Forum Discussion

barhebraeus's avatar
9 years ago

Asajj and Speed ...?!? (A Desperate Plea)

I love the Asajj character (cue ELO's "Evil Woman"). I also realize, of course, that if all the game characters were tuned according to their actual canonical abilities, the only ones worth having would be sith and jedi. Having said this, assigning Asajj 98 speed ...?!? This isn't even close (to put it mildly) to her canonical character, which has probably one of the top speeds of any character in the Star Wars universe. I love the game and all the care and attention that the devs are putting into it, but PLEASE fix (i.e., increase) Asajj's speed ... PLEASE!!!
  • "Barhebraeus;653713" wrote:
    "Teague;653709" wrote:
    "JacenRoe;653697" wrote:
    "NicWester;653667" wrote:
    Give her speed mods. Problem solved.

    Problem not solved. Since other toons of similar abilities who have 30-50 points of speed naturally can also get speed mods.

    Mods are great for a well designed toon with one or two weakness. You can choose to bolster their weak areas, or amplify their strengths. Ventress is all weaknesses. Her potency is garbage, her health is garbage, her speed is slower than old man Tarkin, and her damage is just ok. Her abilities are good, but all her stats are worthless.

    If you did nothing more than boost her speed to 140 she'd be a decent toon. But mods won't fix a toon that inferior in every way.



    Why does she need potency?


    To increase her 35% stun chance on basic and her 50% chance of removing 10% turn meter on special.


    Math 101. Read the stats potency is to APPLY DETRIMENTAL AFFECTS. (speed down, buff counter, damage over time, etc...)

    Stun is a CHANCE. Therefore 85% potency or 0% potency will NOT affect a stun CHANCE! It's math problem not overcoming tenacity.

    her stun is like 35% that means it FAILS most of the time..

    Math 101!
  • "Jedi_Yoda;658536" wrote:
    "Barhebraeus;653713" wrote:
    "Teague;653709" wrote:
    "JacenRoe;653697" wrote:
    "NicWester;653667" wrote:
    Give her speed mods. Problem solved.

    Problem not solved. Since other toons of similar abilities who have 30-50 points of speed naturally can also get speed mods.

    Mods are great for a well designed toon with one or two weakness. You can choose to bolster their weak areas, or amplify their strengths. Ventress is all weaknesses. Her potency is garbage, her health is garbage, her speed is slower than old man Tarkin, and her damage is just ok. Her abilities are good, but all her stats are worthless.

    If you did nothing more than boost her speed to 140 she'd be a decent toon. But mods won't fix a toon that inferior in every way.



    Why does she need potency?


    To increase her 35% stun chance on basic and her 50% chance of removing 10% turn meter on special.


    Math 101. Read the stats potency is to APPLY DETRIMENTAL AFFECTS. (speed down, buff counter, damage over time, etc...)

    Stun is a CHANCE. Therefore 85% potency or 0% potency will NOT affect a stun CHANCE! It's math problem not overcoming tenacity.

    True. But if her chance to even try to stun is so low, then she shouldn't also be plagued by low potency. That can be boosted with mods, but she has nothing but weak areas across the board. She'll still be a bottom feeder.

  • "scuba;654433" wrote:
    "DjangoQuik;654344" wrote:
    "Wholf;654263" wrote:
    Yeah she needs quite a few fixes to be honest.


    So many adjustments that it'd be less work just to start from scratch with her like they did anakin. AOE dispel gives her a real unique thing no one else can do but everything else about her is absolutely worthless.


    Forgetting about B2 and Echo.


    Well no they damage opponents in the process not really the same thing, since anyone on opposing team will counter it.

    Asajj will dispel without causing damage and therefore she is unique in that aspect.
  • "EscapeArtist51;653938" wrote:
    Asajj needs 60 points of speed added to her current turtle speeds if she is to exist in this meta. Why does she move slower than Jabba the hut after a large meal? 98 speed.... Rey has 164, does wayy more damage, and isn't stoopid on defense. Very simple solutions to fixing her.


    @CG_Kozispoon
    @CG_Conduit23



    why do people think that putting a bunch of characters inline with a forum post will somehow be directed to individuals? This isn't twitter. . . .

    @ does nothing, its just text. If you WANT to get their attention send them a private message that's what its for...

  • "Jedi_Yoda;658536" wrote:
    "Barhebraeus;653713" wrote:
    "Teague;653709" wrote:
    "JacenRoe;653697" wrote:
    "NicWester;653667" wrote:
    Give her speed mods. Problem solved.

    Problem not solved. Since other toons of similar abilities who have 30-50 points of speed naturally can also get speed mods.

    Mods are great for a well designed toon with one or two weakness. You can choose to bolster their weak areas, or amplify their strengths. Ventress is all weaknesses. Her potency is garbage, her health is garbage, her speed is slower than old man Tarkin, and her damage is just ok. Her abilities are good, but all her stats are worthless.

    If you did nothing more than boost her speed to 140 she'd be a decent toon. But mods won't fix a toon that inferior in every way.



    Why does she need potency?


    To increase her 35% stun chance on basic and her 50% chance of removing 10% turn meter on special.


    Math 101. Read the stats potency is to APPLY DETRIMENTAL AFFECTS. (speed down, buff counter, damage over time, etc...)

    Stun is a CHANCE. Therefore 85% potency or 0% potency will NOT affect a stun CHANCE! It's math problem not overcoming tenacity.

    her stun is like 35% that means it FAILS most of the time..

    Math 101!


    i thought daka stun often got resisted, meaning poetency affect debuff like this one for example.
  • "Casual_Player;658552" wrote:
    "Jedi_Yoda;658536" wrote:
    "Barhebraeus;653713" wrote:
    "Teague;653709" wrote:
    "JacenRoe;653697" wrote:
    "NicWester;653667" wrote:
    Give her speed mods. Problem solved.

    Problem not solved. Since other toons of similar abilities who have 30-50 points of speed naturally can also get speed mods.

    Mods are great for a well designed toon with one or two weakness. You can choose to bolster their weak areas, or amplify their strengths. Ventress is all weaknesses. Her potency is garbage, her health is garbage, her speed is slower than old man Tarkin, and her damage is just ok. Her abilities are good, but all her stats are worthless.

    If you did nothing more than boost her speed to 140 she'd be a decent toon. But mods won't fix a toon that inferior in every way.



    Why does she need potency?


    To increase her 35% stun chance on basic and her 50% chance of removing 10% turn meter on special.


    Math 101. Read the stats potency is to APPLY DETRIMENTAL AFFECTS. (speed down, buff counter, damage over time, etc...)

    Stun is a CHANCE. Therefore 85% potency or 0% potency will NOT affect a stun CHANCE! It's math problem not overcoming tenacity.

    her stun is like 35% that means it FAILS most of the time..

    Math 101!


    i thought daka stun often got resisted, meaning poetency affect debuff like this one for example.


    There is only a chance she'll even try to stun. If she tries it can be resisted via potency vs tenacity. Higher potency boosts the chance it will stick if she tries. It doesn't affect the chance to try.
  • @Jedi_Yoda lol you have no idea what you're talking about. Notice how the @ with your name next to it gave you a notification in the forum that you'd been mentioned?

    Also, 35% is the proc chance - that is it's chance to try to stun the enemy. If that procs, there's then a potency vs tenacity check to determine whether the attempted stun will stick or not. So with her base potency of 10%, you have a 35% chance to stun followed by a 85% chance for that stun to stick (minimum resist chance is 15%, so any potency less than 15% is utterly pointless). In total there's just under a 30% chance to stun any target with less than 15% tenacity. That's pretty poor odds for something that could make this character actually useful.

    Finally, why is not attacking when dispelling a good thing? Because a handful of enemies have counter attack? It just means you have to miss a turn of doing damage in order to dispel something and in the case of the AI, that something is usually pointless to dispel like one evasion up or foresight or something.
  • scuba75's avatar
    scuba75
    Rising Traveler
    "Jedi_Yoda;658546" wrote:
    "scuba;654433" wrote:
    "DjangoQuik;654344" wrote:
    "Wholf;654263" wrote:
    Yeah she needs quite a few fixes to be honest.


    So many adjustments that it'd be less work just to start from scratch with her like they did anakin. AOE dispel gives her a real unique thing no one else can do but everything else about her is absolutely worthless.


    Forgetting about B2 and Echo.


    Well no they damage opponents in the process not really the same thing, since anyone on opposing team will counter it.

    Asajj will dispel without causing damage and therefore she is unique in that aspect.


    Unfortunately her dispel can still be Deflected
  • I agree she's got a lot of faults but with a group dispel ability you don't want her going too soon. Give the enemy the opportunity to get all their buffs up then Assaj, bringing up the rear removes them all.
    If anything, make her Dispel do a group heal again like it did when bugged.
  • "Jabberwocky;660048" wrote:
    I agree she's got a lot of faults but with a group dispel ability you don't want her going too soon. Give the enemy the opportunity to get all their buffs up then Assaj, bringing up the rear removes them all.
    If anything, make her Dispel do a group heal again like it did when bugged.


    I don't understand the argument that Asajj shouldn't go too soon (i.e., that her speed should stay low) in order to properly apply her AoE dispell ... Application of her dispell should absolutely not trump the fact that she is one of the most agile characters in the SW canon and hence agility/strong speed should be one of her defining character traits. Moreover, her chance of stun on basic (unjustifiably low as it currently is, albeit increased with potency mods) coupled with her decent damage (at high gear) makes it eminently desirable that she does go first and potentially stall metas like JKA, EP, Lando, etc. If she had proper speed and went first she would then be first to go in the second round and dispell any enemy buffs--which is exactly when you want her to apply her dispell .... Please, EA, make Asajj what she was meant to be and what all of her devoted fans clearly want her to be ...