Forum Discussion

Malkin_71ML's avatar
5 years ago

Aggressive Negotiations Tier 5 Helppppp

This is my swgoh.gg profile - https://swgoh.gg/p/392192397/
Separatist Characters: https://swgoh.gg/p/392192397/characters/?f=Separatist

ps the mods on the site are not the one I would use for the event
All Skill are at least LV7 (except poggle and dooku leadership which are LV3)

so I have

Ventress 7* LV 85 G11 (could bring her her to G11 + 2) 3 Omega No Zeta
Dooku 7* LV 85 G10 +5 3 Omega No Zeta
Poogle The Lesser 7* LV 85 G11 No Omega No Zeta
General Grievous 7* LV 85 G9 +3 No Omega No Zeta
Genosian Soldier 7* LV 80 G8 +3 No Omega No Zeta
Sun Fac 7* LV 80 G8 +1 No Omega No Zeta
IG-100 MagnaGuard 7* LV 80 G8 +3 No Omega No Zeta
Genosian Spy 7* LV 85 G8 +1 No Omega No Zeta

Can I beat TIER 5?
What lineup should I use?
Who should I upgrade etc.
What lineup/gear/zeta etc I need to beat tier 7

Any tips would be awesome.

Thank you
  • Energy clarifying questions:

    If I unlock Jolee 3* in Fleet where would you rank him ? In front or behind anakin?


    I'd shoot him straight to the top of the list, unless Anakin was only like 10-15 away from completing a star. In that case, use your judgement. Are you using Anakin in fleet a lot at that point? Probably better to finish that star. But then Jolee jumps to the top of the list.

    Where do IG-2000 and Xanadu Blood fit in my yellow energy priorities?


    Good catch, I didn't list those, did I? I would do them right after Zaalbar.

    ...also, something that occurred to me that I should say: On Cantina energy, the three toons above Brood Alpha are all there for Darth Revan. Brood Alpha is the kind of toon that transforms Geos when used as a leader. There's a good case to be made for doing Brood Alpha first.

    So if you find yourself getting to the point where you're gearing up all your Geos for Fleet and you haven't started farming BA, well, you should think about bumping BroodAlpha to the top of that list. The decision is a bit complex and it isn't an easy one, whether to prioritize BA-Geos or whether to drive hard for Darth Revan. But you should at least think about moving BA up if you're getting to the point of seriously gearing all your Geo Pilots (SF, Soldier & Spy) even if you haven't started gearing Poggle yet.


    About characters & progress:

    Congrats on Ventress. I continue to do what you're doing by holding back that G12 gear. Don't give it to anyone for a while. You're not even close to getting relics on anyone, so saving it and retaining your flexibility to meet changing needs is probably more important than the bonus you'll get in your fights using those toons if you equipped the gear now.

    Jolee: Great progress! I would drop the Omegas whenever as long as you don't fall below a reserve of 20 omegas. Keep 20 on hand at all times so that they're ready for your zeta abilities (which always require at least 10 omegas) or for something you suddenly realize you desperately need. This can happen with events, where an omega that doesn't seem important in most fights becomes important to defeat a certain boss or level. Save the zeta for G10 minimum, though. Only Veers is an exception to that rule.


    Raid Han & GeoSpy are looking good! Definitely Omega all GeoSpy's abilities as soon as you can. This means even before Jolee. You probably won't use Jolee in your Arena squad until g11, and it will take Jolee long enough to get up to g11 that you should be able to get more Omegas by then.

    Anakin's Starfighter:
    I could level up Anakin's abilities so LV 7-8 Etc. or would you recommend to wait until the ship is 6* or 7*?


    I'd wait until 5* and see how he's doing compared to Vader in Power. If he's better than Vader at that point, then go ahead and Omega his Basic ("Locked On") and then his AoE ("Impeding Assault") right after the Phantom's "Slip Away" ability. If he's not better than Vader, then wait until 6* and compare again. Once he's better than Vader, you can put him on the priority list (at the top at that point, if you're already done with "Slip Away" by then). If it takes him til 7*, then it takes until 7* and that's okay. Neither of those ships has Rebel synergy, so you don't want to spend on their abilities too early.


    and little question..biggs KX9 laser cannon ability is not on your list does it mean that I shouldn't level it up to 8 ? or at least not before i'm done with all of does?


    I have one of the top 5, maybe even top 2 fleet inventories in my guild, and every single one of us is over 4M. I'm at 5.4M and a couple of my guild mates are at 6M. I have 80 or 90 ship omega materials sitting in my inventory right now waiting for the right use. And...?

    ... I still don't have that Biggs ability Omega'd. You're only going to be using Biggs for so long before Hound's tooth is better. When Hound's tooth is better, you use him NO MATTER WHAT FACTION you run. Rebels? Drop in HT. Separatists/Geos? Drop in HT. He is so much better than every other tank in the game that no matter what faction you run, you'll always want HT. So even with rebels, there just comes a natural limit to how far you want to upgrade Biggs' ship.

    Remember that Omegas will never be so numerous that you get to Omega everything. Biggs' speciality isn't dealing damage, it's being a Tank. So putting an Omega on his damage-dealing ability is just not important enough to ever reach top-priority for ship omegas. I mean, I could go omega it right now, but since I never use his ship anymore, why?

    For anyone who plays this game, it seems like you just want to spend as fast as you get things, because there are always so many things to accomplish, but this is a good reminder that spending on your best ship NOW isn't necessarily a good thing. Sometimes it's better to limp along with a mediocre ship you haven't even maxed out than it is to max out a mediocre ship and then lack the materials to max out your new, excellent ship right away the moment you unlock it.

    Not spending resources on something even though you could get an improvement **right now** is one of the hardest things in the game. But if it means when you unlock a major new ship or toon that you have the resources to take it to max right away instead of waiting for weeks, then you get a huge advantage for several weeks instead of small advantages for marginal toons - even if those advantages would have lasted for months instead of weeks, toons you use less often or are less needed or that don't give as much benefit for the resources spent (e.g. a lousy zeta vs. a good zeta), the total advantage you get probably won't come close to the benefit you get from maxing that supertoon or supership right away.


  • Finally, nice work on your ewoks!

    Teebo LV 53 G6 +5 (7* MAX)
    Ewok Scout LV 50 G6 +5 (6* 31/100)
    Ewok Elder LV 50 G6 +5 (6* 79/100)
    Logray LV 53 G7 +5 (5* 12/85)
    Paploo LV 52 G6 +4 (4* 64/65)
    Chief Chirpa LV 52 G7 +4 (5* 59/85)


    Remember that there's an event that earns you free Wicket shards that comes around 1x every month (usually, but sometimes you get an extra event thrown in). Now, it just happened a couple days ago, so you probably have 3 weeks or a bit more, but you can beat that event and start making progress towards Wicket if you can just do the following:

    Bring all Ewoks you're going to use up to G8+0
    Then meet specific requirements for specific ewoks:
    Ewok Elder => Level 80, Omega the "Power of the Forest" resurrection ability
    Chirpa ==> Level 80, Omega "Ancestral Secrets" and "Tribal Unity" (the two Special abilities) and get LV7 on leadership
    Paploo ==> Level 75 minimum (more is better for health, even up to 85 if you can manage it) and LV7 all abilities
    Scout ==> Level 76, Omega basic ("Ewok Ambush") (level 80 and Omega all abilities is helpful, but don't do it unless you try the event and fail multiple times). Even the Omega on the basic should be considered optional for your first couple of attempts. If you can finish without it, that's much better, because you pretty much never need Scout again after this event. This event gives you Wicket, and Wicket replaces Scout for everything else.

    And one of the following 2 characters (I prefer Logray, but do what you want or what seems easiest for gear):
    Teebo ==> Level 80, Omega Basic (Stealth Takedown). Don't omega leadership, but bring to Level 7. In some circumstances Teebo's lead is more effective than Chirpa's. I don't think this is the case with this event, but if you're going to level Teebo, you might as well bring the leadership to level 7 and have 3 omega materials ready in case you feel frustrated and want to try the event with a different leader
    Logray ==> Level 78, Omega basic ("Mystical Strike") and first special ("Hypnotize"). Level 7 on other two abilities. Note that an omega on the 2nd special ("Prophetic Visions") is very helpful, but requires Level 80 and you probably don't need it for this event.


    Now, if you don't get all of the recommended gear, levels, and ability increases, but you've made good progress (at least 2-3 at g8 and at least level 75 for everyone) you should still try it. It's been so long since I first did that event, I really don't know for sure what the true minimum gear/level/ability requirements are.

    But still, this is what I'd recommend, and the only possible waste is if you send up spending a bit too much on Scout or if you end up using Teebo and don't need Teebo later for anything. That's a concern, but not that much of one, since we're talking about (at most) 2 recommended omegas , nobody over level 80, and no super valuable gear. Everything else will be used again (and again and again) in GAC and also in Threepio's event.
  • You are basically having the same issues I had before I farmed Nute.
    You seem to have good characters but just can't beat it.

    Nute Gunray made it really easy tho.
    I don't remember specifically about the strat, but it involved getting rid of Padme and/or Jolee Fishto first.