Forum Discussion
7 years ago
"Boofpoof;c-1490322" wrote:
I am an officer in a 63M GP guild. We attempted a T6 raid when the raid was launched and quickly discovered there was no way we stood a chance beating it in the month of March with only two members having JTR.
We scaled back to T3 to see what that was like. Beat the raid in about 2 days. The rewards were absolute junk.
We launched a T5 last Monday (seven days ago) and we just hit P3 last night...
I do not mind a challenge. I remember when our guild was not ready for Heroic Pit and we prepared for it. I remember when our guild was not HAAT ready. We spent months preparing for it. It is still too early for me to say it is a lost cause on this raid because minus JTR, no one has figured it out. I get the design concept. If one member can do 2 percent damage then multiply by 50 and voila phase done. But after two weeks of trying different things no one, minus JTR teams, seems to be able to pull off a fraction of that 2 percent because of the insane mechanics of the raid.
Stacking tenacity, insane health pool, basic attacks that punish you after several uses, unable to apply debuffs, unable to apply TM reduction, and the list just goes on and on. Who was this raid designed for? For a competitive F2P guild the answer, in my opinion, is it was not.
Simply put, in its current form, it is a chore. A time grind. And it lacks any satisfaction because the reward payout is CHALLENGE gear. For a raid of this magnitude how in the world can you think challenge gear is a viable payout. I just do not understand the vision for this raid.
We will be dropping back to a T3 or T4 raid whenever we finish our current week long T5 raid. No one in my guild is having fun in this one. And that is a problem...
If You play t5 so there is simple team that can do more than 1 mil dmg in phase 1. Jyn lead, Lumi, JE, Cassian, Hera. Easy way to do enough dmg to make 50% of phase1.
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