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7 years ago
"evoluza;c-1879932" wrote:"Lanbo;c-1879777" wrote:"evoluza;c-1879679" wrote:"Stenun;c-1879654" wrote:"Kyno;c-1879653" wrote:
They cant just make it easier so everyone can participate, and then beat it "in no time". New content like this needs to have some lasting effect to then allow them to work on other projects.
But most people aren't asking for that. At least, I'm not and I wasn't in my original post.
By all means keep it hard. By all means bring in more hard PvE "end game content". But allow us to play it. Don't decide "it's too tough for you therefore we're not going to let you even try"; let US make that decision for ourselves.
You keep saying that and I kepp telling you, that it is pointless to praticipate, because you haven't enough gp to do anything relevant!!!
Try when the guild reaches 80mil
Tell me, how exactly does it adversely affect YOU if HIS guild decides to try it and fails to gain a star? The only ones hurt by that decision are HIS guildmates. Not YOU. So THEY should be able to make that decision since it only affects THEM.
And besides, since when has GP alone been a definitive indicator of success? A player with X million GP evenly spread out across every character possible is going to fail miserably against most high-end content, whereas a player with X million GP focused on a handful of "synergized" teams geared toward specific content is going to fare significantly better against that content. Heck, even between the LS and DS Hoth battles there are massive discrepancies. I myself am an example of that one. I blow through every single DS battle with ease and have high-end DS teams to spare because most of my high-end teams are DS. When it comes to the LS battles, I have the teams to complete every stage of every mission just barely and I can't do all the special missions because I never farmed/geared Rogue One.
But the main argument here is let us freaking try the content. It doesn't hurt anyone else to let us try. If we fail, then so be it, but at least we got to try. I like playing this game for the actual fun of playing it, not for the rewards. Heck, I wish there were a practice mode or something where we could just keep playing when there's nothing else to do without having to waste energy. I'd even pay money to unlock it if it were a one-time deal just to have fun when I'm bored but out of energy. Again, we don't need a nanny to tell us it's too hard so you can't try. And even if we try and completely fail, we still gain something valuable from that. Maybe we get a star or two. Maybe we don't get any, but we can at least see how close we came. Once you know the point requirements and how many points each mission gives, it's stupid simple math to calculate what you need. By letting us see how far we can get, we can very easily determine what we need for each star. If we need to be able to beat X more missions, we can work on teams that will do it. If we need X Y and Z characters to fill squads, we can start farming those. But we should have the option to make our own choice to try or not.
If you can easily determine what you guys need, why do you not know that you need 80mil. I never said gp is an indicator for success, but tb always needed deployed GP. Thats why they cap it.
It's just pointless to try.
You're clearly missing the point. If CG has determined that with less than 80 million GP it's mathematically IMPOSSIBLE to earn a single star no matter what then I will accept that. That's a guaranteed failure and I understand and it would make sense. However, with the way they've worded it, I don't think that's the case (please feel free to correct me CG).
Just think about your recent Grand Arena events. You're always matched very closely to someone else with a very similar GP. How many times have you stomped your opponent or vice versa? How many times have you gone up against someone you couldn't hope to defeat? But you've got roughly the same GP right? So it should be a toss up right? Wrong. A player's (or guild's) overall GP is nothing more than a number. Just like horsepower in a car is just a number. GP alone doesn't tell you how powerful you are just like horsepower alone doesn't tell the whole picture. My truck has more horsepower and torque than most high-end sports cars...but it's designed for towing. It can tow 21,000 pounds but it's 0-60 and top speed (while great for a truck) are horrible compared to a sports car. Now try and get that car to tow 21,000 pounds and it will simply die. The same goes with a player's (or guild's) GP. It's not the number that makes the difference. It's how it gets to that number. It's what makes up that number. So why base it solely off the number?
But all of that is completely irrelevant. The relevant point is that we don't need to be treated like children that cannot make their own choices.
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