"Kyno;c-1022422" wrote:
But the combination of shards doesn't work.
- who gets put last when shards are combined?
- p2p lose advantage so they will pay less
- new players get grouped with old players and don't have the roster to keep up at a meta change
- the current grouping is time based and is probably the only fair way to group.
- When shards are combined everyone would probably be set to no rank. The same as when you first started the game the shard would have already had players on it. Once you do a battle then it would rank you.
- The game has been around long enough that paying for arena will slow down. I am not under the impression that most of the money that goes into this game goes directly towards arena. I would assume most money goes towards completing collection, raid characters, and prepping for events. I may be wrong but I have never specifically spent money to get ahead in arena, that was a secondary reason.
- Yes but all you need is 5 good characters not an entire roster. This would make arena very difficult at the start but all new players will eventually become old players and get that advantage at some point.
- The current grouping is the only fair way if all spending was equal. But because some people spend much more than others it causes the problem the F2P players will never be able to adjust to meta changes as fast as P2P and this causes why people are unhappy with the situation.
I do love the idea of a point system that would probably be a more effective way rate players.