Forum Discussion
7 years ago
"Kyno;c-1536904" wrote:
yes I understand the PO situation and the people that have lighter hours, but when 12 people move up for one hour, then 5 the next, and a few others throughout the day. the people with no one in their PO, will still have to be able to beat those teams. its not like they get a hand out, but yes they do have it a little easier.
I am told by a programmer i work with that anything is possible. If i walk into his office and say i need a system that will sort X,Y, and Z based on parameters A,B,and C. I'm sure he could do it, but it is easy for me to design this on paper, building the tools and algorithms that do it (the technical side) is no that simple. The actual coded system that would be able to dynamically reassign the shards, could be technically "impossible" or also could take 6 months of a teams time to get it to where they want, and destroy the content timeline. (thats bad for the health of the game too). To be able to make this happen the algorithm could be "technically impossible" and just because you think a certain answer is "the answer" doesn't make it true.
They have already stated they are looking at the PO hour adjustment, so no worries. but we have no idea what the end result will be. Also it will not involve getting away from your shard.
I'm a programmer, and I can tell you that it's impossible to make an assertion of difficulty without seeing the game code and database code. We make a lot of assumptions based on what we see, not what is coded.
I have apps that making a refactor of data could take a day, for just me and not other programmers. Some of these apps have a lot of data. Hundreds of millions of rows in complex schema structures.
Other apps I have only have a few hundred thousand rows of data, but would be wildly more difficult to refactor because of business rules involved, code, etc, etc.
It could be simple, it could be difficult - there's just no way to know unless you a) are a programmer, and b) can see the code/data.
Just like as much as people want to say "the shard drop rate is averages 33%", may or may not be correct. Unless a programmer says, yes, the win rate is programmed at 33%, people are guessing that's what it is based on observation, not fact.
I completely agree that the arenas can be a trash-can dumpster fire. I don't think that reseeding the shards would necessarily "fix" the problem as much as a different method of determining rewards.
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