens1113;c-2348895" wrote:
"DarjeloSalas;c-2348894" wrote:
"Ravens1113;c-2348893" wrote:
"Starslayer;c-2348854" wrote:
"WookieWookie;c-2348803" wrote:
"Phoenixeon;c-2348743" wrote:
K4 (was K2 at the start) here.
The result usually decided at the ground stage, rarely comes into ships...
So yes, I dont care.
Maybe ignoring ships is why you went from K2 to K4?
In the higher teirs of kyber the match is often decided by how many attempts it takes to clear (or who fails to clear) Exec. With 3 defensive fleets required this will be exasperated, as you only get two attempts with any kind of real fleet (assuming you have a complete roster of ships and geared crew members) to clear Exec, and with the recent AI changes the former counters are maybe 50% at a one-shot at best, down from 70% or so. This is a problem and to not see it is to continue to be bumped down until you're out of kyber.
If you don’t like to have the match decided by how many attempts it takes to clear Exec and are afraid it will be exasperated, you can keep Exec for offense.
Except you again miss the point.
Exec matchups are entirely RNG based for the most part. Mirror matches? RNG.
Echelon FO? No guarantee to one shot and only better chances for the two shot instead of malevolence.
The issue? One bad dodge, one ridiculous bug and guess what? It’s over. One single 2nd attempt.
In my GAC matchup today if they had 3 fleets I’d have no shot to win my matchup because my Exec mirror match was decided by who the R9 piett decided to blast down. No way to clean that up then since that matchup immediately ended.
I’m sure your response will be to R9 my piett but that doesn’t matter. It’s still a coin flip on who goes first and then who gets swarmed. So no. This isn’t the right time for more fleets and CG is foolish to think otherwise. Whether it’s to induce panic/anger spending or whatever, it’s a bad move.
“Entirely” RNG?! Come on, who are you kidding?
So if my piett and my opponent have the same R9 piett, and both our Bando’s are R7, and their team goes first and blasts my RC away before i even get a move simply because the coin flip went in their favor, how is that not RNG based?
The beginning of the match if all relic levels are the same is an RNG coin flip. How is that not entirely decided by RNG? It also is RNG based on who the AI decided to swarm no?
I go second on 3/4 of my battles (r8 Piett) and win almost all of them.
I’m not disputing there’s an element of RNG, but it’s the unabashed hyperbole of claiming they’re entirely RNG that I take issue with.
Then you’re getting some of the check marks hit on the RNG rolls in the start in your favor. They either don’t swarm RC. Their XB doesn’t double tap. Their RC doesn’t go before yours. The XB doesn’t double tap the next round with the RC assist. Add in those untimely dodges then you have an RNG fest in the start. So if RNG doesn’t roll the right way, you’ve got problems.
I would go the other way round:
If the RnG goes the wrong way, you have a massive problem. The chance of this worst case is lower than 50%. So it's no coin flip but rather a dice roll- Shadowscream773 years agoNew SpectatorI’m winning 95% of all my battles in Fleet Arena with a R8 Piett vs R9 Piett etc….
What’s all this RNG nonsense above?
As long as your Xanadu Blood is faster than your RC + you have Ebon Hawk it doesn’t matter if the enemy goes first.
I’ve also no idea how the people above are losing RC in the opening?? It’s not RNG imho - perfidius443 years agoRising Newcomer
"Ravens1113;c-2348893" wrote:
"Starslayer;c-2348854" wrote:
"WookieWookie;c-2348803" wrote:
"Phoenixeon;c-2348743" wrote:
K4 (was K2 at the start) here.
The result usually decided at the ground stage, rarely comes into ships...
So yes, I dont care.
Maybe ignoring ships is why you went from K2 to K4?
In the higher teirs of kyber the match is often decided by how many attempts it takes to clear (or who fails to clear) Exec. With 3 defensive fleets required this will be exasperated, as you only get two attempts with any kind of real fleet (assuming you have a complete roster of ships and geared crew members) to clear Exec, and with the recent AI changes the former counters are maybe 50% at a one-shot at best, down from 70% or so. This is a problem and to not see it is to continue to be bumped down until you're out of kyber.
If you don’t like to have the match decided by how many attempts it takes to clear Exec and are afraid it will be exasperated, you can keep Exec for offense.
Except you again miss the point.
I don’t think so. I don’t have data, but i would guess that you have more chances to win a mirror Exec than a counter Exec. So by keeping your Exec for offense, you raise your chance to clear enemy territory. Even if you’re right and it’s a rng fest, you still have better odds.
What would be concerning would be if data showed that Executor mirrors are a 50% winrate or so, because it would clearly shows a rng issue. Barring that, it’s a personal strategic choice based on your success in mirrors and your success with counters (and the success of your opponents versus your own Exec on D if it’s the strategy you fancy). - This meta is definitely more RNG based than most. Obviously skill and gear can reduce the negative RNG impact, but that doesn’t reduce its significance.
There’s so many rolls that have the chance to go poorly: coin toss to go first, 70% chance to attack twice, resists (and cleanse not to applying), an untimely buff immunity landing on HT, XB coming out of stealth at the start and getting focused down by RC (and killed by Boba reinforcing), dodges (especially right before getting the ultimate off, or right before opponent’s Exec uses heal), and more I’m sure I can’t recall at the moment.
While some of those events happen in all facets of the game, this particular fleet meta has more opportunity for things to go wrong than ever. I think it’s magnified by how close the mirror matchups inherently tend to be.
That being said…it does create some exciting (and potentially infuriating) matchups. "TheDude420;c-2348918" wrote:
This meta is definitely more RNG based than most. Obviously skill and gear can reduce the negative RNG impact, but that doesn’t reduce its significance.
Executrix mirrors are comparable to Negotiator mirrors.
And the HMF Rebel LOLassist meta says "Hi!!!" :D- tward9303 years agoNew SpectatorFleet is meh. I agree. But my opponent will have the same problem as me. So... what's the problem?
- I do wonder how much Ship Mods would help the problem. It’s at least in player hands then.
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