Forum Discussion
7 years ago
"evoluza;c-1879679" wrote:"Stenun;c-1879654" wrote:"Kyno;c-1879653" wrote:
They cant just make it easier so everyone can participate, and then beat it "in no time". New content like this needs to have some lasting effect to then allow them to work on other projects.
But most people aren't asking for that. At least, I'm not and I wasn't in my original post.
By all means keep it hard. By all means bring in more hard PvE "end game content". But allow us to play it. Don't decide "it's too tough for you therefore we're not going to let you even try"; let US make that decision for ourselves.
You keep saying that and I kepp telling you, that it is pointless to praticipate, because you haven't enough gp to do anything relevant!!!
Try when the guild reaches 80mil
Tell me, how exactly does it adversely affect YOU if HIS guild decides to try it and fails to gain a star? The only ones hurt by that decision are HIS guildmates. Not YOU. So THEY should be able to make that decision since it only affects THEM.
And besides, since when has GP alone been a definitive indicator of success? A player with X million GP evenly spread out across every character possible is going to fail miserably against most high-end content, whereas a player with X million GP focused on a handful of "synergized" teams geared toward specific content is going to fare significantly better against that content. Heck, even between the LS and DS Hoth battles there are massive discrepancies. I myself am an example of that one. I blow through every single DS battle with ease and have high-end DS teams to spare because most of my high-end teams are DS. When it comes to the LS battles, I have the teams to complete every stage of every mission just barely and I can't do all the special missions because I never farmed/geared Rogue One.
But the main argument here is let us freaking try the content. It doesn't hurt anyone else to let us try. If we fail, then so be it, but at least we got to try. I like playing this game for the actual fun of playing it, not for the rewards. Heck, I wish there were a practice mode or something where we could just keep playing when there's nothing else to do without having to waste energy. I'd even pay money to unlock it if it were a one-time deal just to have fun when I'm bored but out of energy. Again, we don't need a nanny to tell us it's too hard so you can't try. And even if we try and completely fail, we still gain something valuable from that. Maybe we get a star or two. Maybe we don't get any, but we can at least see how close we came. Once you know the point requirements and how many points each mission gives, it's stupid simple math to calculate what you need. By letting us see how far we can get, we can very easily determine what we need for each star. If we need to be able to beat X more missions, we can work on teams that will do it. If we need X Y and Z characters to fill squads, we can start farming those. But we should have the option to make our own choice to try or not.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 18 minutes agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team