Forum Discussion
7 years ago
"DedrickRogue;c-1432785" wrote:"SpadeFreeman;c-1431950" wrote:
Add to that the fact that thermal detonators are terrible because they take too long to go off (giving plenty of time to cleanse), and don't do nearly enough damage to be worth the investment.
It's not that thermals take to long to detonate(which they do), that makes them bad; it's that BHs' whole gimmick relies on 2 characters to make "work". Boba's lead and Zam blasting thermals for TM, but she has to burn a turn to get them out, only 1 other BH can apply them, and there's a dozen different ways to disrupt them. Once something goes wrong, BH are usually too weak to recover.
Things that ruin BHs's day: any taunt, stealth, foresight, Zam missing a single shot, Tenacity Up, a cleanse, any BH dying, Retribution, really anyone that can counter attack, Daze, Stun, Ability Block on Zam or Greedo, Plague, ect ect ect.
Any halfway decent team does like 3-4 of those things, DSTB rebels have have 8 or 9 covered.
In total agreement. I think it would be easier to rework their entire kits and also how Thermal Detonators themselves work entirely (rebuild them from the ground up). I don’t know how they would deal with Ability mats already spent though (I wouldn’t mind refunding of them so we can reallocate them as we like). Obviously fixing them might not need to be something so drastic, but it’d be easier IMHO.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,611 PostsLatest Activity: 10 minutes agoRelated Posts
Recent Discussions
- 10 minutes ago
- 55 minutes ago
- 2 hours ago
- 2 hours ago
- 4 hours ago