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NikWolver's avatar
7 years ago

Bounty Hunter/ Scoundrel Ideas

So I've been working on different ideas on characters Id like to see in the game for some time now. The devs actually caught up to some stuff but nevertheless I'll post them just because. So this one is about Bounty Hunters (BH) / scoundrels as the title says

Hondo Ohnaka - Scoundrel Support

Profitable Distraction (basic): Deal dmg to target enemy and remove 65%turn meter from them. If there are allies below 50% max health grant foresight to weakest ally (2 turns)

Drinks All Around (special): Dispel all debuffs from all allies and heal weakest ally for 20% of their max health at the start of their turn for 2 turns. Inflict offense down for 1 turn and speed down for 2 turns on all enemies - 4 turn cd

Pirate Nature (leader): All scoundrel allies gain 20% critical chance and 10% critical damage with each enemy they defeat until the end of battle. The first time the target enemy is hit at the start of a scoundrel ally’s turn, there is 30% chance to generate a bonus attack. All bonus attacks from this effect have 15% chance to trigger another bonus attack and all allies (scoundrel or not) can contribute to them. Each ally can bonus attack only one time per turn from this effect

Good Business (unique 1): Hondo has 50% chance (double for non scoundrel allies) to use a random ally to absorb the enemy’s attack for him if the dmg would be fatal to Hondo. Alternatively Hondo has the same chances to remove as much health from a random ally as damage needed to defeat enemy target. This can happen on targets of 20% max health or below and only if Hondo’s attack wouldnt defeat them. Only one of these two effects can take place and only once until the start of Hondo’s next turn

Con Artist (unique 2): Hondo has 40% chance (double against debuffed enemies or enemies Hondo hasnt hit yet) to copy primary target’s buffs for 2 turns at the end of his turn (minimum buffs=2)

Embo - BH/Scoundrel Attacker (or high damage support)

Deadly Duo (basic): Embo deals dmg to target enemy by attacking them with his bowcaster and summons his pet anooba Marrok to assist him dealing dmg and inflicting 3 dmg over time (2 turns). Embo has 50% chance to stun the target (1 turn) & on a critical hit 100% chance to expose him (2 turns) . All these effects are irresistable and Marrok cant assist Embo when he attacks out of his turn

Hats Off (special): Embo jumps and throws his war helmet at target enemy dealing dmg & dispelling all buffs and turn meter from them. Reduce this ability’s cooldown by 1 if you defeat an enemy this way. This attack cant be evaded and its effects cant be resisted– 3 turn cd

War Helmet (unique 1): Embo has +25% defense +40% evasion/deflection chance +30% tenacity +50% chance to dispel all buffs from himself at the start of his turn

Silent & Nimble (unique 2): Embo ignores taunts and has +35% speed. He will remain stealthed as long as he has no buffs or debuffs and while stealthed he has +50% offense +20% critical chance +40% critical damage

Kyuzido Code (unique 3): Every time an attacker ally critically hits during his turn he gains offense up (2 turns) and Embo deals +100% damage on his next attack. Every time a support ally uses a non attacking ability he gains tenacity up for 2 turns and Embo’s next attack ignores protection. Every time a tank ally taunts he gains defense up (2 turns) and Embo recovers 25% max protection

Embo's Payout: Embo has +10% evasion +10% tenacity +35% defense penetration until the end of battle

Young Boba - BH/Scoundrel Support

Twin Blaster Shots (basic): Deal dmg to target enemy and inflict speed down (1 turn) If target has less than 50% turn meter. Otherwise remove 25% turn meter. Boba gains offense up (1 turn) and grants a random BH ally advantage (2 turns). All allies besides Boba gain 10% turn meter

Grapple (special): Deal dmg to target enemy remove 1 random buff from them and inflict ability block (1 turn) & buff immunity (2 turns) – 3 turn cd

Syndicate Boss (leader): All allies have +20 speed +20% tenacity and there’s a 25% chance to assist an ally’s attacking ability. BH allies have the same bonuses and +5 speed for each other BH ally +10% tenacity +25% assist chance for BH allies &

Contract: Assist BH ally on hitting the enemy with the most turn meter during that ally’s turn 10 times (both attacks must hit)

Contract Reward: All BH have +25% max health. When this contract is complete all BH recover back to 100% health and 25% max protection

Fresh But No Rookie (unique): Boba has +10% potency +10% crit. immunity for each BH ally

Young Boba's Payout: Boba has +25% healthsteal +50% defense penetration until the end of battle

Highsinger - BH/Scoundrel/Droid Attacker

Accurate Shot (basic): Deal dmg to target enemy and gain offense up (1 turns) . This attack cant be evaded unless the enemy has foresight or 100% + evasion

Blaster Spin (special 1): Deal dmg to all enemies and defeat all enemies below 30% max health and protection. This attack deals double dmg to enemies with no protection and has a 30% chance to also hit a random ally. If an ally falls below 20% of his max health reduce the cooldown of this ability by 1. If an ally is hit by this attack increase the cooldown of this ability by 1 (regardless if he falls below 20% of his max health) – 4 turn cd

Metal Overhand (special 2): Deal dmg to primary target with 50% chance to stun him (1 turn) . If you dont stun inflict defense and speed down on him (2 turns/irresistable) – 3 turn cd

Tough Armor (unique): Highsinger will always resist the first stun on each encounter (even if irresistable) . Highsinger gains 20 defense for each droid or bounty hunter ally

Highsinger's Payout: Highsinger has +10% cr.ch +10% cr.dmg and he recovers 5% max protection every time he critically hits

Aurra Sing - BH/Scoundrel Attacker

Blaster Rampage (basic): Deal dmg to target enemy and inflict ability block (1 turn) & 3 dmg over time (2 turns)

Assassinate (special): Expose target (1 turn) and deal dmg to them. This attack ignores protection and has bonus cr.ch and cr.dmg as much as the percentage of max health the target is below. If this attack doesnt defeat the target inflict speed down (2 turns/irresistable). This attack cant be evaded – 4 turn cd

Ruthless (leader): All BH allies have +50% offense +50% def.penetration and their cooldowns are reset each time an enemy is defeated

Contract: Deal dmg to enemies without protection or below 50% health 5 times. Only BH can contribute

Contract Reward: All BH deal 50% more damage against debuffed enemies

Wanted Criminal (unique): Aurra Sing gains 15 speed and 15% evasion for each enemy she defeats until the end of battle

Aurra Sing's Payout: Aurra Sing recovers 25% max health and protection when she defeats an enemy and dispels all debuffs from herself

So for new characters this is it (idk If I made Embo a bit OP I just love the guy) . I also thought of some changes to existing BH (for example removing dengar's stealth cause it doesnt make any sense) . Here's 2 more reworked

Cad Bane - BH/Scoundrel Attacker

Gun Slinger (basic): Deal dmg to target enemy with 75% chance to attack again. Each attack grants you 25% turn meter

Stun Glove (special): Deal dmg to target enemy stunning them (1 turn) while also removing 75% turn meter. These effects cant be resisted – 3 turn cd

Hunter's Reflexes (leader): Scoundrel allies have +25% evasion and gain 15% turn meter when they evade. BH allies have +25% potency and accuracy

Contract: Deal dmg to the fastest enemy 10 times. Only BH can contribute

Contract Reward: Every time an enemy is defeated all BH dispel 1 random debuff from themselves and gain an extra turn

Jedi Hunter (unique): Cad Bane has +50% defense penetration against Jedi

Cad Bane's Payout: Cad Bane gains 50% counter chance until the end of battle

Zam Wesell - BH/Scoundrel Attacker

Detonating Shot (basic): Deal dmg to target enemy while all thermal detonators on him explode as well dealing dmg. Zam gains potency up (1 turn) and recovers 15% max health for every thermal detonator that exploded this way

See What Sticks (special 1): Zam places thermal detonators on all enemies that explode after 2 turns then gains 20% turn meter for every thermal detonator on enemy team – 4 turn cd

Electrogoggles (special 2): Zam gains stealth and exposes primary target while inflicting evasion down on the rest of the enemy team (all 2 turns)

Shapeshifter (unique): Zam has +30% evasion (doubled when she is debuffed) and she dispels all debuffs from herself whenever she evades

Zam Wesell's Payout: Zam gains +25% speed until the start of her next turn every time she deals dmg to an enemy or a thermal detonator of hers explodes. This effect can trigger only once per turn