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- I think his lead is very good as it is with the huge damage and health boost. I'd give something as a unique to one of the other BH (or a new one) so it's more than just Boba. I would recommend something to prevent them from being dispelled instead of reapplying after exploding. Something like +25% TM for BH/Scoundrels for each detonator that doesn't explode (gets dispelled or character dies first).
- I think detonators should be reworked: instead of just dispelling them like any other debuff there should be a probability of 50% that they explode when someone tries to remove them. Bobas lead would profit from this rework.
- +1 Since the beginning of the this game, bombs are totally underwhelming. Now with the prevalence of cleanse / debuff immunity, they're just total garbage.
Time for a rework, make them the threat they are supposed to be... And since Bounty Hunters specialise in this weapon, that will give them a welcome boost as well (Greedo, Zam, Mob and Nute are squarely at the very bottom of anyone's priorities right now, and a Bounty Hunter squad, however good Boba alone is, is pure fantasy). - Doesnt work with Zams basic that detonates bombs and gives her that 100% turn meter. Then all you need is 1 bomb per character and Zam can kill them all before they get to move.
Bounty hunters need some love but they aint pure fantasy. I run them in galactic war daily from node 1-12, most often without losing a single character. - It'd be interesting if when detonators get dispelled before exploding they do 300 percent damage and add another detonator. Shut the cleanse down.
"FastRadioBurst;c-1141949" wrote:
Doesnt work with Zams basic that detonates bombs and gives her that 100% turn meter. Then all you need is 1 bomb per character and Zam can kill them all before they get to move.
Bounty hunters need some love but they aint pure fantasy. I run them in galactic war daily from node 1-12, most often without losing a single character.
Zam gets 20% TM for every ally that is still alive when she explodes a detonator with her basic. With a full squad that makes 80%. No conflict with a rework of detonators in general because she would not get anything if detonators explode because of a failed cleanse."Peer;c-1142064" wrote:
Zam gets 20% TM for every ally that is still alive when she explodes a detonator with her basic. With a full squad that makes 80%. No conflict with a rework of detonators in general because she would not get anything if detonators explode because of a failed cleanse.
Plus 15% for Bobas leader, thought it was 20% so sorry for that. I play bounty hunters daily and I never noticed that it was 95% not 100 before. Zam attacks A LOT while all others stand still.
Agreed that they can rework how detonators work just pointing out that its hard to just duplicate zVaders leader because of Zam."FastRadioBurst;c-1142090" wrote:
"Peer;c-1142064" wrote:
Zam gets 20% TM for every ally that is still alive when she explodes a detonator with her basic. With a full squad that makes 80%. No conflict with a rework of detonators in general because she would not get anything if detonators explode because of a failed cleanse.
Plus 15% for Bobas leader, thought it was 20% so sorry for that. I play bounty hunters daily and I never noticed that it was 95% not 100 before. Zam attacks A LOT while all others stand still.
Agreed that they can rework how detonators work just pointing out that its hard to just duplicate zVaders leader because of Zam.
I would not want them to just reappear either. But it should be much more difficult to get rid of them. There is always a risk when one attempts to dismantle a bomb ..."Peer;c-1142092" wrote:
"FastRadioBurst;c-1142090" wrote:
"Peer;c-1142064" wrote:
Zam gets 20% TM for every ally that is still alive when she explodes a detonator with her basic. With a full squad that makes 80%. No conflict with a rework of detonators in general because she would not get anything if detonators explode because of a failed cleanse.
Plus 15% for Bobas leader, thought it was 20% so sorry for that. I play bounty hunters daily and I never noticed that it was 95% not 100 before. Zam attacks A LOT while all others stand still.
Agreed that they can rework how detonators work just pointing out that its hard to just duplicate zVaders leader because of Zam.
I would not want them to just reappear either. But it should be much more difficult to get rid of them. There is always a risk when one attempts to dismantle a bomb ...
Agreed."Peer;c-1142064" wrote:
"FastRadioBurst;c-1141949" wrote:
Doesnt work with Zams basic that detonates bombs and gives her that 100% turn meter. Then all you need is 1 bomb per character and Zam can kill them all before they get to move.
Bounty hunters need some love but they aint pure fantasy. I run them in galactic war daily from node 1-12, most often without losing a single character.
Zam gets 20% TM for every ally that is still alive when she explodes a detonator with her basic. With a full squad that makes 80%. No conflict with a rework of detonators in general because she would not get anything if detonators explode because of a failed cleanse.
She counts as an ally, making it 100% with a full scoundrel team.
That's why this kind of ability could not happen.
I agree that we need a TD rework though. Badly.
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