Forum Discussion
8 years ago
To me, the real reason the game isn't balanced, at least in the PvP arena area, is the large build up required to make one character "arena-ready". You used to be able to get away with a 3* Baze, even. In today's arena, you must have: 7*, level 85, gear 12 (for older shards and top 20 that's mostly true), and probably a zeta on the character.
Combine the above with CG's attempt to make characters last (because it's pretty crummy if you spent 5 months farming GK only to have him be one of the worst characters when you finally 7* him), and people will focus on the 5 characters that have proven to be able to deal with (almost) any others out there.
Would I like to try to see if I can make Frosty Han competitive? Sure. But that would involve putting 350 carbantis and 150 stun cuffs into him that I don't have. I'd rather invest those into my gear 10 Raid Han, as I already know that he has power and utility in the arena and elsewhere. At the same time, I have to pay attention to ships and gear up my shoretrooper and deathtrooper for the TIE Reaper.
Large wall to make a toon ready for arena leads to staleness in the arena. People will gear up toons that they know work in the current environment and stick to them. Then, if they have time/money, they will gear up toons they find fun or, more likely, toons that will help them elsewhere in the game, that may or may not work well in arena.
For example, I used FOST in my arena team for a couple months because I had been gearing him for phase 2 in HAAT and had a zeta on him for that reason. He turned out to work very well and was quite frustrating for some on my shard to try to beat. Of course, I still needed the Rex, GK, Thrawn, and Nihilus with him at the time. But just an example that there is potential for a bit more variety, but the constraints limit that potential from becoming a reality in most cases.
Combine the above with CG's attempt to make characters last (because it's pretty crummy if you spent 5 months farming GK only to have him be one of the worst characters when you finally 7* him), and people will focus on the 5 characters that have proven to be able to deal with (almost) any others out there.
Would I like to try to see if I can make Frosty Han competitive? Sure. But that would involve putting 350 carbantis and 150 stun cuffs into him that I don't have. I'd rather invest those into my gear 10 Raid Han, as I already know that he has power and utility in the arena and elsewhere. At the same time, I have to pay attention to ships and gear up my shoretrooper and deathtrooper for the TIE Reaper.
Large wall to make a toon ready for arena leads to staleness in the arena. People will gear up toons that they know work in the current environment and stick to them. Then, if they have time/money, they will gear up toons they find fun or, more likely, toons that will help them elsewhere in the game, that may or may not work well in arena.
For example, I used FOST in my arena team for a couple months because I had been gearing him for phase 2 in HAAT and had a zeta on him for that reason. He turned out to work very well and was quite frustrating for some on my shard to try to beat. Of course, I still needed the Rex, GK, Thrawn, and Nihilus with him at the time. But just an example that there is potential for a bit more variety, but the constraints limit that potential from becoming a reality in most cases.
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