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7 years ago
Unfun. I’m in a 150+million GP guild. We’ve already had 3 members who’ve been playing since 2015 go on hiatus possibly permently over all the new content that are considerable time drains, especially with back to back TWs and now this Sith Raid. Guys with 3.25-3.5mil GP which makes it hard for them to step away. The time sink of this new raid and lack of options to do any real damage (when you’ve got 50+ g12 toons and pretty much every toon 7* it’s pretty lame that you’re basically limited to JTR, DT+whatever, NS teams to do any decent damage) has been enough to even make the more hardcore type players to step back and put the game down. And this was only when we did T6.
Currently doing Heroic but even at over 24 hours in we’re still in P2. We’ve got 10 players without JTR and many without 7* Zombie so it’s been slow in managing the damage. There aren’t many viable damage teams to push through. Yes, TI teams have but that’s like the top .01%. The difference between T6 (or at least toon refresh help) to Heroic is just too wide of a grey area between completeable and not imo. It isn’t really fun. And nerfing the mechanics that do work (sthan cheese excluded) are going to change that. It’ll only make it worse/even less fun.
Currently doing Heroic but even at over 24 hours in we’re still in P2. We’ve got 10 players without JTR and many without 7* Zombie so it’s been slow in managing the damage. There aren’t many viable damage teams to push through. Yes, TI teams have but that’s like the top .01%. The difference between T6 (or at least toon refresh help) to Heroic is just too wide of a grey area between completeable and not imo. It isn’t really fun. And nerfing the mechanics that do work (sthan cheese excluded) are going to change that. It’ll only make it worse/even less fun.
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