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7 years ago
"sndnichols;c-1878684" wrote:
I expect we would, as a guild, get smoked. It would let us know what to work on to get better at playing the game. We may or may not have been able to get rewards, we will not be allowed to find out.
I doubt we would keep going, depends on what the members want. We are a competitive bunch and still enjoy our full clears in TW. We have somehow only lost 2. They would probably rather clear hoth, but we are not allowed to know.
We still launch level 4 pit, tank and sith raids sometimes, to help the lower ranked members. Level 85 players don't participate. In Pit and Tank, once we have the toons, we don't do any damage, so lower ranked members can get rewards.
You'll know out of what rest of the community says as the optimal GP where Geo Tb becomes preferrable to Hoth in terms of rewards. If you are around the current wall GP, you are way far from it probably (my expection where it becomes beneficial/comparable to hoth is at 150M gp line).
So you frustration is rather about that one time experience of trying it and the principality of it rather than practical aspects...and I agree. It could have been easily resolved by a -warning- message about the minimum reccomended GP cutoff that's not a hard barrier either.
But it's not that big of a thing either. You'll be aware what you will need to do in preparation from around the community. I doubt you'd simply be launching it every 5M gp bump in your guild just to see where you now stand instead of reading what's up.
If you don't believe me, I urge you to recall the launch of the raids with no such barrier. Many guilds just tried the highest tier for once. Then kept waiting in preparation until they are close to achiavable range. I've heard of no such guild that simply kept launching tiers that are way above their punching power.
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