Forum Discussion
10 years ago
"TogrutaPower;144235" wrote:
To be clear speed leaderships weren't necessarily buggy, they just didn't work on turn 1 by design. They changed their design philosophy because speed leaderships were not popular. Not to mention they pretty drastically changed how speed worked too.
Under the assumption that evasion can be treated as a Bernoulli trial and therefore modeled as a (implicitly nonnormal) binomial distribution your sample has the following properties:
Mean: 5.875 = 6 evasions (n*p)
Variance: 4.49 = 4 evasions (n*p*q)
CDF (P(X<=x)): .011 or 1.1%
So while it's unlucky that you would get 1 evasion out of 25, it's not so unlikely that it's practically impossible nor is it evidence that anything at all is wrong with evasion leader abilities. I know everyone is probably tired of hearing this but you need a larger sample to prove anything.
Oh I know that my sample is small and I am not basing any assumptions solely on this (I'm actually not making assumptiosn, hence the question of this topic). It's just that, like the other posters said, I felt like the AI dodged often my attacks and rarely saw a difference when I would put a evasion leader on, I decided to actually count the number of evasions during my mission and, while like you said not impossible, was quite low compared to what I would expect from both leadership skills combined.
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