8 years ago
Baze "Unload" v Zoda's "Battle Meditation"
So riddle me this:
Opposing shardmate's ZGJ led team of Jedis: The entire team starts with Foresight. His Zoda goes first with his Battle Meditation, which grants Tenacity Up and Foresight for 2 turns on all allies. My Baze gets insta-max TM, so I roll with his AOE "Unload". All Jedis lose foresight but keep Tenacity Up. Seems WAI, right? But wait! Hear me out:
Baze's Unload states:
"Deal Physical damage to all enemies and Dispel all buffs on them." snip
See where I'm going yet? It clearly states "deal physical damage to all enemies", which doesn't happen due to Foresight, but Foresight should go away instantly, and it does. The second part states "and dispel all buffs on them". The latter should kill Tenacity Up, but it doesn't.
My other argument is that "dispel all buffs on them" has the keyword "all" in it. I know, I know, but Foresight is suppose to grant 100% Evasion for 1 turn.
Which brings me to my final question:
What benefit is Foresight for 2 turns if it can be dispelled before a turn is ever taken? I propose Zoda's Battle Meditation actually grant Foresight through 2 hits instead. To me, that would be the ultimate Zeta.
Opposing shardmate's ZGJ led team of Jedis: The entire team starts with Foresight. His Zoda goes first with his Battle Meditation, which grants Tenacity Up and Foresight for 2 turns on all allies. My Baze gets insta-max TM, so I roll with his AOE "Unload". All Jedis lose foresight but keep Tenacity Up. Seems WAI, right? But wait! Hear me out:
Baze's Unload states:
"Deal Physical damage to all enemies and Dispel all buffs on them." snip
See where I'm going yet? It clearly states "deal physical damage to all enemies", which doesn't happen due to Foresight, but Foresight should go away instantly, and it does. The second part states "and dispel all buffs on them". The latter should kill Tenacity Up, but it doesn't.
My other argument is that "dispel all buffs on them" has the keyword "all" in it. I know, I know, but Foresight is suppose to grant 100% Evasion for 1 turn.
Which brings me to my final question:
What benefit is Foresight for 2 turns if it can be dispelled before a turn is ever taken? I propose Zoda's Battle Meditation actually grant Foresight through 2 hits instead. To me, that would be the ultimate Zeta.