Forum Discussion
9 years ago
Not a fan.
What I'd love to see done with GW AND I think this would satisfy most people.
1. Dev's define say 100 or so unique team comps that include every character in the game. Right now it has been a monotonous combination of the same toons over and over.
2. Each team comp is cycled through as you play nodes.
3. Gearing/Staring/Leveling of those squads is scaled based on the average strength of your top 5 teams not just your arena team.
4. The current payouts one can get over the current 12 nodes is put into the first 6 nodes you face. (If you complete those 6 nodes you get everything you get today, including a "Victory" on the achievement.) Therefore if you hate GW, you can stop at 6.
5. After the first 6 nodes, Nodes quickly escalate in both rewards and challenge. The retreat button is now removed & force close does not work. The key here is no retreat. You play until you are out of toons and get one shot at it. If you get bad RNG tough $%#^.
6. There is no specific number of nodes. You are limited only by what your roster is capable of completeing.
What I'd love to see done with GW AND I think this would satisfy most people.
1. Dev's define say 100 or so unique team comps that include every character in the game. Right now it has been a monotonous combination of the same toons over and over.
2. Each team comp is cycled through as you play nodes.
3. Gearing/Staring/Leveling of those squads is scaled based on the average strength of your top 5 teams not just your arena team.
4. The current payouts one can get over the current 12 nodes is put into the first 6 nodes you face. (If you complete those 6 nodes you get everything you get today, including a "Victory" on the achievement.) Therefore if you hate GW, you can stop at 6.
5. After the first 6 nodes, Nodes quickly escalate in both rewards and challenge. The retreat button is now removed & force close does not work. The key here is no retreat. You play until you are out of toons and get one shot at it. If you get bad RNG tough $%#^.
6. There is no specific number of nodes. You are limited only by what your roster is capable of completeing.
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