Forum Discussion
7 years ago
I think the original idea in this thread is a fantastic one. In fact, I just posted this in another location before I found this thread:
“Has the idea of grouping STR rewards based on ranges of total damage done, rather than the current 1-2-3-style ranking, been considered? Meaning: if you score between X and Y million, you get this reward; between Y and Z million, that reward; etc.... It seems that keeping people motivated to participate in the STR would benefit from that sort of payout structure, and provide more guild cohesion leading to happier and thus more active players.
And the payouts, even at tiers below heroic, should be better than the payouts of the HAAT, simply because the STR is a much more difficult raid. I think it would increase guild participation (and hence provide more incentive to spend crystals a bit more freely... wink, wink) if the rewards were in proportion to the difficulty as compared to all the raids.”
I honestly believe the key to the reward system is to provide goals for the guild members to attain. This will enhance guild cooperation, and hopefully increase guild activity given that this raid is the “never-ending” raid — there’s always one up due to its difficulty. This structure gives the best reward to the best players, but also recognizes that the randomness of the game shouldn’t necessarily separate two otherwise equivalent players.
I think it would increase crystal usage, because players would get information on what they need to succeed from their other guildies, and see that next reward level as an enticement.
“Has the idea of grouping STR rewards based on ranges of total damage done, rather than the current 1-2-3-style ranking, been considered? Meaning: if you score between X and Y million, you get this reward; between Y and Z million, that reward; etc.... It seems that keeping people motivated to participate in the STR would benefit from that sort of payout structure, and provide more guild cohesion leading to happier and thus more active players.
And the payouts, even at tiers below heroic, should be better than the payouts of the HAAT, simply because the STR is a much more difficult raid. I think it would increase guild participation (and hence provide more incentive to spend crystals a bit more freely... wink, wink) if the rewards were in proportion to the difficulty as compared to all the raids.”
I honestly believe the key to the reward system is to provide goals for the guild members to attain. This will enhance guild cooperation, and hopefully increase guild activity given that this raid is the “never-ending” raid — there’s always one up due to its difficulty. This structure gives the best reward to the best players, but also recognizes that the randomness of the game shouldn’t necessarily separate two otherwise equivalent players.
I think it would increase crystal usage, because players would get information on what they need to succeed from their other guildies, and see that next reward level as an enticement.
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