Forum Discussion
Ichiraikou
4 years agoNew Spectator
While this version is certainly better than the last, it still has some issues. Some old ones, some new. Some I have mentioned before, most I have not. Let's get into it.
I'll start with one I have mentioned before: The cooldown reductions. As they still stack on top of each other. I mean, she reduces her cooldowns with her basic on a crit. But her cooldowns also get reduced when she crits on her second special, in which she uses her basic. So her cooldowns get reduced twice, for a single crit. On top of that there is still the fact that she has a mass assist ability, while also gaining benefits from killings an enemy. When all characters attack the enemy, it's very unlikely that Ahsoka is the one to deal the finishing blow to that enemy. But even when she does, she just reduces her cooldown again on top of the previous 2. Practically resetting her cooldowns. I'm ok with 2 different cooldown reductions in a kit, so long as they are independent (as in: They can both be activated, but also neither, and also each independently, and all are about equally likely). But having 3, with 2 basically having the same very easy condition and the 3rd contradicting another part of the kit? No. I still don't like that.
The next problem is the Crit Bonuses. I mean among all archetypes Agility Attackers have the highest natural Critical Chance (and that's not even factoring in their mastery bonus). So +75% Crit Chance and Crit damage is already way too much. But now you add Crit Chance Up and Crit Damage Up on top of that? So about 160% Critical Chance and 240% Crit damage without any mods wasn't enough for you? If you also factor in the Offence Up and the 50% increase to damage while she is Stealthed (which is also stacking), she has more damage than SLKR. Way too broken. I am not a fan of that in the slightest.
But wait, there's more! Because it's kind of strange that she's an attacker, when only her basic ability is able to deal damage. To be fair, her first special can deal damage as well. But not all the time and not based on her stats. So that doesn't make any use of her high offensive nature. I feel like she would be more of an support to be honest, she just doesn't have enough attacks to be an attacker in my opinion. (Might I also point out the irony that an ability called "Hidden Strike" deals basically no damage.)
To be fair, this is where it stops. These are the 3 biggest problems in this kit. I think the main problem is that your too eager to make her powerful, causing you to add power for the sake of power. (I refer to the massive amounts of Offence (100% increase), Crit chance (100% increase on top of a base of most likely 85%), and Crit Damage (125% increase on top of a base of most likely 168%). As well as the 3 cooldown decreases, speed boost, and turn meter gain.) In my opinion, there is a lot of value and power in both simplicity and specialization. So I tried my own hand at this kit. I tried to make a version of her to see what I could do with it. I'd like to present my results with you here. So, here is my version of her kit:
Ahsoka Tano (Grey Jedi) Kit Idea:
Anyway, hope this second round of feedback helped, hope you liked my version of her, and I'm sorry I still don't like this kit as much as I want to.
I'll start with one I have mentioned before: The cooldown reductions. As they still stack on top of each other. I mean, she reduces her cooldowns with her basic on a crit. But her cooldowns also get reduced when she crits on her second special, in which she uses her basic. So her cooldowns get reduced twice, for a single crit. On top of that there is still the fact that she has a mass assist ability, while also gaining benefits from killings an enemy. When all characters attack the enemy, it's very unlikely that Ahsoka is the one to deal the finishing blow to that enemy. But even when she does, she just reduces her cooldown again on top of the previous 2. Practically resetting her cooldowns. I'm ok with 2 different cooldown reductions in a kit, so long as they are independent (as in: They can both be activated, but also neither, and also each independently, and all are about equally likely). But having 3, with 2 basically having the same very easy condition and the 3rd contradicting another part of the kit? No. I still don't like that.
The next problem is the Crit Bonuses. I mean among all archetypes Agility Attackers have the highest natural Critical Chance (and that's not even factoring in their mastery bonus). So +75% Crit Chance and Crit damage is already way too much. But now you add Crit Chance Up and Crit Damage Up on top of that? So about 160% Critical Chance and 240% Crit damage without any mods wasn't enough for you? If you also factor in the Offence Up and the 50% increase to damage while she is Stealthed (which is also stacking), she has more damage than SLKR. Way too broken. I am not a fan of that in the slightest.
But wait, there's more! Because it's kind of strange that she's an attacker, when only her basic ability is able to deal damage. To be fair, her first special can deal damage as well. But not all the time and not based on her stats. So that doesn't make any use of her high offensive nature. I feel like she would be more of an support to be honest, she just doesn't have enough attacks to be an attacker in my opinion. (Might I also point out the irony that an ability called "Hidden Strike" deals basically no damage.)
To be fair, this is where it stops. These are the 3 biggest problems in this kit. I think the main problem is that your too eager to make her powerful, causing you to add power for the sake of power. (I refer to the massive amounts of Offence (100% increase), Crit chance (100% increase on top of a base of most likely 85%), and Crit Damage (125% increase on top of a base of most likely 168%). As well as the 3 cooldown decreases, speed boost, and turn meter gain.) In my opinion, there is a lot of value and power in both simplicity and specialization. So I tried my own hand at this kit. I tried to make a version of her to see what I could do with it. I'd like to present my results with you here. So, here is my version of her kit:
Ahsoka Tano (Grey Jedi) Kit Idea:
Spoiler
Light Side, Attacker (AGI), Scoundrel, Unaligned Force User
Deadly Attacker that strikes swiftly after disappearing into the shadows.
Aggressive Attacks (Basic)
Deal Physical damage to target enemy twice. If Ahsoka doesn’t have Stealth, reduce the cooldown of Hidden Strike by 1.
Hidden Strike (Special) (Cooldown: 4)
Dispel all debuffs from Ahsoka and target other ally. Both recover 5% Protection for each debuff dispelled and gain Stealth for 2 turns. Then deal Special damage to all enemies.
You Know What I Want (Special) (Cooldown: 4) (Zeta)
All Scoundrel allies gain Critical Chance Up and Critical Damage Up for 2 turns. Dispel all buffs from target enemy and inflict Marked on them for 2 turns, which can’t be Evaded or Resisted. Then call all Scoundrel allies to assist. If the enemy is defeated by this ability, reduce the cooldowns of all Scoundrel allies by 1. Otherwise grant all Scoundrel allies 35% Turn Meter.
Former Jedi (Unique)
Ahsoka Tano (Grey Jedi) ignores Taunt during her turn.
While Ahsoka has Stealth, she has +35% Evasion, Accuracy, Offence, and Health Steal. While Ahsoka doesn’t have Stealth, she has +50% Counter Chance and Critical Avoidance.
Light Side, Attacker (AGI), Scoundrel, Unaligned Force User
Deadly Attacker that strikes swiftly after disappearing into the shadows.
Aggressive Attacks (Basic)
Deal Physical damage to target enemy twice. If Ahsoka doesn’t have Stealth, reduce the cooldown of Hidden Strike by 1.
Hidden Strike (Special) (Cooldown: 4)
Dispel all debuffs from Ahsoka and target other ally. Both recover 5% Protection for each debuff dispelled and gain Stealth for 2 turns. Then deal Special damage to all enemies.
You Know What I Want (Special) (Cooldown: 4) (Zeta)
All Scoundrel allies gain Critical Chance Up and Critical Damage Up for 2 turns. Dispel all buffs from target enemy and inflict Marked on them for 2 turns, which can’t be Evaded or Resisted. Then call all Scoundrel allies to assist. If the enemy is defeated by this ability, reduce the cooldowns of all Scoundrel allies by 1. Otherwise grant all Scoundrel allies 35% Turn Meter.
Former Jedi (Unique)
Ahsoka Tano (Grey Jedi) ignores Taunt during her turn.
While Ahsoka has Stealth, she has +35% Evasion, Accuracy, Offence, and Health Steal. While Ahsoka doesn’t have Stealth, she has +50% Counter Chance and Critical Avoidance.
Anyway, hope this second round of feedback helped, hope you liked my version of her, and I'm sorry I still don't like this kit as much as I want to.
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