Forum Discussion
9 years ago
"Nikoms565;655500" wrote:"JacenRoe;655434" wrote:"MrClean621;655245" wrote:
I had a guy on my server rolling with Asajj on his squad and he was able to beat anyone out there on offense. Of course I think he would be the first to admit that his squad fell like a rock on defense.
Admittedly I have never used mine because she is not leveled up but she seems like she could be very useful on offense if you sped her up to a reasonable amount. I'm not sure if she is a focus of the AI or not but I feel like her group dispel could help a lot to get rid of tenacity up, offense up, taunts, etc. I mean it seems you would have to change the way you play your squad but if you get to the second round in tact she could really turn the tides?
Her abilities being good are not the issue. Most would agree she has neat abilities. But there is no good reason for her being 50 points of speed slower than toons with kits just as good. She has a few tricks up he sleeves, but 98 speed is inexcusably slow for a squishy, low potency toon that just does OK damage.
Her abilities are fine, but her stats are horribly weak across the board, and AI does her a diservice too.
This. But this thread is focusing too much on her lack of speed. She should go later in the first round. It makes either of her specials (AoE with a bonus on a finishing blow or her dispel) more powerful. However, her problem is that she is both slow AND squishy. If she was tankier - and had a way to get faster as the battle went on (i.e. increased speed chance on a defeat needs to be MUCH higher than 25%), she would be more viable. Right now, she is slow and squishy - and really has no decently reliable way to overcome either handicap.
As I've said before. I'd much rather she be first to attack, use her to stun with her basic, then with her second attack (shortly after everyone has made their first) she could use her dispel, or her AoE.
That's how I use QGJ. He assist attacks or uses TM reduction in round one, then dispels in the second round. Or I can just not add speed mods to her. If I want her to go later I can just put protection primary on the arrow. She'd be more durable, and if her unmodded speed was 140ish, she'd go behind the speed tanks.
As is she is locked into always going last because she's slower than old man Tarkin. If her speed was higher she'd get to use her abilities more often. And there is absolutely nothing about her character from the clone wars that was slow or tanky. She was agile enough to make Young Ben, and Anakin both look silly in more than one duel when she was at a 2-1 disadvantage. I really want to see her blisteringly fast.
And while I'm thinking about it, the AI exists to keep her from using her abilities wrong. Savage saves his special for when a toon is close to death because of the buff he gets on attacking low health toons. Her AI could use the same criteria for deciding when to use her AoE since it's best used when a toon is nearly dead. And it could use the same criteria that QGJ uses for his dispel for hers. Then it would use her basic until a toon is nearly dead, or has a buff.
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