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Scruminator
Seasoned Newcomer
5 years ago

Ahsoka Tano Kit Idea (Spoilers)

Based off the appearance she makes in the last season of The Clone Wars.

Ahsoka Tano | Light Side, Attacker, Leader, Galactic Republic

Advancing Slashes - Basic

Deal Physical Damage to target enemy and gain Advantage and Foresight for 2 turns. On a critical hit, Ahsoka Tano gains +5% offense (stacking)

Jar’Kai Mastery - Special (Cooldown: 4)

Ahsoka Tano gains Offense Up for 1 turn, then strikes target enemy equal to the number of active light side allies. If this attack defeats an enemy, this attack’s Cooldown is reduced by 1 and Ahsoka gains Damage Immunity for 1 turn. Otherwise, Ahsoka Tano gains Critical Hit Immunity for 1 turn. This attack cannot be evaded or resisted.

Commander of the 332nd -Leader

All Galactic Republic allies gain +15% offense and critical damage (Doubled for Clones). All allies are also immune to damage over time or turn meter removal effects, and gain critical hit immunity for 1 turn and 10% turn meter when critically hit.

Force-Sensitive Outcast - Unique

Ahsoka Tano has +20% health and protection. If Ahsoka Tano has Damage Immunity, her next attack ignores Defense and Protection, and regains health equal to damage inflicted.

When Ahsoka Tano attacks out of turn, she deals 20% more damage, regains 10% protection, and gains 10% turn meter.



I don’t know how good this idea is, so drop some of your own if you think it could be better :)
  • "jman1234;c-2102535" wrote:
    Ichiraikou, can you review the kit that I made for Ahsoka? You seem to be an expert in this.

    Also, I see no problem with giving both of them the title of Commander. Maybe both the new Rex and Ahsoka can have the same leadership name (like how Echo and Fives both have a unique called Domino Squad), and could lead to a new mechanic in the game where teams can swap leaders during battle?


    I can review you kit idea. No problem. But as to the entire commander or Advisor thing. There really isn't a debate. The game follows the cannon as much as it can. So even if the clones still referred to her as commander, they wont put that in an ability the way is done here. They might put it as a special as a nice reference thou, but never a lead or unique. That will always be Advisor, since that was her official position.

    Anyway, onto the kit idea:

    "jman1234;c-2101869" wrote:
    Advancing Slashes (Basic): Deal Physical Damage to target enemy and gain Foresight for 2 turns. On a critical hit, Ahsoka Tano gains +5% offense (stacking).

    Overall a nice idea, except for the foresight. Ahsoka can already have damage immunity, which prevents all damage and thus makes the foresight useless (this is less of a problem in the original since damage immunity is much less frequent there). I would suggest something like this: Deal Physical damage tot target enemy. If Ahsoka has damage immunity, grant Foresight for 2 turns to a random other Galactic Republic ally that doesn't have it yet. Otherwise she gains Foresight for 2 turns.
    otherwise it's fine.
    "jman1234;c-2101869" wrote:
    (Special 1) : All allies debuffs are cleansed and gain Offense Up, Critical Chance Up, Critical Damage Up, and Advantage until the end of their turn. If the allies are Galactic Republic, they are also called to assist.

    The buffs are overkill. She already grans offence Crit chance and crit damage in her lead, and has stacking offence in her basic. This is jst stacking the same thing on top of the same thing. Not to mention the efeftc in the lead these grant makes no sense with those buffs. But we'll go more into it there. I suggest doing something else than these buffs here.
    "jman1234;c-2101869" wrote:
    (Leadership) : All allies have +30% Offense, Critical Chance, and Critical Damage. If a Galactic Republic ally lands or is hit with a critical hit, target ally gains Critical Damage Immunity for one turn and 10% turn meter. If a Galactic Republic ally has Offense Up, Critical Chance Up, or Critical Damage Up, they cannot gain negative status effects.
    While Ahsoka is in the leader slot and all other Galactic Republic allies are active:
    - Ahsoka has damage immunity which cannot be copied or dispelled
    - Enemies cannot gain Critical Damage Immunity

    Lets continue first with the crit and offene up buffs. Why? This lead doesn't grant those buffs or mentions them otherwise in any way? Why not have allies be immune when they have Damage or Crit immunity, which are 2 buffs this lead works with?
    Another thing is the damage immunty expire effect. as in, there is none. Yes I know it's in the unique, but that makes no sense. What if she's not in the lead position? Then there is just a random mention of damage immunity in there for nothing. She gains the Damage immunity through the lead, so she should lose it through he lead.
    What you can do in the unique is make the expire condition for damage immunity the same as the bonuses condition. This is what GAS does with his lead and unique. So check that one out for reference.
    For the lead, I suggest this:
    All allies have +30% Offense, Critical Chance, and Critical Damage. In addition, all enemies can't gain Critical Hit Immunity. Whenever a Galactic Republic ally scores or suffers a Critical Hit, they gain Critical Hit immunity for 1 turn and 15% Turn Meter. At the start of each turn, Galactic Republic allies with Damage Immunity or Critical Hit immunity are immune to debuffs until the end of that turn.
    While there are other active Galactic Republic allies, Ahsoka:

    • Has Damage Immunity, which can't be Copied, Prevented, or Dispelled.
    • Loses Damage Immunity when all other Galactic Republic allies are defeated.


    "jman1234;c-2101869" wrote:
    (Unique) :
    Whenever Ahsoka uses her basic ability, one random Galactic Republic ally will be called to assist dealing 40% more damage and regenerates 7.5% of Ahsoka's Health and Protection.
    When all Galactic Republic allies have been defeated, Ahsoka drops her damage immunity as well as removes all negative status effects and gains 100% Health and Protection, 50% Critical Chance and Critical Damage, retribution which cannot be dispelled, and is immune to all negative status effects.

    Already mentioned the damage immunity thing, so lets focus on other aspects. I got to admit, this really feels like a mini GAS kit, which makes sense and is kinda fun to do. But if you're gonna do it, do it right. There is already immunity to debuffs in the lead, so the one here is overkill and unnecessary. Not to mention she already has Critical Chance and damage in her lead. So those here are overkill as well. Another thing I don't like is the stacking offence on her basic. In that, she already has damage immunity, so gaining Crtit Immunity through scoring a critical hit seems pointless, yet she needs those to stack her offence. personally I would change that, but that s me. And I would do it here. This is what I would suggest:
    When Ahsoka uses her basic ability during her turn, she calls another random Galactic Republic ally to assist. Whenever a Galactic Republic ally attacks out of turn, they recover Health and Protection equal to 5% of Ahsoka's Max Health and Protection, and Ahsoka gains +5% Offence (stacking) until the end of the encounter.
    If all allies are Galactic Republic at the start of the battle:

    • Ahsoka has +50% Max Health and Protection.
    • Ahsoka deals double damage, but can't score Critical Hits while any other allies are active.
    • When all other allies are defeated, Ahsoka gains +100% Counter Chance and +35% Speed, and all enemies have their Critical Avoidance set to 0.

    Well, that's my full feedback anyway, hope it helped @jman1234
  • "jman1234;c-2103415" wrote:
    Updated kit with some of your suggestions. For the special, I wanted to keep the cleanse but wasn't sure what else to do, so I decided to put a twist on General Kenobi's The Negotiator special for Ahsoka's special instead of granting the additional offense buffs.
    Ahsoka Tano | Light Side, Attacker, Leader, Galactic Republic
    Advancing Slashes (Basic): Deal Physical damage to target enemy. If Ahsoka has damage immunity, grant Foresight for 2 turns to a random other Galactic Republic ally that doesn't have it yet. Otherwise she gains Foresight for 2 turns.
    (Special 1) : Dispel all debuffs from allies and grant all enemies the debuffs that were dispelled. In addition, all allies gain Advantage until the end of their turn. If the allies are Galactic Republic, they are also called to assist on target enemy.
    (Leadership) : All allies have +30% Offense, Critical Chance, and Critical Damage. In addition, all enemies can't gain Critical Hit Immunity. Whenever a Galactic Republic ally scores or suffers a Critical Hit, they gain Critical Hit immunity for 1 turn and 15% Turn Meter. At the start of each turn, Galactic Republic allies with Damage Immunity or Critical Hit immunity are immune to debuffs until the end of that turn.
    While there are other active Galactic Republic allies, Ahsoka:
    Has Damage Immunity, which can't be Copied, Prevented, or Dispelled.
    Loses Damage Immunity when all other Galactic Republic allies are defeated.
    (Unique) :
    When Ahsoka uses her basic ability during her turn, she calls another random Galactic Republic ally to assist. Whenever a Galactic Republic ally attacks out of turn, they recover Health and Protection equal to 5% of Ahsoka's Max Health and Protection, and Ahsoka gains +5% Offence (stacking) until the end of the encounter.
    If all allies are Galactic Republic at the start of the battle:
    Ahsoka has +50% Max Health and Protection.
    Ahsoka deals double damage, but can't score Critical Hits while any other allies are active.
    When all other allies are defeated, Ahsoka gains +100% Counter Chance and +50 Speed, and all enemies have their Critical Avoidance set to 0.

    Nice @jman1234 . It looks pretty good right now. I also like the twist on the special, really works with the anti debuff theme from the lead. so even if enemies manage to evade it, you still have a way to punish them for it. I would change the wording of it a bit thou to make it more clear:
    (Special 1) : Dispel all debuffs from all allies. For each debuff dispelled this way, inflict that debuff on a random enemy for 2 turns, which can't be Evaded or Resisted. Then grant all allies Advantage for 1 turn and call all Galactic Republic allies to assist.
    This is a bit more clear on what it does, but is ultimately the same effect as yours.
  • This kit is very unbalanced in my opinion. The basic and special actually have too much in them, which the leadership and unique are very bad.
    Ahsoka can gain Advantage on her basic, which immediately makes any form of critical chance or critical hits useless, seeing as advantage guarantees a critical hit and a basic is used very often. Yet she has both critical chance in her lead and critical guarantee un her unique. This does not synergise at all.
    Jar'kai mastery is a pretty ice ability, but the buffs make no sense. If they only last until the end of the turn (and thus only affect this ability), why not just say this attack deals 50% more damage and has +25% critical chance? Then you don't have the problem of anti buff teams gaining advantages from this attack. It's also a bit too ally focused for my taste (considering what we all know is going to happen in the show), but that's me.
    The leadership is absolute garbage. Seriously that is bad. Not only does it not synergise with the rest of the kit, but Darth Sidious' leadership has better effect, and that one is fully outdated. Why would I ever pick her lead over someone like Shaak Ti? There is no situation in which this lead would be better. Not to mention the name. You clearly don't watch the show cause if you did, you would know that Rex is the commander of the 332nd, not Ahsoka. Ahsoka left the order and therefore couldn't lead any republic soldiers anymore. The only reason she could go along is because Anakin found a loophole by making her an advisor.
    Then her unique, is also terrible. it has 3 effects: increases survivability a little bit, guarantees a critical hit while she has damage immunity (which she doesn't gain often and is useless when she has advantage), and she calls assist while she is in the lead (which is useless for pretty much all situations). So 1 weak but useful effect, 1 very situational and redundant effect, and 1 ok effect requiring a massive blow to your team. Not really a good ability all things considered.
    I think you will need to do a massive overhaul if you want this kit to be effective.
  • Scruminator's avatar
    Scruminator
    Seasoned Newcomer
    Yeah I do watch the show. Yes Rex is officially their commander, but the troops still refer to her as “Commander” even though they’re fully aware she is no longer a Jedi or part of the GAR. “Loyalty means everything to these clones”

    I’ve updated her abilities

  • "Salatious_Scrum;c-2102176" wrote:
    Yeah I do watch the show. Yes Rex is officially their commander, but the troops still refer to her as “Commander” even though they’re fully aware she is no longer a Jedi or part of the GAR. “Loyalty means everything to these clones”

    I’ve updated her abilities



    Still highly disagree with you there. It's true they still call her commander, but her official position is still advisor. It's just that putting it here this way seems really misleading and also makes it practically impossible to add a season 7 version of Rex to the game. Which I find to be a real shame.
    The new version of the kit idea does loo really good actually. Most problems have been fixed. I've only still got 3 problems:
    On her Special it says she gains Offence Up, et there is no duration. Is it like the old version where it's only during this turn? Cause in that case it's still better to say "This ability does 50% More damage". Otherwise add a duration please. (I'm not too happy with the offence up and stacking offence combo in the basic and special, since it feels like stacking the same thing on top of the same thing, but one is conditional and the other is a buff, so I'll let that one slide).
    On the lead you say all allies, which is a pretty broad group. Might be a bit too broad. On top of that you mention an immunity to status over time effects. What exactly do you mean by those? Do you mean Heal over Time and Damage over time?
    In the unique it says she gains bonuses when attacking out of turn, but there is nothing in her kit that would let her attack out of turn. No counter chance or assist chance anywhere. This feels desynergised as a result. Maybe add Retribution to the special instead of Offence Up?
    Other than these points thou, it's pretty good.
  • Scruminator's avatar
    Scruminator
    Seasoned Newcomer
    Season 7 Rex has the same exact look of the current one, so that intention of locking that possibility out was deliberate. What would be different for a new Rex anyways? Look is the same. Still has a jet pack and fights with dual pistols. The only difference is “Captain” versus “Commander”. There are multiple Hans in the game yet all their appearances differ greatly. I don’t see a reason for another Rex just for them to look exactly the same.

    Whether or not Rex was the captain or Commander, clones still referred to Ahsoka as “Commander” multiple times in the last few episodes.

    The unique attack out of turn is for other characters to use, like C3PO calling her to assist, etc. Again, it’s deliberate.

    Sure it can just be “immune to damage over time..”.
  • Scruminator's avatar
    Scruminator
    Seasoned Newcomer
    Two leads switching won’t ever be a mechanic introduced. It’s been an idea long been floated around but it’s not feasible.

    I still don’t see how there should be a second Rex when they’d literally be the same.
  • Scruminator's avatar
    Scruminator
    Seasoned Newcomer
    The only difference between Captain Rex and Commander Rex would be mostly cosmetic, and in small details. Thus not really worthy of having 2. But yes I can see a Rex from the Rebels series, but even that is unlikely given they haven’t done so already.

    Whether or not we get more Clone Wars content is up to CH, but I think it would be great. Maybe even a new raid focusing on Order 66 and raiding the Jedi Temple.